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Unity LOK: Rebirth [v0.2.0.1 SE] [The Tribe Devs]

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Bastarrr

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Jul 20, 2019
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As a sincere and genuine question, what does players want in regards of gameplay and content?

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For gooner games? Nice art and/or animations, playability and respecting the player's time.
For example: I don't want to sit and grind a progression bar to access new content when I just wanna jerk off

Story can be nice for investment, but i don't expect exceptional writing.
 

Detective Cancer

Deep Cunt
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Aug 28, 2018
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I can't get over how the very first dialogue with Meiri softlocks you 100% of the time if you say "Yeah" to ask another question. That's legitimately insane, to be unable to make dialogue work, after nearly a decade.
 
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sylase

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Apr 22, 2023
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For gooner games? Nice art and/or animations, playability and respecting the player's time.
For example: I don't want to sit and grind a progression bar to access new content when I just wanna jerk off

Story can be nice for investment, but i don't expect exceptional writing.
what about the lust bar in the previous Lok rebirth game ? (LOK:RE 0.8 iirc) where Krystal had to do a couple handjobs then boobjobs then blowjobs and so on
 

Theovonpapen

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Sep 2, 2020
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If there's any point for this dev team, is that they are at least persistent, even if it is only for the money. The dev for Please fur my Wife gave up and the others are reaching to abandonment.
 

redtoyama

Newbie
May 26, 2018
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Huh this is a dead game? Too bad... It looks great... Although the map is so confusing to travel around...
 

Bastarrr

New Member
Jul 20, 2019
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what about the lust bar in the previous Lok rebirth game ? (LOK:RE 0.8 iirc) where Krystal had to do a couple handjobs then boobjobs then blowjobs and so on
It's still grinding. If some feel more invested in the game with this feature, that's alright. I would personally prefer to just move along to something new, even if it means finishing game quickly.

If they want the game to be played slowly then I would at least want something new in that progression so it doesn't feel like grinding. It doesn't have to be new animation, it could be something small, like new dialouge.
 

MoistBaguette

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Jan 13, 2018
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Or you know, game development is a bitch and a half? Not like they are radio silent, they've been updating their Patreon and the like.
I was referring to how slow the game is being made and this is what the 3rd? 4th? game they've started from scratch after scrappin the previous ones
 

DoorFive

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Dec 3, 2019
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Vladdius Maximus

11/27/24, 2:30 PM

@everyone Hi hi, time for progress report!
We are very nearing the testing phase for the latest build, which will go to praetorians first for early alpha testing. A great number of art assets have been completed for this upcoming build, including: Kay perhaps getting a little caught.
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  • Tons of fixes and back end work continues to be done to ready the update and hopefully keep it STD bug free!

  • Many more animations for current and future patches, allowing us to get ahead of the curve in assets


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This includes a brand new 3/4 view idle animation for Kay, with a few variations


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  • That's all for now, stay tuned for further updates and thank you for your support friends!




Vladdius Maximus
1/16/25, 8:40 PM

@everyone So, weekly progress time. I'm going to be talking about a bunch of stuff that we've discussed over Christmas and what we want to tackle. The goal is to get ahead of content so we can consistently release builds and small patches. We want to keep a steady flow of content to people as we progress in development, and that has been the ultimate goal for a number of months of preparation and work. What we've discussed this week as far as priorities and planning goes for the future builds:
  • Minimap: We feel a minimap which contains general locations of characters or objects of interest is important.

  • Local Regional Map: This would give you a stylized overview of the village and allow you to fast travel to key areas, such as Vanlen's forge or the Chieftain's tent.

