Fallwhithme117
Newbie
- Feb 15, 2022
- 17
- 8
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No. The important questlines aren't finished yet and the late game area is VERY barebones.So is this game close to being finished?
Invest a bit into stealth, and everything else in survival. And spam traps (optionally bombs)This is my first time playing, which class should I choose? Do you also have a build?
The main story with the 3 god as been barely started, even the map isn't finished, some area in the infected zone are not available, some fortress have barely 1 quest, or unfinished quest line... even in the non-infected zone some area are still unavailable such as in the perverted monastery, the bandit village where you recruit David Borne don't have any quest who lead to the village, some boss map such as the berserker squeletton are impossible to find on your own without help... i missed a lot of content on myfirst playthrough because of the lack of quest/indication.So is this game close to being finished?
That version of the mod only work until the version 0.10.2, The newer version that you can here https://f95zone.to/threads/lonarpg-b-0-10-5-0-eccma417.49993/post-19179093 works for patch 0.10.5.Anyone else getting this error? Running Roleplay S v0.6.3.7 rn, only happens w/ this mod, other mods are fine pretty sure it’s a ver conflict LonaRPG tbh :vv View attachment 5640218
even more, all this guy does are bug fixes every updateThe main story with the 3 god as been barely started, even the map isn't finished, some area in the infected zone are not available, some fortress have barely 1 quest, or unfinished quest line... even in the non-infected zone some area are still unavailable such as in the perverted monastery, the bandit village where you recruit David Borne don't have any quest who lead to the village, some boss map such as the berserker squeletton are impossible to find on your own without help... i missed a lot of content on myfirst playthrough because of the lack of quest/indication.
Expect at least 1 year of developpment before it's finished.
So RPS is basically just a shortcut for the mod's folder (LonaRPG\ModScripts\_Mods\RolePlayS). So for example in 170_menu_base, it sets @txtFolder = "../../#{RPS}Text/#{$lang}/". Because the game tries to map text to Text/#{lang} by default, this basically resolves to LonaRPG/ModScripts/_Mods/RolePlayS/Text/#{$lang} - where #{$lang} is ENG or RUS or MTL, etc.
Probably the best way to do this would be to intercept the @txtFolder to be your new path. Something like this:
Though you'd want to be sure the new mapping has the correct text for all instances those files are referenced. If you only want to change a few things, it might actually be easier to just target the code that references @txtFolder for those few things vs. the entire text structure.Code:class Menu_Gauge < Menu_ContentBase alias_method :orig_initialize, :initialize def initialize(actor) orig_initialize(actor) @txtFolder = "../../MyCustomPath/Text/#{$lang}/" end end
Aaah. Those are in the JSON files. E.g. RolePlayS\Item\medicine_BluePotion.json has references to:Thanks for the reply.
I think the script loads the files from a different place, but I don’t know where exactly. I assume this because changing @txtFolder doesn’t seem to have any effect - you can even comment it out entirely and the game still loads the files from the original mod folder.
The files I want to change are DataEquip and DataState, but I couldn’t find where they are referenced. Because of that, I switched to a more general approach…
"textFlag": {
"name": "RolePlayS:DataItem:BluePotion/item_name",
"description": "RolePlayS:DataItem:BluePotion/description"
},
You say that, but I'm willing to bet they still make more progress than Yanderedev.even more, all this guy does are bug fixes every update
You kind of can. Not with a fishrod but at shore or swamp maps if you stand in the shallow water on the same tile as a fish you can pick it up. The same way you can pick small rats in dungeons.Can I went fishing in Lonarpg
Holy Knight Ricca? It's pretty linear but has a bit "Lona in 3D" vibes.LonaRPG 3D when?
Ho hell no, let him finish Lona first or in 2030 we are still here.Or wait for that new game Pupuya Games (the developers responsible for Little Witch Nobeta) are cooking.
By pure coincidence, Pupuya Games are also Taiwanese... so in a perfect hypothetical scenario where Eccma manages to tone down his antisocial attitude, there could be common grounds for a crossover.
Enable the script in Mods in the main menu.# ModScripts/FontFix/Script.rb
class Window_Base
alias lona_font_fix_process_escape process_escape_character
# adjust font shrink/grow amount
FONT_STEP = 4 # 4 or 6
MIN_FONT = 10
def process_escape_character(code, text, pos)
case code
when '{'
contents.font.size += FONT_STEP
when '}'
contents.font.size = [contents.font.size - FONT_STEP, MIN_FONT].max
else
lona_font_fix_process_escape(code, text, pos)
end
end
end
Ok, that explains that. Need to look into it.Aaah. Those are in the JSON files. E.g. RolePlayS\Item\medicine_BluePotion.json has references to:
Code:"textFlag": { "name": "RolePlayS:DataItem:BluePotion/item_name", "description": "RolePlayS:DataItem:BluePotion/description" },