Another problem - quest "Help the fishman in trouble". How to leave peacefully? I have a Cecily in team, weak=0, but still I got 2 options - no or battle. Battle is a bad option, fisherman dies anyway and reputation is ruined.
Having Cecily on team is not enough, she needs to be standing right next the crowd when initiating the dialogue.
Alternatively, come alone and bring stun mines, plant one on each side of the crowd and one in patol path of the archer in the garden, then choose to "fight" your way out and rush for the exit, the stuns should give you enough time to get fishman out alive.
Having Cecily on team is not enough, she needs to be standing right next the crowd when initiating the dialogue.
Alternatively, come alone and bring stun mines, plant one on each side of the crowd and one in patol path of the archer in the garden, then choose to "fight" your way out and rush for the exit, the stuns should give you enough time to get fishman out alive.
Seems like another bug. It really works only when language is English. Otherwise I only have 2 options. And it doesn't really matter if Cecily is standing near, only matters if she's with you.
Another thing - pregnancy mechanics. I don't understand what's going on. First time, Lona get pregnant, I came to Elise and did what he wanted. But Lona birth a bloody "something" so I guess baby just died. I don't remember if she had some illness. Now I get it second time. Lona doesn't have any illness (only dirt), baby's health is 416/429. I cured him with Noer tea, I feed Lona enough. But still I got same thing. After some walking through global map, Lona is suffering, and giving birth to a bloody thing. What's wrong?
Having Cecily on team is not enough, she needs to be standing right next the crowd when initiating the dialogue.
Alternatively, come alone and bring stun mines, plant one on each side of the crowd and one in patol path of the archer in the garden, then choose to "fight" your way out and rush for the exit, the stuns should give you enough time to get fishman out alive.
Alternatively, I'm pretty sure that if Lona considers herself a Mercenary (or has a modicum of INT?) she'll just tell the villagers she's taking the evil fishman away to be punished. Then you can simply walk out of town without having to waste a bunch of mines, kill a few people, or bother a noble for the sake of a talking bipedal sardine.
Another thing - pregnancy mechanics. I don't understand what's going on. First time, Lona get pregnant, I came to Elise and did what he wanted. But Lona birth a bloody "something" so I guess baby just died. I don't remember if she had some illness. Now I get it second time. Lona doesn't have any illness (only dirt), baby's health is 416/429. I cured him with Noer tea, I feed Lona enough. But still I got same thing. After some walking through global map, Lona is suffering, and giving birth to a bloody thing. What's wrong?
You suffered a stillbirth (at least I think it's supposed to be a stillbirth). Stillbirth pregnancies are noticeably faster than normal. You can't prevent it because it's decided on inception.
Seems like another bug. It really works only when language is English. Otherwise I only have 2 options. And it doesn't really matter if Cecily is standing near, only matters if she's with you.
Yes, botched text file could be causing missing dialogue option. You can look into \Text\ENG for file TagMapAriseVillage around line 125 and compare it with the corresponding file in the language that's giving you the trouble.
(Not sure if that's related to your earlier problems with stealing the medal.)
Another thing - pregnancy mechanics. I don't understand what's going on. First time, Lona get pregnant, I came to Elise and did what he wanted. But Lona birth a bloody "something" so I guess baby just died. I don't remember if she had some illness. Now I get it second time. Lona doesn't have any illness (only dirt), baby's health is 416/429. I cured him with Noer tea, I feed Lona enough. But still I got same thing. After some walking through global map, Lona is suffering, and giving birth to a bloody thing. What's wrong?
Small % of pregnancies are conceived as "Misscarriage" and inevitably doomed, resulting in stillbirth. Getting two in a row is statistically unlikely, but possible.
Alternatively, I'm pretty sure that if Lona considers herself a Mercenary (or has a modicum of INT?) she'll just tell the villagers she's taking the evil fishman away to be punished. Then you can simply walk out of town without having to waste a bunch of mines, kill a few people, or bother a noble for the sake of a talking bipedal sardine.
God, I was tired of saving that damn thing yesterday, what useless skeletons she had, but I did it. And everything would be fine, but I know about the mission in the church..
But on the other hand, I got the achievement that comes if you drive a transvestite to suicide yesterday too lol
God, I was tired of saving that damn thing yesterday, what useless skeletons she had, but I did it. And everything would be fine, but I know about the mission in the church..
Before installing the mod:
Ensure that the old cheat mod and the dependency are not installed as they are not compatible with this mod and will result in crashes.
Now make sure you can answer yes to the following question:
Have you set the game path in NyxLauncher?
Have you launched the game to the title screen at least once?
