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Of_Ill_Omens

Member
Apr 10, 2023
189
411
106
Another problem - quest "Help the fishman in trouble". How to leave peacefully? I have a Cecily in team, weak=0, but still I got 2 options - no or battle. Battle is a bad option, fisherman dies anyway and reputation is ruined.
Having Cecily on team is not enough, she needs to be standing right next the crowd when initiating the dialogue.
Alternatively, come alone and bring stun mines, plant one on each side of the crowd and one in patol path of the archer in the garden, then choose to "fight" your way out and rush for the exit, the stuns should give you enough time to get fishman out alive.
 

Kirino-7

Newbie
Apr 4, 2021
76
28
100
Having Cecily on team is not enough, she needs to be standing right next the crowd when initiating the dialogue.
Alternatively, come alone and bring stun mines, plant one on each side of the crowd and one in patol path of the archer in the garden, then choose to "fight" your way out and rush for the exit, the stuns should give you enough time to get fishman out alive.
Seems like another bug. It really works only when language is English. Otherwise I only have 2 options. And it doesn't really matter if Cecily is standing near, only matters if she's with you.

Another thing - pregnancy mechanics. I don't understand what's going on. First time, Lona get pregnant, I came to Elise and did what he wanted. But Lona birth a bloody "something" so I guess baby just died. I don't remember if she had some illness. Now I get it second time. Lona doesn't have any illness (only dirt), baby's health is 416/429. I cured him with Noer tea, I feed Lona enough. But still I got same thing. After some walking through global map, Lona is suffering, and giving birth to a bloody thing. What's wrong?
 

whittle

Member
Dec 18, 2023
155
161
152
Having Cecily on team is not enough, she needs to be standing right next the crowd when initiating the dialogue.
Alternatively, come alone and bring stun mines, plant one on each side of the crowd and one in patol path of the archer in the garden, then choose to "fight" your way out and rush for the exit, the stuns should give you enough time to get fishman out alive.
Alternatively, I'm pretty sure that if Lona considers herself a Mercenary (or has a modicum of INT?) she'll just tell the villagers she's taking the evil fishman away to be punished. Then you can simply walk out of town without having to waste a bunch of mines, kill a few people, or bother a noble for the sake of a talking bipedal sardine.
 

Ferghus

Engaged Member
Aug 25, 2017
3,141
4,927
468
Another thing - pregnancy mechanics. I don't understand what's going on. First time, Lona get pregnant, I came to Elise and did what he wanted. But Lona birth a bloody "something" so I guess baby just died. I don't remember if she had some illness. Now I get it second time. Lona doesn't have any illness (only dirt), baby's health is 416/429. I cured him with Noer tea, I feed Lona enough. But still I got same thing. After some walking through global map, Lona is suffering, and giving birth to a bloody thing. What's wrong?
You suffered a stillbirth (at least I think it's supposed to be a stillbirth). Stillbirth pregnancies are noticeably faster than normal. You can't prevent it because it's decided on inception.
 

Of_Ill_Omens

Member
Apr 10, 2023
189
411
106
Seems like another bug. It really works only when language is English. Otherwise I only have 2 options. And it doesn't really matter if Cecily is standing near, only matters if she's with you.
Yes, botched text file could be causing missing dialogue option. You can look into \Text\ENG for file TagMapAriseVillage around line 125 and compare it with the corresponding file in the language that's giving you the trouble.
(Not sure if that's related to your earlier problems with stealing the medal.)

Another thing - pregnancy mechanics. I don't understand what's going on. First time, Lona get pregnant, I came to Elise and did what he wanted. But Lona birth a bloody "something" so I guess baby just died. I don't remember if she had some illness. Now I get it second time. Lona doesn't have any illness (only dirt), baby's health is 416/429. I cured him with Noer tea, I feed Lona enough. But still I got same thing. After some walking through global map, Lona is suffering, and giving birth to a bloody thing. What's wrong?
See Crossbreeding article on wiki:
Small % of pregnancies are conceived as "Misscarriage" and inevitably doomed, resulting in stillbirth. Getting two in a row is statistically unlikely, but possible.

