quin2k

Newbie
Modder
Feb 8, 2018
57
128
91
Quick question - does this fix some bugs? Because I still can't kill people if I pick Juicing + Sadism - ruins the Succubus playstyle completely.

But seriously man, you did a good job - this couldn't have been an easy task, even with AI considering that the supposed "job replacer" still makes erroneous mistakes.
I only included 'fixes' that were in the original version of the cheat mod. If you can point me to a version of the game where it was working or maybe something outdated that originally fixed the issue, I'm willing to update and incorporate it. I don't know much about the juicing mechanics - and the battle mechanics are all over the place. It took me almost 3 days just to fix friendly fire (I managed to block damage early, but they'd still aggro).

As for AI, I had to give it specific paths and goals. I don't think anyone who didn't know programming could get it to actually be helpful, as sometimes it'd 'solve' problems that don't exist and create another bug. I can't count how many times I had to remind it to use the older version of Ruby syntax that RPGMaker uses.

I did all of that but the remove clothes is the only thing that works
I included the ModScripts/_Mods folder in the zip to make the install path clear... but there's no way F3 works while nothing else does. It's built to dynamically create the list of hotkeys at startup (prep for being able to customize them). Do you perhaps have Cheat Mod also installed?

If you're still having issues - tell me what version of the game and what other mods you have installed (and the load order). I'm more than willing to resolve any conflicts.
 
Last edited:

jghjytgh

Member
Apr 9, 2018
135
84
213
I only included 'fixes' that were in the original version of the cheat mod. If you can point me to a version of the game where it was working or maybe something outdated that originally fixed the issue, I'm willing to update and incorporate it. I don't know much about the juicing mechanics - and the battle mechanics are all over the place. It took me almost 3 days just to fix friendly fire (I managed to block damage early, but they'd still aggro).

As for AI, I had to give it specific paths and goals. I don't think anyone who didn't know programming could get it to actually be helpful, as sometimes it'd 'solve' problems that don't exist and create another bug. I can't count how many times I had to remind it to use the older version of Ruby syntax that RPGMaker uses.


I included the ModScripts/_Mods folder in the zip to make the install path clear... but there's no way F3 works while nothing else does. It's built to dynamically create the list of hotkeys at startup (prep for being able to customize them). Do you perhaps have Cheat Mod also installed?

If you're still having issues - tell me what version of the game and what other mods you have installed (and the load order). I'm more than willing to resolve any conflicts.
b.010.3.10
 

quin2k

Newbie
Modder
Feb 8, 2018
57
128
91
b.010.3.10
If you're not going to provide more info, there's not much I can do. I'm playing on B.0.10.3.1 right now without issues. Some things to try:
  • If you are using a laptop, make sure you're pressing the F-keys correctly (some devices require you to hold Fn).
  • The hotkey config file updates each start, see if this folder exists: LonaRPG\UserData\Cheat Framework.
  • Make sure it is one of the last mods loaded (towards the bottom) so it overrides any conflicts (press right to move it).
  • Again, if you're still having issues, tell me what other mods you have installed (and the load order).
Edit: It just occurred to me, but if ONLY F3 works - is it unequipping your hair? That would be "force undress" (Shift+F3) so maybe your shift key is stuck down, or it's falsely detecting shift? The previous version didn't care if you pressed Ctrl/Alt/Shift when pressing F9, but I didn't try to replicate that yet (was on my to-do-list).
 
Last edited:

anusdiver

New Member
Nov 15, 2019
4
1
102
So, back when 0.10.2 was released, I noticed one of the default features of Cheat Mod stopped working (unequipped instead of dropping clothes)... which led me down a rabbit hole of sorts. I saw the author was inactive since about 6 months ago and had this list of wants like customizing load order, setting hotkeys in-game, etc.

So, after over a month of fiddling and learning Ruby syntax with the help of ChatGPT (don't judge!) I bring you...

(click the image - or my signature - for the downloads)
View attachment 5429658

I've centralized this and my other mods on an older post (see my signature).

