dusty stu

Well-Known Member
Jan 24, 2018
1,800
1,738
353
Not hard. get fucked in the pussy enough (which really isn't hard) and boom!

however the game will not tell you outright if you are pregnant but drops hints to it..
there IS a way to outright tell if you are pregnant, if you go to the creepy lil boy who is a abortion doctor he will for free tell you if you are or aren't.
So does that mean you never get a big preggo belly?
 

dusty stu

Well-Known Member
Jan 24, 2018
1,800
1,738
353
Her belly expands somewhat but doesn't get overly large. Which is frankly nonsense. One time, my Lona shot out five goblin babies and didn't look like she more than a half a one in there.
pics or it didnt happen kappa
 

Yukihirou

Well-Known Member
Feb 4, 2018
1,581
1,426
355
...My lona survived with her virginity intact on that mission to find 3 missing soldiers in abomination's lair on doom mode. I'm having trauma now, running around like a headless chicken all the while chugging blue energy drinks... Never again.
 
Apr 9, 2020
244
387
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...My lona survived with her virginity intact on that mission to find 3 missing soldiers in abomination's lair on doom mode. I'm having trauma now, running around like a headless chicken all the while chugging blue energy drinks... Never again.
you've got quite the determination..........
this just gave me an idea
 

Squark ⚧❤️

Conversation Conqueror
Jun 16, 2017
7,368
8,153
866
Anybody here good at sorting error logs? I'm probably better off reporting it to Eccma, but here goes anyway.
0.5.0.2 with CaiNanE's English merge.
This is from a fresh save started on 0.5.0.2.
 
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CaiNanE

Active Member
Nov 19, 2018
536
987
123
Anybody here good at sorting error logs? I'm probably better off reporting it to Eccma, but here goes anyway.
0.5.0.2 with CaiNanE's English merge.
This is from a fresh save started on 0.5.0.2.
Does it happen with vanilla release as well?
What I can see is that smthng is wrong with the pregnancy stuff schedule thingie. Perhaps Teravisor could shed some light upon it.

Edit: I went over every mention of "*preg*" in every file. Only thing I found and corrected was:
"\C[6]Cannot pregnant.\n" into "\C[6]Cannot get pregnant.\n" in "DataItem.txt" line 534. Not that it has anything to do with this bug or anything. But still. It's somehting ;)
 
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Yukihirou

Well-Known Member
Feb 4, 2018
1,581
1,426
355
Sorry I'm a little late with this, but:

LonaRPG.Beta.0.5.0.1
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If you like this game, please support Eccma417 either on or !
Alright, after 6 hours rip and tear to my pleasure, here's my first hand experience with this combat update:

-*fixed, Holding skill cancel: from skill keys to menu or trigger key.

This actually make it harder to cancel skill with default keyboard setup. Normally, skill that require cancelling are always S or D buttons, whenever you want to cancel them, you can always easily press A button right next to them to cancel the skill (All PC gamers are used to AWSD). But now that the buttons to cancel skills are Z and X, it's very hard to cancel skill without releasing it by accident.

-*fixed, Goblin melee ai: a bit less dodge and direction fix b4 they attack.

Goblins are good fighters now, they attack more often and their pattern are refined, they evade then lunge in to attack you like a pro boxer counter jabbing. Spear Goblins are a pain in the ass thank to this update : strife left --> strife right --> take a step back --> thrust hard for double range/damage.
Well, I feel bad for the rookies now, they're gonna fear the gobs even more.

-*fixed, now u can use skill while holding ALT or CTRL key.

It's very fluid and intuitive, a little bit hard to get used to, but you'll learn to love it. Pressing Alt also stop your running, you can make a mad dash at an opponent and 90 degree slash him right afterward. Or if you so will it, sprint away from opponent --> ALT + Up/down 360 no scope the mofo. There's more...

-*added, Direction input Delay: 3 frame.(Core TEST)

No idea why Eccma implemented this, but I can fathom why, It makes Lona movement feel heavy and impactful, if not sluggish. it adds a slight degree of difficulty if you're not used to it.

