quin2k

Newbie
Modder
Feb 8, 2018
57
128
91
hmm how about just the sexdoll tiara i really like that piece of clothing for her head but it make so i cant use any weapon with it
Hmm. I think I need a screenshot or save or something to troubleshoot further. At least with the base game, attacks seem to work with Sex Doll's tiara/lingerie/loincloth. Same with the Whore's armband/garment/skirt/veil. (sickle and spear respectively).

Now, they do both require "Prostitute" trait ( "atype_id": "WhoreDress", ) so you could change that to "NormalEQ" if you don't want the trait.
1763240291951.png 1763240971890.png
 
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doujinftw

Active Member
Nov 26, 2020
950
1,289
284
Hmm. I think I need a screenshot or save or something to troubleshoot further. At least with the base game, attacks seem to work with Sex Doll's tiara/lingerie/loincloth. Same with the Whore's armband/garment/skirt/veil. (sickle and spear respectively).

Now, they do both require "Prostitute" trait ( "atype_id": "WhoreDress", ) so you could change that to "NormalEQ" if you don't want the trait.
View attachment 5440554 View attachment 5440581
i were still using the B.0.8.9.0.1 version guess i have to download the new one now such a pain to have to reedit everything to how i like to play
 

sashisuseso

New Member
Jan 3, 2025
9
1
12
View attachment 5441933 Does anyone know link of this hair mod :cry: Thanks
The mod you want is called "Bangs replacer" and I believe it can be downloaded with the Big Booba mod. The image you have there is from a post made by SthreeP who made a bugfix for it. I am however uncertain whether said bugfix has been merged with the version of Bangs replacer that comes with the Big Booba mod.

Lona Big Booba Mod

View attachment 3824789

View attachment 5043401

/ ( )
––– [put Lona_Booba_Graphics folder into the _Mods directory and activate it in Main Menu]
RC2.4.x is intended for those who are solely interested in visual changes to Lona, without the addition of new heavy script mechanics, items, etc.
All subsequent versions of the mod starting with
`RC` will imply only cosmetic changes.


Requirements:
• Minimum required game version: `0.9.6.+` (R2.9p1.3 / RC2.4b) ▐ `0.9.9.+` (R2.9.4 / RC2.5)



Lona Big Belly mod deployed:
View attachment 2707153
View attachment 2684290 Big boobs, big breasts, booba tags

Nun Outfit mod deployed:
View attachment 3580383
awesome, sending you the raw files then. (through conversation. I have no idea how site works)
just include it as an update to your booba mod. it would be too much of an inconvenience to make it as a separate add-on.
I'm counting on you because as it is right now, Lona just wears the emperor's new clothes when she wears the doc clothes lol

speaking of, I also made an update to hime cut mod. so if you want to also include that to your mod bundle link, that would be appreciated.



yeah you probably just used the older version of the mod.
try this new version that's attached to this message. edited some spritesheet since it has a little bit of consistency issue. it still there now but not as bad i guess idk.
there are two version of it too, A keep the dancer back part of the hair the same as vanilla, while the B version makes it a long flowing hair that should be somewhat at the same length with ponytail hair View attachment 5042175

tested for 0.9.9.1.0. would also work with 0.9.9.0.5. forgor when the spritesheet changes happen tbh
 

CalvinPrime

New Member
Oct 21, 2021
5
3
13
can anyone help with this
◆ 2025-11-16T08:47:48
■ Error Type :
RuntimeError

■ Message :
duplicate NPC name on:FishkindPlayerChargerF


■ Backtrace :
(eval):416:in `block in load_NPCs_from_dir'
(eval):410:in `each'
(eval):410:in `load_NPCs_from_dir'
Data/Scripts/Frames/5_DataManager.rb:401:in `load_npcs'
Data/Scripts/Frames/5_DataManager.rb:180:in `load_normal_database'
Data/Scripts/Frames/5_DataManager.rb:144:in `load_database'
Data/Scripts/Frames/5_DataManager.rb:75:in `load_core_data'
Data/Scripts/Frames/5_DataManager.rb:27:in `init'
Data/Scripts/Frames/6_SceneManager.rb:25:in `run'
Data/Scripts/Frames/208_Han_Nama_ErrorLog.rb:403:in `run'
Data/Scripts/Frames/RVscript/460_KHAS_LightLib.rb:2069:in `run'
ModScripts/2_LonaBitmapChanger.rb:849:in `run'
Data/Scripts/Frames/Starter/Main.rb:9:in `block in load_script'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Data/Scripts/Frames/Starter/Main.rb:8:in `load_script'
(eval):70:in `eval'
(eval):70:in `load_script'
(eval):46:in `block in load_from_list'
(eval):43:in `each'
(eval):43:in `load_from_list'
(eval):87:in `load_starter'
(eval):29:in `block in <main>'
"LoadUp"(19):in `eval'
"LoadUp"(19):in `block in <main>'
"LoadUp"(15):in `each'
"LoadUp"(15):in `<main>'
ruby:in `eval'

