"putting ntr tag on a game with few ntr scenes cucks both the ntr seeker and the ntr avoider"
-Albert Einstein
-Albert Einstein
yepI suppose the Incest patch is still breaking the game?
the incest version uploaded by the dev works fine, you don't need the ipatch from the first page
this link works though. tnx
You don't. The game is still an alpha version, we are not getting an ending to anything anytime soon.how do i get the endings?
Do you get stuck the same in the non incest version or only the incest version? because the door button not working is a bug that keeps popping upDownloaded the Incest version, it gets stuck on the Intro after selecting any of the Clarissa "Yes" or "No" options.
View attachment 5350272
Is this v0.31 or v0.32?even the new stuff
click the light bubble
```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/scene_base/locations.rpy", line 424, in script
$ location_new(room, (room + "_nav"))
File "game/scene_base/locations.rpy", line 424, in <module>
$ location_new(room, (room + "_nav"))
~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^
File "game/scene_base/locations.rpy", line 167, in location_new
check_scene("loc", local, nave)
~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^
File "game/scene_base/locations.rpy", line 314, in check_scene
location_set(local, nave)
~~~~~~~~~~~~^^^^^^^^^^^^^
File "game/scene_base/locations.rpy", line 174, in location_set
renpy.call_screen(nave)
~~~~~~~~~~~~~~~~~^^^^^^
File "game/scene_base/ingame_screens.rpy", line 222, in execute
screen hint_screen():
File "game/scene_base/ingame_screens.rpy", line 222, in execute
screen hint_screen():
File "game/scene_base/ingame_screens.rpy", line 226, in execute
vbox:
File "game/scene_base/ingame_screens.rpy", line 227, in execute
frame:
File "game/scene_base/ingame_screens.rpy", line 230, in execute
vbox:
File "game/scene_base/ingame_screens.rpy", line 233, in execute
use hint(clarissa, "Clarissa")
File "game/scene_base/ingame_screens.rpy", line 170, in execute
screen hint(char, def_name):
File "game/scene_base/ingame_screens.rpy", line 170, in execute
screen hint(char, def_name):
File "game/scene_base/ingame_screens.rpy", line 171, in execute
text "[char.name]: " + (hint_var(char)) style "hand_written_neat"
File "game/scene_base/ingame_screens.rpy", line 171, in <module>
text "[char.name]: " + (hint_var(char)) style "hand_written_neat"
File "game/scene_base/hints.rpy", line 12, in hint_var
return get_hint_words(char)
~~~~~~~~~~~~~~^^^^^^
File "game/scene_base/hints.rpy", line 26, in get_hint_words
if char.stage in hint_library[date][daytime][(char.role)]:
~~~~~~~~~~~~^^^^^^
KeyError: 8
-- Full Traceback ------------------------------------------------------------
Traceback (most recent call last):
File "game/scene_base/locations.rpy", line 424, in script
$ location_new(room, (room + "_nav"))
File "renpy/ast.py", line 1187, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/python.py", line 1260, in py_exec_bytecode
exec(bytecode, globals, locals)
~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "game/scene_base/locations.rpy", line 424, in <module>
$ location_new(room, (room + "_nav"))
~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^
File "game/scene_base/locations.rpy", line 167, in location_new
check_scene("loc", local, nave)
~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^
File "game/scene_base/locations.rpy", line 314, in check_scene
location_set(local, nave)
~~~~~~~~~~~~^^^^^^^^^^^^^
File "game/scene_base/locations.rpy", line 174, in location_set
renpy.call_screen(nave)
~~~~~~~~~~~~~~~~~^^^^^^
File "renpy/exports/statementexports.py", line 348, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/ui.py", line 304, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/core.py", line 2219, in interact
repeat, rv = self.interact_core(
~~~~~~~~~~~~~~~~~~^
preloads=preloads,
^^^^^^^^^^^^^^^^^^
...<4 lines>...
**kwargs,
^^^^^^^^^
) # type: ignore
^
File "renpy/display/core.py", line 2757, in interact_core
root_widget.visit_all(lambda d: d.per_interact())
~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/displayable.py", line 432, in visit_all
d.visit_all(callback, seen)
~~~~~~~~~~~^^^^^^^^^^^^^^^^
File "renpy/display/displayable.py", line 432, in visit_all
d.visit_all(callback, seen)
~~~~~~~~~~~^^^^^^^^^^^^^^^^
File "renpy/display/displayable.py", line 432, in visit_all
d.visit_all(callback, seen)
~~~~~~~~~~~^^^^^^^^^^^^^^^^
File "renpy/display/screen.py", line 503, in visit_all
callback(self)
~~~~~~~~^^^^^^
File "renpy/display/core.py", line 2757, in <lambda>
root_widget.visit_all(lambda d: d.per_interact())
~~~~~~~~~~~~~~^^
File "renpy/display/screen.py", line 514, in per_interact
self.update()
~~~~~~~~~~~^^
File "renpy/display/screen.py", line 715, in update
self.screen.function(**self.scope)
~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^
File "game/scene_base/ingame_screens.rpy", line 222, in execute
screen hint_screen():
File "game/scene_base/ingame_screens.rpy", line 222, in execute
screen hint_screen():
File "game/scene_base/ingame_screens.rpy", line 226, in execute
vbox:
File "game/scene_base/ingame_screens.rpy", line 227, in execute
frame:
File "game/scene_base/ingame_screens.rpy", line 230, in execute
vbox:
File "game/scene_base/ingame_screens.rpy", line 233, in execute
use hint(clarissa, "Clarissa")
File "game/scene_base/ingame_screens.rpy", line 170, in execute
screen hint(char, def_name):
File "game/scene_base/ingame_screens.rpy", line 170, in execute
screen hint(char, def_name):
File "game/scene_base/ingame_screens.rpy", line 171, in execute
text "[char.name]: " + (hint_var(char)) style "hand_written_neat"
File "renpy/python.py", line 1292, in py_eval
return py_eval_bytecode(code, globals, locals)
~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/python.py", line 1285, in py_eval_bytecode
return eval(bytecode, globals, locals)
~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "game/scene_base/ingame_screens.rpy", line 171, in <module>
text "[char.name]: " + (hint_var(char)) style "hand_written_neat"
File "game/scene_base/hints.rpy", line 12, in hint_var
return get_hint_words(char)
~~~~~~~~~~~~~~^^^^^^
File "game/scene_base/hints.rpy", line 26, in get_hint_words
if char.stage in hint_library[date][daytime][(char.role)]:
~~~~~~~~~~~~^^^^^^
KeyError: 8
Windows-10-10.0.19045-SP0 AMD64
Ren'Py 8.4.1.25072401
LockDown Dom 0.32.0.3free_zest
Fri Oct 17 09:53:24 2025
```
any new links for this mega becomes unresponsive here
It says 0.32.0.3. Also it happens when you run out of content, pass to the eight day and click the lightbulbIs this v0.31 or v0.32?
Ah, okay, will fix next versionIt says 0.32.0.3. Also it happens when you run out of content, pass to the eight day and click the lightbulb
Both versions, tested it later with the normal one.Do you get stuck the same in the non incest version or only the incest version? because the door button not working is a bug that keeps popping up
join the discord and I'll do my best to help troubleshootBoth versions, tested it later with the normal one.
If it freezes, pause the download then start the download. 2 clicks. (I have to say this) Do not restart the download from the beginning. Keep pausing and starting if it freezes again.Trying to download the patches but Mega upload keeps on freezing.