Zbahi

Newbie
Sep 13, 2017
22
31
178
even the new stuff
click the light bubble

```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/scene_base/locations.rpy", line 424, in script
$ location_new(room, (room + "_nav"))
File "game/scene_base/locations.rpy", line 424, in <module>
$ location_new(room, (room + "_nav"))
~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^
File "game/scene_base/locations.rpy", line 167, in location_new
check_scene("loc", local, nave)
~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^
File "game/scene_base/locations.rpy", line 314, in check_scene
location_set(local, nave)
~~~~~~~~~~~~^^^^^^^^^^^^^
File "game/scene_base/locations.rpy", line 174, in location_set
renpy.call_screen(nave)
~~~~~~~~~~~~~~~~~^^^^^^
File "game/scene_base/ingame_screens.rpy", line 222, in execute
screen hint_screen():
File "game/scene_base/ingame_screens.rpy", line 222, in execute
screen hint_screen():
File "game/scene_base/ingame_screens.rpy", line 226, in execute
vbox:
File "game/scene_base/ingame_screens.rpy", line 227, in execute
frame:
File "game/scene_base/ingame_screens.rpy", line 230, in execute
vbox:
File "game/scene_base/ingame_screens.rpy", line 233, in execute
use hint(clarissa, "Clarissa")
File "game/scene_base/ingame_screens.rpy", line 170, in execute
screen hint(char, def_name):
File "game/scene_base/ingame_screens.rpy", line 170, in execute
screen hint(char, def_name):
File "game/scene_base/ingame_screens.rpy", line 171, in execute
text "[char.name]: " + (hint_var(char)) style "hand_written_neat"
File "game/scene_base/ingame_screens.rpy", line 171, in <module>
text "[char.name]: " + (hint_var(char)) style "hand_written_neat"
File "game/scene_base/hints.rpy", line 12, in hint_var
return get_hint_words(char)
~~~~~~~~~~~~~~^^^^^^
File "game/scene_base/hints.rpy", line 26, in get_hint_words
if char.stage in hint_library[date][daytime][(char.role)]:
~~~~~~~~~~~~^^^^^^
KeyError: 8

-- Full Traceback ------------------------------------------------------------

Traceback (most recent call last):
File "game/scene_base/locations.rpy", line 424, in script
$ location_new(room, (room + "_nav"))
File "renpy/ast.py", line 1187, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/python.py", line 1260, in py_exec_bytecode
exec(bytecode, globals, locals)
~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "game/scene_base/locations.rpy", line 424, in <module>
$ location_new(room, (room + "_nav"))
~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^
File "game/scene_base/locations.rpy", line 167, in location_new
check_scene("loc", local, nave)
~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^
File "game/scene_base/locations.rpy", line 314, in check_scene
location_set(local, nave)
~~~~~~~~~~~~^^^^^^^^^^^^^
File "game/scene_base/locations.rpy", line 174, in location_set
renpy.call_screen(nave)
~~~~~~~~~~~~~~~~~^^^^^^
File "renpy/exports/statementexports.py", line 348, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/ui.py", line 304, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/core.py", line 2219, in interact
repeat, rv = self.interact_core(
~~~~~~~~~~~~~~~~~~^
preloads=preloads,
^^^^^^^^^^^^^^^^^^
...<4 lines>...
**kwargs,
^^^^^^^^^
) # type: ignore
^
File "renpy/display/core.py", line 2757, in interact_core
root_widget.visit_all(lambda d: d.per_interact())
~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/displayable.py", line 432, in visit_all
d.visit_all(callback, seen)
~~~~~~~~~~~^^^^^^^^^^^^^^^^
File "renpy/display/displayable.py", line 432, in visit_all
d.visit_all(callback, seen)
~~~~~~~~~~~^^^^^^^^^^^^^^^^
File "renpy/display/displayable.py", line 432, in visit_all
d.visit_all(callback, seen)
~~~~~~~~~~~^^^^^^^^^^^^^^^^
File "renpy/display/screen.py", line 503, in visit_all
callback(self)
~~~~~~~~^^^^^^
File "renpy/display/core.py", line 2757, in <lambda>
root_widget.visit_all(lambda d: d.per_interact())
~~~~~~~~~~~~~~^^
File "renpy/display/screen.py", line 514, in per_interact
self.update()
~~~~~~~~~~~^^
File "renpy/display/screen.py", line 715, in update
self.screen.function(**self.scope)
~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^
File "game/scene_base/ingame_screens.rpy", line 222, in execute
screen hint_screen():
File "game/scene_base/ingame_screens.rpy", line 222, in execute
screen hint_screen():
File "game/scene_base/ingame_screens.rpy", line 226, in execute
vbox:
File "game/scene_base/ingame_screens.rpy", line 227, in execute
frame:
File "game/scene_base/ingame_screens.rpy", line 230, in execute
vbox:
File "game/scene_base/ingame_screens.rpy", line 233, in execute
use hint(clarissa, "Clarissa")
File "game/scene_base/ingame_screens.rpy", line 170, in execute
screen hint(char, def_name):
File "game/scene_base/ingame_screens.rpy", line 170, in execute
screen hint(char, def_name):
File "game/scene_base/ingame_screens.rpy", line 171, in execute
text "[char.name]: " + (hint_var(char)) style "hand_written_neat"
File "renpy/python.py", line 1292, in py_eval
return py_eval_bytecode(code, globals, locals)
~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/python.py", line 1285, in py_eval_bytecode
return eval(bytecode, globals, locals)
~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "game/scene_base/ingame_screens.rpy", line 171, in <module>
text "[char.name]: " + (hint_var(char)) style "hand_written_neat"
File "game/scene_base/hints.rpy", line 12, in hint_var
return get_hint_words(char)
~~~~~~~~~~~~~~^^^^^^
File "game/scene_base/hints.rpy", line 26, in get_hint_words
if char.stage in hint_library[date][daytime][(char.role)]:
~~~~~~~~~~~~^^^^^^
KeyError: 8

