Honestly that's no excuse but at least the game is not behind a paid wall. If people want to support him its their choice.
By the way, I forgot to add a thought about the toll wall.
If you are paid money, then you owe people, there can be no one-sided deal, then it turns out to be a deception of people. That's why I don't use patron and other monetization tools, so if they start paying me money for my job, or rather, for my hobby.
I will begin to feel a sense of responsibility to the people who paid me the money. Because if I suddenly want to stop developing or stop making updates, my conscience will torture me to death. As they say, if I can't offer a decent product, what's the point of demanding money? That's right, there's no point.
That's why I sit and calmly make small HTML games for a narrow circle of people
Because I learned a very strong lesson at the time when I started making my first HTML game. If you don't know how to do it, don't take it, or at least learn how to do everything normally to begin with. (By the way, this is on the topic of novice developers who study and earn money from players.)
So, I gradually moved towards my goal, learned from mistakes and tried to start creating my first game for real. Well, one thing I didn't fix, it was my knowledge of English. (Yes, I use a machine translator)
So I decided to just make the game in my native language and that's it.
Plus, I used one trick of HTML games, these games run through the browser, which means they can support the built-in online translator of the page.
Here are my thoughts on the toll wall