-*added, When successed skill launch, will record another skill by holding skill key, and launch recorded skill after current skill finished(test)

Yorokobe, shounen !
Ahem, rejoice everyone, the mad lad did it, with this, combos, follow up, attack while guarding, heavy attack after dodging... and more are possible now. Of all the addiction, I love this one the most.
 
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CaiNanE

Active Member
Nov 19, 2018
536
987
123
Alright, after 6 hours rip and tear to my pleasure, here's my first hand experience with this combat update:

-*fixed, Holding skill cancel: from skill keys to menu or trigger key.

This actually make it harder to cancel skill with default keyboard setup. Normally, skill that require cancelling are always S or D buttons, whenever you want to cancel them, you can always easily press A button right next to them to cancel the skill (All PC gamers are used to AWSD). But now that the buttons to cancel skills are Z and X, it's very hard to cancel skill without releasing it by accident.

-*fixed, Goblin melee ai: a bit less dodge and direction fix b4 they attack.

Goblins are good fighters now, they attack more often and their pattern are refined, they evade then lunge in to attack you like a pro boxer counter jabbing. Spear Goblins are a pain in the ass thank to this update : strife left --> strife right --> take a step back --> thrust hard for double range/damage.
Well, I feel bad for the rookies now, they're gonna fear the gobs even more.

-*fixed, now u can use skill while holding ALT or CTRL key.

It's very fluid and intuitive, a little bit hard to get used to, but you'll learn to love it. Pressing Alt also stop your running, you can make a mad dash at an opponent and 90 degree slash him right afterward. Or if you so will it, sprint away from opponent --> ALT + Up/down 360 no scope the mofo. There's more...

-*added, Direction input Delay: 3 frame.(Core TEST)

No idea why Eccma implemented this, but I can fathom why, It makes Lona movement feel heavy and impactful, if not sluggish. it adds a slight degree of difficulty if you're not used to it.

-*added, When successed skill launch, will record another skill by holding skill key, and launch recorded skill after current skill finished(test)

Yorokobe, shounen !
Ahem, rejoice everyone, the mad lad did it, with this, combos, follow up, attack while guarding, heavy attack after dodging... and more are possible now. Of all the addiction, I love this one the most.
Thank you for this review Yukihirou! I wasn't even sure what all those fixes meant and since I have so little time playing nowdays and plus my old save died and I started a new one I couldn't test most of these.

The last one seems cool. I was always a halberd user where dodging is not possible. With this I will probably become a sword and shield maiden. I can't remember if the steal spear by bubba allows dodging. I have a faint memory it did. But that will also be discovered in the future when I progress.
 
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Yukihirou

Well-Known Member
Feb 4, 2018
1,581
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Thank you for this review Yukihirou! I wasn't even sure what all those fixes meant and since I have so little time playing nowdays and plus my old save died and I started a new one I couldn't test most of these.

The last one seems cool. I was always a halberd user where dodging is not possible. With this I will probably become a sword and shield maiden. I can't remember if the steal spear by bubba allows dodging. I have a faint memory it did. But that will also be discovered in the future when I progress.
Thank to that last addiction, your skills won't be delayed by about 2-3 frames, and that's a very good improvement for light and fast weapons. Even a slow weapon like saber can still benefit from it if time it with dodge or shield bash.

Exp: shield combo + saber:
Block (D hold) ---> Shield bash when given the chance (S hold + D hold --> S hold + A hold) ---> Opponent knocked back and get into range again, Saber slash right before opponent can get into range and attack (S hold + A hold ---> A hold + D hold/ S hold). From this point on, either you rinse and repeat or you range lock the bastard with shield bash + saber slash.

Any fast weapon + dagger: Simple, A hold + S hold + A hold + S hold + A hold + S hold... etc...
watch they suffer as you Muda Muda Muda them to death.

The purpose of said combos is to deny the opponent attack opportunities while inflicting damage and wounds. Of course, this is bar the course for 1 vs 1 purpose.
For anything else, “The imagination is a weapon. Those who don't use it die first.” ― Kumo Kagyu, Goblin Slayer
 
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