  • World Map: Separate from the regional map, this would be a stylized map of the world where you travel between nodes on the overworld. Traveling between nodes would take in-game time, and present the possibility of random encounters, both positive or negative. From fights, to possible treasure, to skill checks.
Nodes would be hidden beyond the closest until discovered either through story or exploration. We also discussed the idea of having it so you can bypass certain 'blockers' via skill checks, but could come at great danger.
  • Prototyping of combat animations. The hermit will be the introduction of combat. Hard to say how far out that is, but a lot of work has gone into it, and there is still more to go. To recap on how combat is planned to work for those unaware:
It is planned to be a real time with pause DND style combat system. So basically it would be turn based if you wanted it to be by having it pause after every turn, but otherwise it would be functionally similar to games like KOTOR or BG1/2 or the Pathfinder series. You would have a number of passive abilities, active abilities, and magic abilities deigned to give you variety in how you build your character. As well as the ability to have companions which you can customize the builds of as well. The difficulty in this system is trying to get the visuals to really snap with the combat, and we've been considering going with 1 frame 'Darkest Dungeon' style stylized attacks/parries, that you've probably seen in old RPGs/RTS games. Losing in combat will provide sex scenes based on the context of the loss, but it will be a game over that you have to reload from (So challenge is still present)
  • Romance mechanics: We've discussed gameifying UI to an extent to give you a percentage of how much of a character's content is completed. So that you, as the player, are aware of whether there is more to do or not. Also the idea of creating a formula for sex content for named major characters. We've talked about the possibility of making it so you have an 'influence' system for all named characters that will allow you to unlock scenes through completing quests with them. i.e. dating sim stuff.
Besides that, we've been hard at work fixing stuff. We got a lot of good actionable feedback from the Praetorians and other testers. If you have thoughts, suggestions, feedback, or just want to comment in general on stuff in this post, feel free to @ me or DM me. Thank you all so much for your continued support, it means the world to us. As always, I will continue to be transparent and open for anyone to talk to. Have a good day!



Vladdius Maximus
2/10/25, 11:19 PM

@everyone Hi hi, prepare thyselves for progress! We've heard a ton of bugs and suggestions, and I can assure you we are hard at work fixing those. I cannot stress enough how valuable it is for people to give us feedback and inform us about bugs. As we are a small team, it's genuinely quite hard to catch things. So every bug you tell us about, is a bug we can fix. You don't have to stop at bugs, either. If you think a place needs improvement, if you have ideas, suggestions, or you want to tell me that I desperately need a shower and that I should be drinking water more, then that is all absolutely welcome and encouraged. On the docket we are fixing or have fixed, is a fix for the Cenvir Furs' issue, as well as a fix to some missing Keakrix dialogue (It was in the game... just not where it should be...). A few other bugs and issues are also being taken care of. On that subject, I should mention that Gizmo has returned to assist with development! It has been a long hiatus but he has finally returned to assist Ron!
  • We are also working on an intro sequence for Kay crashing onto the planet, with amazing artwork from the always talented Kuja.
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DoorFive

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Dec 3, 2019
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Compound has also done a lot of amazing work on the new still images for the Nara/Mjol content. Have a looksies
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That's all for today, as always thank you so much for your support, and have an awesome day!


Vladdius Maximus

2/25/25, 8:21 PM

@everyone Hi all! It's updatin' time. First and foremost, the largest point of all, I want to apologize for all of the bugs that came with these releases, and I want to thank you all for not only having patience with us, but by helping us find these bugs to fix them. That is our main priority at the moment, is to fix all of the bugs. Thank you so very much, every bug you find helps us to fix them. Compound finished all of the new still images for Nara/Mjol content, they are ready for implementation. Have another preview!
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We've also been going over how we want the minimap/UI to look. So we've been mulling that over.
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Besides that this week has mostly been bug hunt central

While preparing for the Nara/Mjol update.

As always, thank you for your support and feel free to DM me or @ me in the appropriate channels for any suggestions, feedbacks, or more bugs.

Have a good day!

Vladdius Maximus

5/20/25, 4:30 PM

@everyone Hi guys, I deeply apologize for the hiatus. Things happened and it took a hot minute to get back on track, at least for me. The weekly updates are coming back. You're also always free to poke me with questions or asking for more info any time you like. First, a tiny snippet of concept of a lovely 'gifted' lady moving some munitions around.
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Secondly we have wine with Nara and Mjol coming very soon, and if you haven't seen any, here is some lore for said wine and the wine used in the tavern:

Endari Berries Juicy, amaranth-colored berries with a tough outer skin and a surprisingly floral finish. Jungle locals snack on them for a quick energy and focus boost — but eat too many in a row and you might find yourself giggling at the trees and forgetting how legs work. It's called “berry drunk,” and yes, it's real. The wine, you ask? Oh, We’ve Got Wine.