So far as I can tell, this is fully compatible with 0.10.0.2, 0.10.2 and 0.10.3.1 which is what I was using (at various times) to test and develop this.

Also, if you don't like the translations, help me fix them. I didn't want to spend an extra week+ cross-examining variables like race names, hair colors, etc. in the various official languages.


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Hi, I'm getting a bunch of errors with missing translation files with the cheat framework
I installed the mod first and then did the MTL, I thought maybe that screwed something up and redownloaded the cheat framework but it still looks like this... any idea what I could have done wrong? I'm not using any other mods

1.PNG 2.PNG
 

jghjytgh

Member
Apr 9, 2018
135
84
213
If you're not going to provide more info, there's not much I can do. I'm playing on B.0.10.3.1 right now without issues. Some things to try:
  • If you are using a laptop, make sure you're pressing the F-keys correctly (some devices require you to hold Fn).
  • The hotkey config file updates each start, see if this folder exists: LonaRPG\UserData\Cheat Framework.
  • Make sure it is one of the last mods loaded (towards the bottom) so it overrides any conflicts (press right to move it).
  • Again, if you're still having issues, tell me what other mods you have installed (and the load order).
Edit: It just occurred to me, but if ONLY F3 works - is it unequipping your hair? That would be "force undress" (Shift+F3) so maybe your shift key is stuck down, or it's falsely detecting shift? The previous version didn't care if you pressed Ctrl/Alt/Shift when pressing F9, but I didn't try to replicate that yet (was on my to-do-list).
It working when youtube is off.
 

quin2k

Newbie
Modder
Feb 8, 2018
57
128
91
Hi, I'm getting a bunch of errors with missing translation files with the cheat framework
I installed the mod first and then did the MTL, I thought maybe that screwed something up and redownloaded the cheat framework but it still looks like this... any idea what I could have done wrong? I'm not using any other mods
How the game builds it's language files is Text/<Lang Code>/txt files. The original Cheat Mod commandeered the game engine's functions immitate that feature. Basically it's looking for <modfolder>\text\MTL\files (see image). Probably the easiest fix would be to copy/rename the ENG folder to MTL and tweak it as you see fit.

If you are having it run through a translation, make sure it's not renaming the "mapping":

commands/misc <--- this is what the game is looking for (mapping/key)
Misc Cheats <--- displays this if it finds a match (what needs to be translated)

commands/toggles
Toggles

commands/character
Character

This is the file structure. Should be 2 files (mods, menu) and a folder named modules. In the modules folder should have character, invedit, mainstatus, others, pregnancy (used to be ~15 files - I compacted it a little).
1762995408480.png
 
Last edited:

anusdiver

New Member
Nov 15, 2019
4
1
102
How the game builds it's language files is Text/<Lang Code>/txt files. The original Cheat Mod commandeered the game engine's functions immitate that feature. Basically it's looking for <modfolder>text\MTL\files (see image). Probably the easiest fix would be to copy/rename the ENG folder to MTL and tweak it as you see fit.

If you are having it run through a translation, make sure it's not renaming the "mapping":

commands/misc <--- this is what the game is looking for (mapping/key)
Misc Cheats <--- displays this if it finds a match (what needs to be translated)

commands/toggles
Toggles

commands/character
Character

This is the file structure. Should be 2 files (mods, menu) and a folder named modules. In the modules folder should have character, invedit, mainstatus, others, pregnancy (used to be ~15 files - I compacted it a little).
View attachment 5432307
Thank you! I had no idea it works like that, didn't even think renaming it would do anything.
Changing it from ENG to MTL is enough of a quick fix just like you said, I tested it for a bit and it stopped spamming errors
 

jojo12342

Newbie
Feb 12, 2018
27
6
140
Is there a preview of all clothings in the game? It feels like im having all the time the same clothing. Im also unsing some misc. mods to add clothes but i think they are out of date at the moment.
 

doujinftw

Active Member
Nov 26, 2020
950
1,289
284
How the game builds it's language files is Text/<Lang Code>/txt files. The original Cheat Mod commandeered the game engine's functions immitate that feature. Basically it's looking for <modfolder>\text\MTL\files (see image). Probably the easiest fix would be to copy/rename the ENG folder to MTL and tweak it as you see fit.