Alternatively, I'm pretty sure that if Lona considers herself a Mercenary (or has a modicum of INT?) she'll just tell the villagers she's taking the evil fishman away to be punished. Then you can simply walk out of town without having to waste a bunch of mines, kill a few people, or bother a noble for the sake of a talking bipedal sardine.
Yeah, you can also solve it peacefully with a Wis check.
Besides, saving the bipedal sardine unlocks another quest so it is worth the effort.
 
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Ponyob4

Member
Jan 6, 2020
188
535
216
God, I was tired of saving that damn thing yesterday, what useless skeletons she had, but I did it. And everything would be fine, but I know about the mission in the church..



But on the other hand, I got the achievement that comes if you drive a transvestite to suicide yesterday too lol
 

Of_Ill_Omens

Member
Apr 10, 2023
189
411
106
God, I was tired of saving that damn thing yesterday, what useless skeletons she had, but I did it. And everything would be fine, but I know about the mission in the church..
Once again, things that can be made so much easier with liberal application of high explosives...
Lona_Minen.jpg

What do I have to do to not get attacked after I talk to Elise basement clinic?
20+ WIS. Or just don't talk to him, you can check the room he blocks by distracting him with a rock throw.
 

Ssj5col7

New Member
Mar 25, 2021
5
0
92
I'm having a problem with the new 0.9.6.1 version... my screen gets covered and all i have is the big booba mod and cheat mod on.


1.PNG
 

Kenny567

Well-Known Member
Oct 10, 2017
1,964
1,096
318
I'm having a problem with the new 0.9.6.1 version... my screen gets covered and all i have is the big booba mod and cheat mod on.


View attachment 4476542
Do you have the correct versions of the mods for 0.9.6.0.1?

What order are they in the mods list? [shouldn’t matter, but I always have Cheat Menu at the bottom]

Was this a clean install of game version B.0.9.6.0.1?
 
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Kenny567

Well-Known Member
Oct 10, 2017
1,964
1,096
318
Mod Updated
Cheat Menu Framework (a.k.a CMF or Cheat Menu)
The old Cheats Mod, reworked to use modules to add new cheats.

Announcement:
v1.0-rc.11.1 packages on Github, no uploads on MEGA until v1.0
Use v1.0-rc.9.1 for game version 0.9.3.0
Downloads:
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Compatibility:
  • Minimum required game version: 0.9.4.0.4
  • For older game versions, check the previous releases for a compatible mod version.

You don't have permission to view the spoiler content. Log in or register now.

Before installing the mod:
Ensure that the old cheat mod and the dependency are not installed as they are not compatible with this mod and will result in crashes.

Now make sure you can answer yes to the following question:
  1. Have you set the game path in NyxLauncher?
  2. Have you launched the game to the title screen at least once?
After installing the mod:
  1. Did your archive extractor of choice add a folder with the archive filename? <------- For this one, if you answered yes, the mod will NOT work regardless of if it shows up in nyxlauncher.
Quick tutorial video on installing (super basic)

Notice:
Cheat Menu Framework does not nor has it ever provided the console. That feature is built into the game (See Data/Scripts/Frames/RVscript/520_YanflyF10.rb within the game files)

Important Information:
Any archive I share must be extracted how I say (if applicable), not into a folder with the archive name. The file/folder structure within is exactly how it needs to be for where it is to be extracted.

Known Issues:
  • Hive Hearts summoned on maps without H_BIOS storypoints crash the game. Only summon them if you wish to farm them on their actual maps. (If anyone knows how to recreate these storypoints in code if they don't exist in the current area, feel free to make and share a patch to the Summon feature)
  • Having all 3 Infinite Stats cheats enabled causes lag to a noticeable degree. (Configurable variant ONLY)
  • Some things don't change when changing languages. This is a problem with even the game itself, so restart after switching languages.
  • NoFriendlyFire mod causes Undefined method "+" on nilClass crash if Companion's projectiles hit player code is uncommented.
  • [Will NOT be changed] There is no default language fallback implemented in the mod, so if you use the MTL in the game itself, you MUST create the MTL folder in the mod too. This is by design as the mod relies on the language as set by the game. The MTL tool can be tricked into translating the mod, but the language the tool uses as a source is Google Translated from English and will be inaccurate. The only languages included in the mod that are confirmed accurate are English (being my native language) and Russian (see Credits spoiler)
___________________________________________________________________________________________________
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___________________________________________________________________________________________________

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If upgrading, be sure to remove the mod entirely before installing the update. Details to why are on the github release.

