Brisx

Member
May 17, 2022
136
63
202
So is this game close to being finished?
The main story with the 3 god as been barely started, even the map isn't finished, some area in the infected zone are not available, some fortress have barely 1 quest, or unfinished quest line... even in the non-infected zone some area are still unavailable such as in the perverted monastery, the bandit village where you recruit David Borne don't have any quest who lead to the village, some boss map such as the berserker squeletton are impossible to find on your own without help... i missed a lot of content on myfirst playthrough because of the lack of quest/indication.

Expect at least 1 year of developpment before it's finished.
 
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Ayayoo

Newbie
Mar 11, 2019
15
7
105
Anyone else getting this error? Running Roleplay S v0.6.3.7 rn, only happens w/ this mod, other mods are fine pretty sure it’s a ver conflict LonaRPG tbh :vv View attachment 5640218
That version of the mod only work until the version 0.10.2, The newer version that you can here https://f95zone.to/threads/lonarpg-b-0-10-5-0-eccma417.49993/post-19179093 works for patch 0.10.5.

Read the instruction once you download it, it explains how to replace the older version and how to install it because it required you to replace some files from the main folder.
 
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bucefala

Member
Sep 1, 2020
329
237
183
The main story with the 3 god as been barely started, even the map isn't finished, some area in the infected zone are not available, some fortress have barely 1 quest, or unfinished quest line... even in the non-infected zone some area are still unavailable such as in the perverted monastery, the bandit village where you recruit David Borne don't have any quest who lead to the village, some boss map such as the berserker squeletton are impossible to find on your own without help... i missed a lot of content on myfirst playthrough because of the lack of quest/indication.

Expect at least 1 year of developpment before it's finished.
even more, all this guy does are bug fixes every update
 

hanson-one

Newbie
Dec 15, 2025
18
7
28
So RPS is basically just a shortcut for the mod's folder (LonaRPG\ModScripts\_Mods\RolePlayS). So for example in 170_menu_base, it sets @txtFolder = "../../#{RPS}Text/#{$lang}/". Because the game tries to map text to Text/#{lang} by default, this basically resolves to LonaRPG/ModScripts/_Mods/RolePlayS/Text/#{$lang} - where #{$lang} is ENG or RUS or MTL, etc.
Probably the best way to do this would be to intercept the @txtFolder to be your new path. Something like this:
Code:
class Menu_Gauge < Menu_ContentBase
  alias_method :orig_initialize, :initialize

  def initialize(actor)
    orig_initialize(actor)
    @txtFolder = "../../MyCustomPath/Text/#{$lang}/"
  end
end
Though you'd want to be sure the new mapping has the correct text for all instances those files are referenced. If you only want to change a few things, it might actually be easier to just target the code that references @txtFolder for those few things vs. the entire text structure.

Thanks for the reply.

I think the script loads the files from a different place, but I don’t know where exactly. I assume this because changing @txtFolder doesn’t seem to have any effect - you can even comment it out entirely and the game still loads the files from the original mod folder.

The files I want to change are DataEquip and DataState, but I couldn’t find where they are referenced. Because of that, I switched to a more general approach…
 

quin2k

Newbie
Modder
Feb 8, 2018
96
220
142
Thanks for the reply.

I think the script loads the files from a different place, but I don’t know where exactly. I assume this because changing @txtFolder doesn’t seem to have any effect - you can even comment it out entirely and the game still loads the files from the original mod folder.

The files I want to change are DataEquip and DataState, but I couldn’t find where they are referenced. Because of that, I switched to a more general approach…
Aaah. Those are in the JSON files. E.g. RolePlayS\Item\medicine_BluePotion.json has references to:
Code:
  "textFlag": {
    "name": "RolePlayS:DataItem:BluePotion/item_name",
    "description": "RolePlayS:DataItem:BluePotion/description"
  },
 

Of_Ill_Omens

Member
Apr 10, 2023
213
475
167
Can I went fishing in Lonarpg
You kind of can. Not with a fishrod but at shore or swamp maps if you stand in the shallow water on the same tile as a fish you can pick it up. The same way you can pick small rats in dungeons.
inb4 somebody didn't know about picking the rats

LonaRPG 3D when?
Holy Knight Ricca? It's pretty linear but has a bit "Lona in 3D" vibes.
Or wait for that new game Pupuya Games (the developers responsible for Little Witch Nobeta) are cooking.
By pure coincidence, Pupuya Games are also Taiwanese... so in a perfect hypothetical scenario where Eccma manages to tone down his antisocial attitude, there could be common grounds for a crossover.
 
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Brisx

Member
May 17, 2022
136
63
202
Or wait for that new game Pupuya Games (the developers responsible for Little Witch Nobeta) are cooking.
By pure coincidence, Pupuya Games are also Taiwanese... so in a perfect hypothetical scenario where Eccma manages to tone down his antisocial attitude, there could be common grounds for a crossover.
Ho hell no, let him finish Lona first or in 2030 we are still here.
 

Woonatic

New Member
Oct 10, 2023
1
0
43
The game currently doesn't render text with the "smaller"-flag correctly. It becomes unreadable, or illegible, text that is too small: here's a fix:

Navigate to ModScripts/_Mods
Create a new mod "Fontfix"
Create a new mod in _Mods/Fontfix, "Script.rb"

# ModScripts/FontFix/Script.rb
class Window_Base
alias lona_font_fix_process_escape process_escape_character
# adjust font shrink/grow amount
FONT_STEP = 4 # 4 or 6
MIN_FONT = 10
def process_escape_character(code, text, pos)
case code
when '{'
contents.font.size += FONT_STEP
when '}'
contents.font.size = [contents.font.size - FONT_STEP, MIN_FONT].max
else
lona_font_fix_process_escape(code, text, pos)
end
end
end
Enable the script in Mods in the main menu.
 

hanson-one

Newbie
Dec 15, 2025
18
7
28
Aaah. Those are in the JSON files. E.g. RolePlayS\Item\medicine_BluePotion.json has references to:
Code:
  "textFlag": {
    "name": "RolePlayS:DataItem:BluePotion/item_name",
    "description": "RolePlayS:DataItem:BluePotion/description"
  },
Ok, that explains that. Need to look into it.
Thanks for the tip.
 
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