Windows-10-10.0.19045-SP0 AMD64
Ren'Py 8.4.1.25072401
LockDown Dom 0.32.0.3free_zest
Fri Oct 17 09:53:24 2025
```
 
  • Thinking Face
Reactions: darkstalker13

Down Bad Smut Games

Active Member
Game Developer
May 10, 2021
565
757
216
even the new stuff
click the light bubble

```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/scene_base/locations.rpy", line 424, in script
$ location_new(room, (room + "_nav"))
File "game/scene_base/locations.rpy", line 424, in <module>
$ location_new(room, (room + "_nav"))
~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^
File "game/scene_base/locations.rpy", line 167, in location_new
check_scene("loc", local, nave)
~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^
File "game/scene_base/locations.rpy", line 314, in check_scene
location_set(local, nave)
~~~~~~~~~~~~^^^^^^^^^^^^^
File "game/scene_base/locations.rpy", line 174, in location_set
renpy.call_screen(nave)
~~~~~~~~~~~~~~~~~^^^^^^
File "game/scene_base/ingame_screens.rpy", line 222, in execute
screen hint_screen():
File "game/scene_base/ingame_screens.rpy", line 222, in execute
screen hint_screen():
File "game/scene_base/ingame_screens.rpy", line 226, in execute
vbox:
File "game/scene_base/ingame_screens.rpy", line 227, in execute
frame:
File "game/scene_base/ingame_screens.rpy", line 230, in execute
vbox:
File "game/scene_base/ingame_screens.rpy", line 233, in execute
use hint(clarissa, "Clarissa")
File "game/scene_base/ingame_screens.rpy", line 170, in execute
screen hint(char, def_name):
File "game/scene_base/ingame_screens.rpy", line 170, in execute
screen hint(char, def_name):
File "game/scene_base/ingame_screens.rpy", line 171, in execute
text "[char.name]: " + (hint_var(char)) style "hand_written_neat"
File "game/scene_base/ingame_screens.rpy", line 171, in <module>
text "[char.name]: " + (hint_var(char)) style "hand_written_neat"
File "game/scene_base/hints.rpy", line 12, in hint_var
return get_hint_words(char)
~~~~~~~~~~~~~~^^^^^^
File "game/scene_base/hints.rpy", line 26, in get_hint_words
if char.stage in hint_library[date][daytime][(char.role)]:
~~~~~~~~~~~~^^^^^^
KeyError: 8