If you are having it run through a translation, make sure it's not renaming the "mapping":

commands/misc <--- this is what the game is looking for (mapping/key)
Misc Cheats <--- displays this if it finds a match (what needs to be translated)

commands/toggles
Toggles

commands/character
Character

This is the file structure. Should be 2 files (mods, menu) and a folder named modules. In the modules folder should have character, invedit, mainstatus, others, pregnancy (used to be ~15 files - I compacted it a little).
View attachment 5432307
quin2k bit unrelated to your cheat mod but u seem like someone who know these stuff, do your where to edit to remove some annoying slots restriction on clothes? like the slave clothing completely block you from using weapon
 

quin2k

Newbie
Modder
Feb 8, 2018
57
128
91
quin2k bit unrelated to your cheat mod but u seem like someone who know these stuff, do your where to edit to remove some annoying slots restriction on clothes? like the slave clothing completely block you from using weapon
That info is saved in the JSON files... but the only ones I see that do that are "CuffTopExtra" and "ChainCuffTopExtra" (Metal Harness / Full Metal Harness) both of which tie up her arms. I don't see anything like that on other clothes. Normal game mechanics would require you to expend stamina to break out of them... though if you have enough wounds, that can range from challenging to impossible.
Code:
#From Data/Effects/Armors/CuffTopExtra.json:
  "sealed_equip_type": ["SH","TopExt","Neck"],
  # ^ This seals unequip/equip for those slots
  "skill_sealed": ["BasicNormal","BasicHeavy","BasicControl","BasicThrow","BasicTrapItem","BasicNunHeal","BasicQuickExt5","BasicPickRock","BasicAbomGrab","BasicFuckerGrab","BasicSteal","BasicAbomEatDed"],
  # ^ This seals skill/ability usage - basically everything but "Basic needs"
Now, weapons have some requirements, too - anything actually good requires "Weapon Expert" trait. The equip requirements for weapons are also in JSON files:
Code:
#From Data/Effects/Weapons/MhBroadSword.json:
  "wtype_id": "HighQuEQ",
  # ^ If you change this to "NormalEQ" Lona can equip it without the skill (can do the same for magic "MagicEQ" items).
You could also force-add the "Weapon Expert" or "Mana Knowledge" trait in the Status menu or Force Unequip the shackles (Shift+F3 / Misc Cheats) using the cheat framework :cool:
 
Last edited:

gx240

New Member
Jun 18, 2021
8
1
13
Does the 10 Survival needed for cooking certain foods (like Smoked Meat) count Survival given by on equippable items, or only Survival bought with stat points?
 

doujinftw

Active Member
Nov 26, 2020
950
1,289
284
That info is saved in the JSON files... but the only ones I see that do that are "CuffTopExtra" and "ChainCuffTopExtra" (Metal Harness / Full Metal Harness) both of which tie up her arms. I don't see anything like that on other clothes. Normal game mechanics would require you to expend stamina to break out of them... though if you have enough wounds, that can range from challenging to impossible.
Code:
#From Data/Effects/Armors/CuffTopExtra.json:
  "sealed_equip_type": ["SH","TopExt","Neck"],
  # ^ This seals unequip/equip for those slots
  "skill_sealed": ["BasicNormal","BasicHeavy","BasicControl","BasicThrow","BasicTrapItem","BasicNunHeal","BasicQuickExt5","BasicPickRock","BasicAbomGrab","BasicFuckerGrab","BasicSteal","BasicAbomEatDed"],
  # ^ This seals skill/ability usage - basically everything but "Basic needs"
Now, weapons have some requirements, too - anything actually good requires "Weapon Expert" trait. The equip requirements for weapons are also in JSON files:
Code:
#From Data/Effects/Weapons/MhBroadSword.json:
  "wtype_id": "HighQuEQ",
  # ^ If you change this to "NormalEQ" Lona can equip it without the skill (can do the same for magic "MagicEQ" items).
You could also force-add the "Weapon Expert" or "Mana Knowledge" trait in the Status menu or Force Unequip the shackles (Shift+F3 / Misc Cheats) using the cheat framework :cool:
hmm how about just the sexdoll tiara i really like that piece of clothing for her head but it make so i cant use any weapon with it
 