To keep existing mod settings and customized CheatModule load orders, backup UserData/GameCheats.ini and ModScripts/_Mods/Cheats Mod/loadorder.json

After updating, to restore these 2 files:
  1. Launch the game and allow the mod to create the UserData/cheatmenu/ folder and the default config files [UserData/cheatmenu/config.ini and UserData/cheatmenu/loadorder.json]
  2. Rename GameCheats.ini to config.ini
  3. Move both files into the UserData/cheatmenu/ folder, overwriting when prompted.
Only for game versions 0.9.4.0.4 and above.

Those still on game version 0.9.3.0:
Continue to use mod version 1.0-rc.9.1
 
Last edited:

Philia

Member
Dec 27, 2020
346
783
257
Cheat Menu Framework (a.k.a CMF or Cheat Menu)
The old Cheats Mod, reworked to use modules to add new cheats.

Announcement:
v1.0-rc.11 packages on Github, no uploads on MEGA until v1.0
Use v1.0-rc.9.1 for game version 0.9.3.0
Downloads:
You don't have permission to view the spoiler content. Log in or register now.
You don't have permission to view the spoiler content. Log in or register now.

Compatibility:
  • Minimum required game version: 0.9.4.0.4
  • For older game versions, check the previous releases for a compatible mod version.

You don't have permission to view the spoiler content. Log in or register now.

Before installing the mod:
Ensure that the old cheat mod and the dependency are not installed as they are not compatible with this mod and will result in crashes.

Now make sure you can answer yes to the following question:
  1. Have you set the game path in NyxLauncher?
  2. Have you launched the game to the title screen at least once?
After installing the mod:
  1. Did your archive extractor of choice add a folder with the archive filename? <------- For this one, if you answered yes, the mod will NOT work regardless of if it shows up in nyxlauncher.
Quick tutorial video on installing (super basic)

Notice:
Cheat Menu Framework does not nor has it ever provided the console. That feature is built into the game (See Data/Scripts/Frames/RVscript/520_YanflyF10.rb within the game files)

Important Information:
Any archive I share must be extracted how I say (if applicable), not into a folder with the archive name. The file/folder structure within is exactly how it needs to be for where it is to be extracted.

Known Issues:
  • Hive Hearts summoned on maps without H_BIOS storypoints crash the game. Only summon them if you wish to farm them on their actual maps. (If anyone knows how to recreate these storypoints in code if they don't exist in the current area, feel free to make and share a patch to the Summon feature)
  • Having all 3 Infinite Stats cheats enabled causes lag to a noticeable degree. (Configurable variant ONLY)
  • Some things don't change when changing languages. This is a problem with even the game itself, so restart after switching languages.
  • NoFriendlyFire mod causes Undefined method "+" on nilClass crash if Companion's projectiles hit player code is uncommented.
  • [Will NOT be changed] There is no default language fallback implemented in the mod, so if you use the MTL in the game itself, you MUST create the MTL folder in the mod too. This is by design as the mod relies on the language as set by the game. The MTL tool can be tricked into translating the mod, but the language the tool uses as a source is Google Translated from English and will be inaccurate. The only languages included in the mod that are confirmed accurate are English (being my native language) and Russian (see Credits spoiler)
___________________________________________________________________________________________________
You don't have permission to view the spoiler content. Log in or register now.
___________________________________________________________________________________________________

You don't have permission to view the spoiler content. Log in or register now.
Thank you for the mod.
But I'm having trouble figuring out where to place the whole "Cheat-Menu-Framework-1.0-rc.11" folder, after NyxLauncher was removed from the game.
I'm on B.0.9.4.0.4 . Have already booted the game once and haven't used any versions of your mod before.
I looked at your video tutorial but that video assumed NyxLauncher still is in the game, and that the mod folder was called "Modular Cheat Mod" or something.

I feel like I'm missing something obvious here, but I cannot for the life of me figure out where to put the cheat mod folder, the very latest one I just downloaded from Github.
Does it go in LonaRPG root folder? Inside ModScripts? _Mods ? It's entirely unclear.
Please help?
 
Last edited:
4.10 star(s) 230 Votes