After installing the mod:
Did your archive extractor of choice add a folder with the archive filename? <------- For this one, if you answered yes, the mod will NOT work regardless of if it shows up in nyxlauncher.
Notice:
Cheat Menu Framework does not nor has it ever provided the console. That feature is built into the game (See Data/Scripts/Frames/RVscript/520_YanflyF10.rb within the game files)
Important Information:
Any archive I share must be extracted how I say (if applicable), not into a folder with the archive name. The file/folder structure within is exactly how it needs to be for where it is to be extracted.
Known Issues:
Hive Hearts summoned on maps without H_BIOS storypoints crash the game. Only summon them if you wish to farm them on their actual maps. (If anyone knows how to recreate these storypoints in code if they don't exist in the current area, feel free to make and share a patch to the Summon feature)
Having all 3 Infinite Stats cheats enabled causes lag to a noticeable degree. (Configurable variant ONLY)
Some things don't change when changing languages. This is a problem with even the game itself, so restart after switching languages.
NoFriendlyFire mod causes Undefined method "+" on nilClass crash if Companion's projectiles hit player code is uncommented.
[Will NOT be changed] There is no default language fallback implemented in the mod, so if you use the MTL in the game itself, you MUST create the MTL folder in the mod too. This is by design as the mod relies on the language as set by the game. The MTL tool can be tricked into translating the mod, but the language the tool uses as a source is Google Translated from English and will be inaccurate. The only languages included in the mod that are confirmed accurate are English (being my native language) and Russian (see Credits spoiler)
If upgrading, be sure to remove the mod entirely before installing the update. Details to why are on the github release.
To keep existing mod settings and customized CheatModule load orders, backup UserData/GameCheats.ini and ModScripts/_Mods/Cheats Mod/loadorder.json
After updating, to restore these 2 files:
Launch the game and allow the mod to create the UserData/cheatmenu/ folder and the default config files [UserData/cheatmenu/config.ini and UserData/cheatmenu/loadorder.json]
Rename GameCheats.ini to config.ini
Move both files into the UserData/cheatmenu/ folder, overwriting when prompted.
Only for game versions 0.9.4.0.4 and above.
Those still on game version 0.9.3.0: Continue to use mod version 1.0-rc.9.1
Before installing the mod:
Ensure that the old cheat mod and the dependency are not installed as they are not compatible with this mod and will result in crashes.
Now make sure you can answer yes to the following question:
Have you set the game path in NyxLauncher?
Have you launched the game to the title screen at least once?
After installing the mod:
Did your archive extractor of choice add a folder with the archive filename? <------- For this one, if you answered yes, the mod will NOT work regardless of if it shows up in nyxlauncher.
Notice:
Cheat Menu Framework does not nor has it ever provided the console. That feature is built into the game (See Data/Scripts/Frames/RVscript/520_YanflyF10.rb within the game files)
Important Information:
Any archive I share must be extracted how I say (if applicable), not into a folder with the archive name. The file/folder structure within is exactly how it needs to be for where it is to be extracted.
Known Issues:
Hive Hearts summoned on maps without H_BIOS storypoints crash the game. Only summon them if you wish to farm them on their actual maps. (If anyone knows how to recreate these storypoints in code if they don't exist in the current area, feel free to make and share a patch to the Summon feature)
Having all 3 Infinite Stats cheats enabled causes lag to a noticeable degree. (Configurable variant ONLY)
Some things don't change when changing languages. This is a problem with even the game itself, so restart after switching languages.
NoFriendlyFire mod causes Undefined method "+" on nilClass crash if Companion's projectiles hit player code is uncommented.
[Will NOT be changed] There is no default language fallback implemented in the mod, so if you use the MTL in the game itself, you MUST create the MTL folder in the mod too. This is by design as the mod relies on the language as set by the game. The MTL tool can be tricked into translating the mod, but the language the tool uses as a source is Google Translated from English and will be inaccurate. The only languages included in the mod that are confirmed accurate are English (being my native language) and Russian (see Credits spoiler)
Thank you for the mod.
But I'm having trouble figuring out where to place the whole "Cheat-Menu-Framework-1.0-rc.11" folder, after NyxLauncher was removed from the game.
I'm on B.0.9.4.0.4 . Have already booted the game once and haven't used any versions of your mod before.
I looked at your video tutorial but that video assumed NyxLauncher still is in the game, and that the mod folder was called "Modular Cheat Mod" or something.
I feel like I'm missing something obvious here, but I cannot for the life of me figure out where to put the cheat mod folder, the very latest one I just downloaded from Github.
Does it go in LonaRPG root folder? Inside ModScripts? _Mods ? It's entirely unclear.
Please help?