MilesKiyaAnny
Well-Known Member
- Jan 18, 2019
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So does that mean you never get a big preggo belly?Not hard. get fucked in the pussy enough (which really isn't hard) and boom!
however the game will not tell you outright if you are pregnant but drops hints to it..
there IS a way to outright tell if you are pregnant, if you go to the creepy lil boy who is a abortion doctor he will for free tell you if you are or aren't.
Her belly expands somewhat but doesn't get overly large. Which is frankly nonsense. One time, my Lona shot out five goblin babies and didn't look like she more than a half a one in there.So does that mean you never get a big preggo belly?
pics or it didnt happen kappaHer belly expands somewhat but doesn't get overly large. Which is frankly nonsense. One time, my Lona shot out five goblin babies and didn't look like she more than a half a one in there.
you've got quite the determination.............My lona survived with her virginity intact on that mission to find 3 missing soldiers in abomination's lair on doom mode. I'm having trauma now, running around like a headless chicken all the while chugging blue energy drinks... Never again.
Does it happen with vanilla release as well?Anybody here good at sorting error logs? I'm probably better off reporting it to Eccma, but here goes anyway.
0.5.0.2 with CaiNanE's English merge.
This is from a fresh save started on 0.5.0.2.
Alright, after 6 hours rip and tear to my pleasure, here's my first hand experience with this combat update:Sorry I'm a little late with this, but:
LonaRPG.Beta.0.5.0.1
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What ?HI im kinda new here. Is there a way to save the game after i exit the game?
I am unaware of any way to do so but i'd love for Elise or someone to have breast enlargement surgery available for Lona.is there a way to make her breasts bigger
I admit, i'd love a quest log.The actual hell? This game doesn't have a quest log once you accepted a quest?
If you're stuck, refer to first post for guide.The actual hell? This game doesn't have a quest log once you accepted a quest?
It kind of have in 0.5.0.2. It is divided into Text backlog and Board backlog. With a history of 3000 smthng chars.The actual hell? This game doesn't have a quest log once you accepted a quest?
Thank you for this review Yukihirou! I wasn't even sure what all those fixes meant and since I have so little time playing nowdays and plus my old save died and I started a new one I couldn't test most of these.Alright, after 6 hours rip and tear to my pleasure, here's my first hand experience with this combat update:
-*fixed, Holding skill cancel: from skill keys to menu or trigger key.
This actually make it harder to cancel skill with default keyboard setup. Normally, skill that require cancelling are always S or D buttons, whenever you want to cancel them, you can always easily press A button right next to them to cancel the skill (All PC gamers are used to AWSD). But now that the buttons to cancel skills are Z and X, it's very hard to cancel skill without releasing it by accident.
-*fixed, Goblin melee ai: a bit less dodge and direction fix b4 they attack.
Goblins are good fighters now, they attack more often and their pattern are refined, they evade then lunge in to attack you like a pro boxer counter jabbing. Spear Goblins are a pain in the ass thank to this update : strife left --> strife right --> take a step back --> thrust hard for double range/damage.
Well, I feel bad for the rookies now, they're gonna fear the gobs even more.
-*fixed, now u can use skill while holding ALT or CTRL key.
It's very fluid and intuitive, a little bit hard to get used to, but you'll learn to love it. Pressing Alt also stop your running, you can make a mad dash at an opponent and 90 degree slash him right afterward. Or if you so will it, sprint away from opponent --> ALT + Up/down 360 no scope the mofo. There's more...
-*added, Direction input Delay: 3 frame.(Core TEST)
No idea why Eccma implemented this, but I can fathom why, It makes Lona movement feel heavy and impactful, if not sluggish. it adds a slight degree of difficulty if you're not used to it.
-*added, When successed skill launch, will record another skill by holding skill key, and launch recorded skill after current skill finished(test)
Yorokobe, shounen !
Ahem, rejoice everyone, the mad lad did it, with this, combos, follow up, attack while guarding, heavy attack after dodging... and more are possible now. Of all the addiction, I love this one the most.
Thank to that last addiction, your skills won't be delayed by about 2-3 frames, and that's a very good improvement for light and fast weapons. Even a slow weapon like saber can still benefit from it if time it with dodge or shield bash.Thank you for this review Yukihirou! I wasn't even sure what all those fixes meant and since I have so little time playing nowdays and plus my old save died and I started a new one I couldn't test most of these.
The last one seems cool. I was always a halberd user where dodging is not possible. With this I will probably become a sword and shield maiden. I can't remember if the steal spear by bubba allows dodging. I have a faint memory it did. But that will also be discovered in the future when I progress.