■ Current In-Game Date :

Game Not Started

■ MOD LOAD ORDER :
$mod_manager is empty

■ $PRP_REC trace :
NonPlayerCharacter dir NPC ->Data/NPCdata/CompOrkindSlayer.json
NonPlayerCharacter dir NPC ->Data/NPCdata/CompWarSister.json
NonPlayerCharacter dir NPC ->Data/NPCdata/DeeponeBowGuard.json
NonPlayerCharacter dir NPC ->Data/NPCdata/DeeponeCommonFat.json
NonPlayerCharacter dir NPC ->Data/NPCdata/DeeponeCommonM.json
NonPlayerCharacter dir NPC ->Data/NPCdata/DeeponeNoerBSCommonM.json
NonPlayerCharacter dir NPC ->Data/NPCdata/DeeponeNoerCommonM.json
NonPlayerCharacter dir NPC ->Data/NPCdata/DeeponeNoerFatCommon.json
NonPlayerCharacter dir NPC ->Data/NPCdata/DeeponeNoerSpearGuard.json
NonPlayerCharacter dir NPC ->Data/NPCdata/DeeponeShamanFat.json
NonPlayerCharacter dir NPC ->Data/NPCdata/DeeponeSpearGuard.json
NonPlayerCharacter dir NPC ->Data/NPCdata/DeeponeWatcher.json
NonPlayerCharacter dir NPC ->Data/NPCdata/DungeonVictimHumanF_follower.json
NonPlayerCharacter dir NPC ->Data/NPCdata/DungeonVictimHumanF_Rich_follower.json
NonPlayerCharacter dir NPC ->Data/NPCdata/DungeonVictimHumanF_rich_static.json
NonPlayerCharacter dir NPC ->Data/NPCdata/DungeonVictimHumanF_static.json
NonPlayerCharacter dir NPC ->Data/NPCdata/DungeonVictimMootF_follower.json
NonPlayerCharacter dir NPC ->Data/NPCdata/DungeonVictimMootF_static.json
NonPlayerCharacter dir NPC ->Data/NPCdata/FishkindCharger.json
NonPlayerCharacter dir NPC ->Data/NPCdata/FishkindChargerF.json
NonPlayerCharacter dir NPC ->Data/NPCdata/FishkindCommoner.json
NonPlayerCharacter dir NPC ->Data/NPCdata/FishkindCommonerF.json
NonPlayerCharacter dir NPC ->Data/NPCdata/FishkindFat.json
NonPlayerCharacter dir NPC ->Data/NPCdata/FishkindGiant.json
NonPlayerCharacter dir NPC ->Data/NPCdata/FishkindHideTrap.json
NonPlayerCharacter dir NPC ->Data/NPCdata/FishkindHideTrapF.json
NonPlayerCharacter dir NPC ->Data/NPCdata/FishkindPlayerChargerF.json


■ Story Stats :
Game Not Started
 

quin2k

Newbie
Modder
Feb 8, 2018
57
128
91
i were still using the B.0.8.9.0.1 version guess i have to download the new one now such a pain to have to reedit everything to how i like to play
Ah... the version difference would do it! I'll see if I can find an older version to poke at. Another option - if you let me know some of the tweaks you made, I can try and replicate some of them.