Endari Wine (Dark Red) Made from those same wild berries, Endari Wine is deep red, shimmery, and just dry enough to make you feel classy before it melts your inhibitions. It’s the jungle’s liquid mood-setter — subtle, seductive, and highly sought after by the Sultari. Tadryn

Wine (Blue) Fermented from a mystery mix of jungle fruits, this blue beauty hits hard and lingers long. No two batches taste quite the same, but they all pack a punch. Store it right, and it only gets better — like forbidden fruit aged to perfection.

Ysdril Mead (Gold) Honeyed bliss from the depths of the rainforest. Harvested from giant jungle wasp hives (yes, really), this golden mead is both bitter and rich, sweet and primal. One sip, and you’ll understand why Veitunlir wasps guard it with their lives.




Plenty of new assets, as example of the following:
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And for those who have not seen the patreon post, we've been concepting the regional map
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Thank you so very much for continuing to support the project, it is always appreciated and I apologize for the missing recent weekly progress updates. But I assure you that progress is always moving forward in the background. Have a good one!
 
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DoorFive

Active Member
Dec 3, 2019
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Vladdius Maximus

5/29/25, 3:57 PM

@everyone Hiya everyone, nothing artsy to show off atm but I can yap on about some new things. For one thing we're in the end stages of a new patch, just a handful of things left to do and of course the ever fun delays. That said it's crowning, it's turtling, it's popping it's head out. As for new progress, well we've been starting to mess with a thing called 'obsidian', and the idea behind it is to produce a proper wiki that won't get randomly deleted and cause me to lose many many many many hours of work. Yay. We've also got a new internal task tracking system we're testing out, so all in all a lot of organizational improvements are being made. Dirk is also remastering some of the older tracks he made before he got super duper good with better tools, and hearing them they sound nice. As they become complete, I'll share the previews here. That's all for this week's update post, I hope you are having a wonderful day! As always thank you so much for your support. Cheerio!



Vladdius Maximus

6/4/25, 2:59 PM

@everyone Hello everyone, hope the day finds you well, it is time for more weekly progress! Our limited internal testing is beginning on the new update, then it will be passed on to the praetorians. Nara and Mjol are right around the corner, then we will proceed working on the Shaman, then Inani! Inani's animations are already underway, as is the Shaman's dialogue. The Shaman won't have a ton of content yet, he'll mostly be lore dump and an angry grumpy old lizard trying to get some sleep. Later on though he'll be fairly integral to the early story once we get combat involved. He'll also have a lot to do with around a certain companion we intend to add. Inani has big bewbs. I do not know what lizard milk tastes like, but I'd be willing to try. We'll have some up to date previews to show off soon enough, in the mean time we are super proccupied with rolling out the latest updoot. That's all for the time being, hope ya'll are having a nice day today, and thank you for your support. Until next time!




Vladdius Maximus

6/26/25, 9:53 AM

@everyone Keeping you all informed once more, hope the day finds you well. More beautiful previews of future character dialogue art! It's approaching the point to where we'll be adding these to all current and future characters, but in the mean time you can see some new stuff! Mmm. Piercings.
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And the Nursery of course is getting love and visual changes for the future Inani update
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For those unaware, the plan for the time being is to work on bug fixes as we implement the Shaman who will mostly be lore dump for the time being. Then we'll be working on implementing Inani's 'assets'


In the meantime, that's all for now, thank you so much for supporting us and have a great day. As always, feel free to @ me for questions or suggestions in the appropriate channel or DMs.


Have a good one.



[ K ] Lewdrai


6/30/25, 1:13 PM

Weekly update is out, feel free to check
⁠public-updates
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Vladdius Maximus
7/10/25, 5:50 PM

@everyone Heya guys! Some progress for thee. We've been rewriting a few lines of dialogue to better match for consistency this week, specifically to keep the third person present tense vibe of Kay's journal sequences. Concept art for the heavy marine unit type compliments of Compound!
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Ron has been doing work on controller infrastructure! Keybinds that swap with controllers.
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Overall we're gonna be pushing some smaller patches really fast in the near future, to address bugs and other issues. Also some small content updates, like the dialogue I mentioned.


And work progresses towards adding the Shaman, then moving on to Inani's huge breasticles.

That's all for now, 4th of July took its toll on the American parts of our team (Me.)

Thank you so much for your time and support, as always you guys rock. Thank you!
 
1.50 star(s) 30 Votes