SthreeP
Newbie
- May 21, 2022
- 39
- 100
- 156
yeh, though, Roleplay-S has blood magic that allows some decent damage at a cost of HP only, and blood bullet cost like 1 HP per shot. it's not crazy good, but hey any side ranged option alongside your main melee is always welcomeNeat. Deep One Lona could already spit water bolts butt naked, so it's not exactly unprecedented. I think the only time this will
make real difference is for fighting your way out of captivity, which is normally pretty tough for a (non-Deep One) mage.
Now how difficult it would be to create a trait that makes musket reloads faster?
as for reload, not sure about that. I'm not kidding when I said I'm terrible at this. could be doable, but idk I haven't even look at how musket actually works in this game. fuck about with the .json files though! it is very readable
yea being mages cost so much man. between the stat, the perk, the gear, and the MP and the mana rage, it just not worth when you have backstab on paralyzing trap doing insane damage lol.problem with mage users in Roleplay S is that
using magic builds up mana rage, reach 10 stacks of mana rage and it seems like a game over
but then hey, magic is kinda OP tho
holding down long on the fire ele wand creates a fireball
holding down short/tap creates a force knockback
imo the best all attack build is still rouge, ignore def daggers
who would have thought that ignoring def is stonks
but man imagine escaping the grasp of skyrim just to become yet another sthealth archer in this game...
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