May 17, 2020
60
37
37
So i just recently tried the game for a week.
I dont quite get whats benefit of divine items (guardian / retribution).
IMHO high-quality items better and with saber-shield setup + overkill easy 25+ atk power. With DPS higher than retribution ability1.
Granted, i havent explored the game deeply, and only ~level 24 with mostly 10 scu and 5 con, but still.
 

jisn064

Newbie
Aug 9, 2022
50
49
37
So i just recently tried the game for a week.
I dont quite get whats benefit of divine items (guardian / retribution).
IMHO high-quality items better and with saber-shield setup + overkill easy 25+ atk power. With DPS higher than retribution ability1.
Granted, i havent explored the game deeply, and only ~level 24 with mostly 10 scu and 5 con, but still.
Acolyte Lona can't use high-quality weapons, so Divine Items are her way to fight as a support character; it is meant to help her hired mercenaries by providing heals and barriers, or to tire out enemies faster (attacking their STA directly bypassing their DEF).

STA mechanics applies to enemies aswell, so if they get to negative STA, they'll be unable to attack and will flee away crawling, and if the STA gets to -100 they die regardless of HP.

Undead creatures have very low STA, they usually get OHKO with Sacred Smite. Also Judgement stuns and decreases DEF on hit, but it has a long wind-up time animation.
 
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May 17, 2020
60
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Acolyte Lona can't use high-quality weapons, so Divine Items are her way to fight as a support character; it is meant to help her hired mercenaries by providing heals and barriers, or to tire out enemies faster (attacking their STA directly bypassing their DEF).

STA mechanics applies to enemies aswell, so if they get to negative STA, they'll be unable to attack and will flee away crawling, and if the STA gets to -100 they die regardless of HP.

Undead creatures have very low STA, they usually get OHKO with Sacred Smite. Also Judgement stuns and decreases DEF on hit, but it has a long wind-up time animation.
I understand this, but i see no benefit, because companions cost resource, limited on time and if you accidently hit them, you are in lot of trouble from retaliation. Dog is terrible, i hit it more times than enemies. Hunter and goblinslayer are fine, mages are freaks who do area damage on allies, and archers are just meh. Maybe the grey-rat is good overall but having the lady around is a bother.

Attacking STA directly makes sense when it's low, but i find it faster to kill goblins than deplete them. And worms/eldritch from crystal mine are as same. Maybe against human enemies it is a nice strat, but wasting time to gather soups so that i can have 2.5 days with one hunter as frontline and then constantly run back-forth to inn - i see no real strat in this gameworld-wide.

Maybe there are some other companions who are not as useless as dog/lady but then id have to see more of the game.
 

gx240

New Member
Jun 18, 2021
8
1
13
Is there any way to convert between different types of coins without losing money?

For example, is there some way to directly convert 10 Copper Coins into 1 Large Copper Coin?
 

dafab33071

Member
Sep 21, 2020
116
170
184
Is there any way to convert between different types of coins without losing money?

For example, is there some way to directly convert 10 Copper Coins into 1 Large Copper Coin?
The best conversion ratio you'll get is at the Tripartite Exchange, aka the bank to the right of the arena.
 
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doujinftw

Active Member
Nov 26, 2020
950
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Is there any way to convert between different types of coins without losing money?

For example, is there some way to directly convert 10 Copper Coins into 1 Large Copper Coin?
no that function basically like the transaction fees also it tides into the WIS stat reduction on the amount item price difference so if u want to change to everything price equal to 1=1 exchange u has to edit that WIS stat effect, been quite a long time i forgot where that lines located at.
 
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