-- Full Traceback ------------------------------------------------------------

Traceback (most recent call last):
File "game/scene_base/locations.rpy", line 424, in script
$ location_new(room, (room + "_nav"))
File "renpy/ast.py", line 1187, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/python.py", line 1260, in py_exec_bytecode
exec(bytecode, globals, locals)
~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "game/scene_base/locations.rpy", line 424, in <module>
$ location_new(room, (room + "_nav"))
~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^
File "game/scene_base/locations.rpy", line 167, in location_new
check_scene("loc", local, nave)
~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^
File "game/scene_base/locations.rpy", line 314, in check_scene
location_set(local, nave)
~~~~~~~~~~~~^^^^^^^^^^^^^
File "game/scene_base/locations.rpy", line 174, in location_set
renpy.call_screen(nave)
~~~~~~~~~~~~~~~~~^^^^^^
File "renpy/exports/statementexports.py", line 348, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/ui.py", line 304, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/core.py", line 2219, in interact
repeat, rv = self.interact_core(
~~~~~~~~~~~~~~~~~~^
preloads=preloads,
^^^^^^^^^^^^^^^^^^
...<4 lines>...
**kwargs,
^^^^^^^^^
) # type: ignore
^
File "renpy/display/core.py", line 2757, in interact_core
root_widget.visit_all(lambda d: d.per_interact())
~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/displayable.py", line 432, in visit_all
d.visit_all(callback, seen)
~~~~~~~~~~~^^^^^^^^^^^^^^^^
File "renpy/display/displayable.py", line 432, in visit_all
d.visit_all(callback, seen)
~~~~~~~~~~~^^^^^^^^^^^^^^^^
File "renpy/display/displayable.py", line 432, in visit_all
d.visit_all(callback, seen)
~~~~~~~~~~~^^^^^^^^^^^^^^^^
File "renpy/display/screen.py", line 503, in visit_all
callback(self)
~~~~~~~~^^^^^^
File "renpy/display/core.py", line 2757, in <lambda>
root_widget.visit_all(lambda d: d.per_interact())
~~~~~~~~~~~~~~^^
File "renpy/display/screen.py", line 514, in per_interact
self.update()
~~~~~~~~~~~^^
File "renpy/display/screen.py", line 715, in update
self.screen.function(**self.scope)
~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^
File "game/scene_base/ingame_screens.rpy", line 222, in execute
screen hint_screen():
File "game/scene_base/ingame_screens.rpy", line 222, in execute
screen hint_screen():
File "game/scene_base/ingame_screens.rpy", line 226, in execute
vbox:
File "game/scene_base/ingame_screens.rpy", line 227, in execute
frame:
File "game/scene_base/ingame_screens.rpy", line 230, in execute
vbox:
File "game/scene_base/ingame_screens.rpy", line 233, in execute
use hint(clarissa, "Clarissa")
File "game/scene_base/ingame_screens.rpy", line 170, in execute
screen hint(char, def_name):
File "game/scene_base/ingame_screens.rpy", line 170, in execute
screen hint(char, def_name):
File "game/scene_base/ingame_screens.rpy", line 171, in execute
text "[char.name]: " + (hint_var(char)) style "hand_written_neat"
File "renpy/python.py", line 1292, in py_eval
return py_eval_bytecode(code, globals, locals)
~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/python.py", line 1285, in py_eval_bytecode
return eval(bytecode, globals, locals)
~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "game/scene_base/ingame_screens.rpy", line 171, in <module>
text "[char.name]: " + (hint_var(char)) style "hand_written_neat"
File "game/scene_base/hints.rpy", line 12, in hint_var
return get_hint_words(char)
~~~~~~~~~~~~~~^^^^^^
File "game/scene_base/hints.rpy", line 26, in get_hint_words
if char.stage in hint_library[date][daytime][(char.role)]:
~~~~~~~~~~~~^^^^^^
KeyError: 8

Windows-10-10.0.19045-SP0 AMD64
Ren'Py 8.4.1.25072401
LockDown Dom 0.32.0.3free_zest
Fri Oct 17 09:53:24 2025
```
Is this v0.31 or v0.32?
 

Down Bad Smut Games

Active Member
Game Developer
May 10, 2021
565
757
216
I'd also like to note that even though we have 2 versions, incest and not (to make it easier), the uploader uses the old broken patch. And even though we name the version based on whether it's paid of free, the uploader didn't
So anyone who's gonna complain about those things, don't complain to me
Download off itch or Substar to support us instead
The free incest version is on substar for free followers
 

purvysage

Newbie
Nov 10, 2019
69
70
152
Trying to download the patches but Mega upload keeps on freezing.
If it freezes, pause the download then start the download. 2 clicks. (I have to say this) Do not restart the download from the beginning. Keep pausing and starting if it freezes again.
 
3.80 star(s) 53 Votes