Okay I've done a search of the code, and here's how the Deceive option works:Ahh shucks lol.
- Determine success criteria:
temp_tar = 15 + rand(80) - Determine success chance:
temp_vs = $game_player.actor.wisdom + rand(100) - If chance greater than or equal to criteria: success, else fail
if temp_vs >= temp_tar
- Minimum WIS to always successfully deceive is: 95 [via spending trait points or equipping anything that boosts WIS enough]
- There is a small chance of succeeding even at zero wisdom, though the option doesn't show up unless WIS Trait is at minimum 5
- The Deceive option won't show if Lona is exhausted ie: Stamina <= 0
- Each Deception attempt (using the Deceive option) costs 3 Stamina
- Regardless of option used, success or fail, only 1 attempt allowed per house per map visit
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