NO!!!!!!!when will raikage fuck everyone?
She is on Saturday night at Tsunade's office.I'm playing v0.35, and i've finished Tsunade, Hinata, Ino, Anko, Jiraiya, Sakura, and Tenten's quests but I still haven't seen any vaginal sex scenes despite there being a vaginal sex tag.
I also don't know where and/or when to find Shizune to start her quest (if she has any). So, is there actually any sex scenes yet?
Next to the academy in the afternoon, go to the right, there is more map there. I need to make the way to that place more intuitive.Guys, where can I find Anko???
Sorry if I came off as whiny. Didn't know the game was new, my bad! I'll definitely be keeping watch, cause I do think it's pretty interesting.I plan to add most of the relevant characters to the game, that includes enemies too, since I plan to give relevance to the combat (not the one that exists right now, I'm going to change it for another one), so yes, in the future. About the other question, I don't think so.
I dont know what you mean by this, its a porn game, so I guess so.
I'm going to give you a tip that will solve your life, forget about this game and come back in a few months, I'm not going to add a lot of sex scenes just for the sake of it, the game is only 5 months old, I plan to add a lot of content depending on what I feel the progress with the characters requires, everything is very green and premature for how long the game has been alive, once the events begin to progress enough, there will be practically only sex scenes. To be honest, Its even more difficult for me doing tease scenes than sex scenes, so as you can see I dont do it because I enjoy it, I do it because i want to give a logical progress to the game, even if it took me a lot more of effort.
If what you want is to see Naruto fuck all the kunoichis in that universe then maybe you can commission an artist to do it to your liking.
Everything that can be animated, will be animated.
Alright, I took a cursory glance at some things. I don't know what you've solved already, but here's my take on things.For now, nothing.
Just try to save progress every 10-15 min, which is an approximate of how long it takes to crash.
I have tried asking for help and hiring people to help me with this problem, but I have had no luck in finding someone who is interested in the job. Still, I'm pretty sure I've identified the problems with the constant crashes (Parallax, day/night system and preload of all the images in the game make the rpgmaker can't handle it) and I'm working on solving them, hopefully in the next update they will be solved. Unfortunately the rookie errors are costing dearly and make the game is not at its best, so I apologize to all those who have lost progress.
It's a bit long to explain, but since I've been learning along the way, at the time of making the game the first time, I created parallel processing systems that are too poorly optimized, and are repeated over and over again for each map. I don't know how to explain it, but they are very long processes of switches depending on the day, the period of the day and a couple of other things. There are 7 days, 4 periods each, there were simply too many switches turning on and off constantly all the time every time you left a map and went to another, because it was a copy paste of the same process in each map. What im doing right now is change it to a common event that activates "automatically" for 5 seconds (to process all the switches) and then turns it off, because I was told that a bad parallel process can be the worst. Also, I reduce a lot the switches and things for some more efficient.Alright, I took a cursory glance at some things. I don't know what you've solved already, but here's my take on things.
I see you have both chau scene stabilizer AND galv image cache, which is completely unnecessary. I've had zero luck with chau, but I do use galvs. Instead of preloading all the images in the game at the beginning, just load them right before a scene. (Also, SRD_PreloaderCore is bad juju. A lot of SRD's more complex plugins aren't great anymore due to lack of support)
I also noticed some of your parallax's are extremely large. Running them through TinyPNG could help.You don't have permission to view the spoiler content. Log in or register now.
Parallel processes can be pretty bad. Without wait commands, they run every frame. That means 60 times a second, with RPGM's default framerate. Of course, RPGM doesn't tell anyone that.It's a bit long to explain, but since I've been learning along the way, at the time of making the game the first time, I created parallel processing systems that are too poorly optimized, and are repeated over and over again for each map. I don't know how to explain it, but they are very long processes of switches depending on the day, the period of the day and a couple of other things. There are 7 days, 4 periods each, there were simply too many switches turning on and off constantly all the time every time you left a map and went to another, because it was a copy paste of the same process in each map. What im doing right now is change it to a common event that activates "automatically" for 5 seconds (to process all the switches) and then turns it off, because I was told that a bad parallel process can be the worst. Also, I reduce a lot the switches and things for some more efficient.
Where you using parallel processes for parallaxing? You don't need to do that with Galvs layer graphics, you can use map notetags (You can found out how in the plugins help stuff). You might need something like Yanfly's region restrictions to prevent the player from walking where they shouldn't.Regarding the parallax, I changed it for OCram layers and for now it works much smoother, I dont need any parallel processto to get it work, but sometimes I feel that it lags a little and I can't figure out why, plus I need to do a long run to see if it still crashes.
oh shit, that sucks. it's like this thread doesn't have a completed tag on it. oh wait.. it doesn't.. Stop being mad that games aren't finished.Only thing I want to know is if there's more content with Ino. Is the handjob on the first post the only thing? Or is there more?
EDIT: Nvm, checked the images included in the files. For people asking, there is currently NO PENETRATION SEX for the MAIN CHARACTER! There isn't a lot of sex scenes, and most of it is just teasing, like clothed rubbing and such.