ProjectS001
Member
- Sep 12, 2020
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Okay, I think I miss understood you the first time haha. I thought you were talking about how regaining stamina through "rest" (20 STA per 10 hunger) costed hunger for some reason. Mb haha.I see, giving the example of Michael Phelps, and explaining how Lona does A LOT, in one day, therefore requiring her to eat more food definitely makes sense, as she burns way more calories.
Now see, the thing is, I don't mind that at all, its fine for me! When she's moving around the map, it's logical to a certain, agreeable degree on her stamina loss, as well as the hunger she needs to replenish that.
Now, "I understand your point on how Lona can magically put her head down for like 1 second and come out with energy the other end with the cost of some hunger, but I think this makes logical sense for the most part." This part is logical for me, since I mean this is a game, there has to be some sort of thing like this, so this perfectly works for me.
Also I completely agree with, "The amount of things she can do in 1 day is absolutely insane and it makes some what logical sense why she would need so much food. Though the logic is a bit stretched for convenience sake, I hope you can understand where I am coming from when I say it makes sense."
Now, I wouldn't say it's an issue, but just something I dislike, is how I mentioned of in-fight stamina system, rather I'd like an implementation/additional features for that.
When I previously mentioned the "injury system to nerf the STA regen", I wanted it to be more for in-fights. I don't know how to explain it, so I'll give examples of what I'm talking about.
- Lona finds an orc, and lets says she's a ninja. She attacks the orcs from all sides while dodging the orc, and runs out of lets say 80% of her stamina. Therefore, she quickly retreats, and starts to regen it.
and
-Lona finds an orc, and lets say she's, a novice ninja. She attacks the orcs from all sides, but only occasionally dodges the orc, getting hit 20% of the times. She has to stop, as she lost 80% of her stamina. Therefore, she quickly retreats, and starts to regen it.
In these 2 situations, logically, Lona in the first situation, should be able to regen her stamina fast, as she has no injuries, and she has some training in her job.
The 2nd situation however, with injuries, we know that regening stamina would be less, as its painful, and her body tries to cope with it.
Like I said, I only want this to be more specifically for in-fight. When lona's fighting, compared to her map moving, the stamina consumption/food consumption somewhat becomes illogical.
Lona moving through lets see, Noer, to lets say, a day ahead east, would reduce her hunger by half. But, when Lona fights an orc, her hunger goes down by 50-100 average!
What I'm saying is, it's inconsistent, (as I'm writing this my reasons becoming more solid/clear, sorry if its annoying, and thank you for reading it haha). Therefore, adding more to the stamina/hunger system in fights would be a bit better.
I want to lay out the situation more in detail before proceeding onto what I want to say. This simulated fight will be based on your proposed STA solution.
Each Lona uses the same weapon (The STICK) and each attack of the enemy will be the same damage and STA cost (-5 hp, -10 STA) and each attack will 100% cause an injury.
Lona A (The God of War Lona) is a skilled and dodges everything, she effectively damages the enemy and burns about 80% of her STA fighting. She needs to retreat because fighting any further will cause her to be exhausted. Lona A deals 80 STA worth of damage and can now recover the full amount of STA because she did not take any damage.
Lona B (Noob Lona) sucks at the game but knows the basics, she can land her attacks but fails to dodge the enemies 4 attacks and once she drops down to 80% of her STA because of the fight. She retreats because she doesn't want to get exhausted. Lona B was only able to do 40 STA worth of damage because she lost 40 STA from getting hit. Lona B also is injured in 4 different places so her stats are debuffed accordingly. Along with that, because she is injured she is unable to recover the full amount of STA.
Now... I think you can already tell that this STA recovery system might be unfair already. This would punish less skilled players more heavily than it is already now because of they not only would gain less STA back during a fight, but did even less damage to the enemy and is more likely to get hit more often do to debuffs.
This will make an already decently hard game into an even harder game. I am not saying this can't work though. It certainly still can work but it will be too punishing for those that like to block with their face. Like, I actually want this proposed STA recovery nerf into doom mode lol.
Because the Lona already gets punished for getting hit (Hp and STA loss and potential injury to debuff stats), I don't think a reduced STA regain would be the right call. Even with a buffed STA regain per hunger, this would be an unnecessary punishment to those that are already punished.
And now for the tricky part. When you meant STA regen, did you mean during the fight(Like you press a button and it quickly regens your STA) or whenever you break away and rest real quick to regain STA?
I am not sure if you already know this, but you can regen your STA using blue potions during mid fight. You need to equip it on EXT-1 or 2 and equip it into her Skill slot Like so. This way, whenever you use the skill slot the potion is equipped to (for example the blue potion [E]) the effect of that potion will immediately activate regardless of being mid combat or not (Blue potions recover a lot of STA and cures sickness).
Also, when you are fighting an Orc, have you ever thought about using
Edit1: Here is a quick gif
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Keep in mind i am only using 10 levels of SUR and stones as the trap Material. Lona does have the Trait "Improved Traps" that stuns enemies whenever stepping on Lona's Trap.
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