I recommend using FileSeek filtering for *.rb - that's what I use to poke around at the code. Not sure what you are editing, but I'm guessing it might be in "Data/Scripts/Editables/97_Game_Actor_Stats&State&Nap.rb"
 

passmetehpizza

New Member
Nov 15, 2024
1
0
11
I'm playing LonaRPG Joiplay and is it normal to crash randomly after a few minutes? If not is there a fix? It's getting annoying. Yes I patched it and it still crashes. Tried everything with the settings and nothings working. The game runs smoothly but it just keeps instantly crashes without a crash log
 

Matchlight

New Member
Dec 16, 2018
5
0
84
Anyone have a ver of any of the 9.9's? I missed my chance before most links rolled over to 10+ and I'm looking to try out the roleplay mod
 

doujinftw

Active Member
Nov 26, 2020
950
1,289
284
Ah... the version difference would do it! I'll see if I can find an older version to poke at. Another option - if you let me know some of the tweaks you made, I can try and replicate some of them.

I recommend using FileSeek filtering for *.rb - that's what I use to poke around at the code. Not sure what you are editing, but I'm guessing it might be in "Data/Scripts/Editables/97_Game_Actor_Stats&State&Nap.rb"
quite a lot of things actually ranging from item drop rate in each npc to changing skill activation time, is the new version have the traits hard code into the game? can't seem to find the 92_Game_Actor_Traits.rb anywhere.
 

gx240

New Member
Jun 18, 2021
8
1
13
I know fish men will refuse prostitution based on fertility (they won't do prostitution if Lona is sterilized.)

But does her menstrual cycle affect how much they pay? Will they pay more if she's ovulating and less at other times?
 
Last edited:

CaptainMizuki

Newbie
Aug 26, 2021
16
11
13
I'm playing LonaRPG Joiplay and is it normal to crash randomly after a few minutes? If not is there a fix? It's getting annoying. Yes I patched it and it still crashes. Tried everything with the settings and nothings working. The game runs smoothly but it just keeps instantly crashes without a crash log
Same issue
 

quin2k

Newbie
Modder
Feb 8, 2018
57
128
91
quite a lot of things actually ranging from item drop rate in each npc to changing skill activation time, is the new version have the traits hard code into the game? can't seem to find the 92_Game_Actor_Traits.rb anywhere.
I don't understand it very well myself, but trait object is built as a global ($data_StateName / $data_states) - which I believe is built from Data/States.rvdata2. I haven't pushed 0.10.3.1 through decryption, but attached is one from 0.10.2

This is code I used to add/remove states if that'll help:
Code:
  def self.custom_state_edit(state, new_value)
    actor = $game_player.actor
    state_id = state
    change = new_value - (actor.stat[state_id] || 0)
    if new_value == 0
      erase_state(state_id)
    elsif change < 0
      change.abs.times { actor.remove_state_stack(state_id) }
    elsif change > 0
      change.times { actor.add_state(state_id) }
    end
  end
That's where the stuff like prostitute, exhibition, etc. live at their very basic... but if you mean traits as in combat_trait (e.g. the left side of the level up area) that's considered "Actor Stats" (Scripts/Editables/94_Game_Actor_Stats). And if you mean the right side of the level up area - like what controls what conflicts with each other, that is in Scripts/Frames/182_menu_04traits_1_data.rb.
 
Last edited:

doujinftw

Active Member
Nov 26, 2020
950
1,289
284
I don't understand it very well myself, but trait object is built as a global ($data_StateName / $data_states) - which I believe is built from Data/States.rvdata2. I haven't pushed 0.10.3.1 through decryption, but attached is one from 0.10.2

This is code I used to add/remove states if that'll help:
Code:
  def self.custom_state_edit(state, new_value)
    actor = $game_player.actor
    state_id = state
    change = new_value - (actor.stat[state_id] || 0)
    if new_value == 0
      erase_state(state_id)
    elsif change < 0
      change.abs.times { actor.remove_state_stack(state_id) }
    elsif change > 0
      change.times { actor.add_state(state_id) }
    end
  end
That's where the stuff like prostitute, exhibition, etc. live at their very basic... but if you mean traits as in combat_trait (e.g. the left side of the level up area) that's considered "Actor Stats" (Scripts/Editables/94_Game_Actor_Stats). And if you mean the right side of the level up area - like what controls what conflicts with each other, that is in Scripts/Frames/182_menu_04traits_1_data.rb.
yeh thx a lot that's where it's at now, it used to be at 92 wonders why the changes
 

Ongaku123

New Member
Sep 27, 2024
2
0
11
Is it just me or that eccma made foraging easier in the latest update, less stamina loss from picking fruit and less hostile boar?
 
4.20 star(s) 228 Votes