0.9.8.5.2 has no patch notes.is there new things added in new version ?
Ever heard of Kenshi? It's not a porn game, but it's pretty similar to Lona in its hopelessness vibe, and general "rock-bottom nobody trying to survive" gameplay loop.noted
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That just means that the English patch linked in the OP hasn't been updated for a long time and should not be used with newer game versions." Do NOT use the English patch until it gets updated", it's not updated, i don't want to see mtl bs in game
when i see MTL i skip game
there are a couple of "Dev blocks" that are to be filled later and change the enviroment, and there are still many unfinished stories and leads, hopefully the game keeps on developingIs this game "complete"?
Seems like it only gets fixes now, no new content.
That message about the mod being old scheme just means you need to update the mod or you haven't installed it correctly [probably the latter]do the appearance mods still work?
its a too old scheme for me (big booba)
The dev is chinese, some of this is to be expected.
HUGE DATABASE CHANGED, ALL SAVE WILL BE RUINED
-*buggy, FishkindMonsterPregCheck preg check witht a health typo.
-*buggy, NorthFL_INN_Begin tmpBedID crash
-*buggy, DoomMode autosave from game menu now wont respond when $game_message.busy? && interpreter.running? to avoid rapeloop autosave bug in arenaB1.
-*buggy, arenaB1 rapeloop now will remove ItemChainMidExtra.
-*buggy, fix Mod UI mouse click bugs when theres too many mods, add all the missing SndLib.
-*buggy, ProjectileNpcAbomArtillery missing a !user || !target protect line.
-*fixed, Firsttime launcher now support mouse.
-*fixed, DocSet now support p4, chcg1.
-*fixed, infested_fall_storm and weather_batch_r6_BadlandForest brighter a bit.
-*fixed, Kinda more reasonable equip UI UX, and add Acc2 slot for neckles.
-*fixed, all SH equips from Armor to Weapon class. Cuff in MH from weapon class to armor.
-*added, NFL_BridgeBunker add a side quest, NFL_BridgeBunkerBat.
Pressing F9 doesn not show the menu for me. Why is that?? And yes, I enabled the framework in Mods menu in-game as well as restarting but the pressing F9 does not bring up the menu in-gameCheat Menu Framework (a.k.a CMF or Cheat Menu)
The old Cheats Mod, reworked to use modules to add new cheats.
Announcement:
v1.0-rc.11.1 packages on Github, no uploads on MEGA until v1.0Use v1.0-rc.9.1 for game version 0.9.3.0Downloads:You must be registered to see the linksYou don't have permission to view the spoiler content. Log in or register now.You don't have permission to view the spoiler content. Log in or register now.
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Compatibility:
- Minimum required game version: 0.9.4.0.4
- For older game versions, check the previous releases for a compatible mod version.
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Before installing the mod:
Ensure that the old cheat mod and the dependency are not installed as they are not compatible with this mod and will result in crashes.
After installing the mod:
- Did your archive extractor of choice add a folder with the archive filename? <------- For this one, if you answered yes, the mod will NOT work regardless of if it shows up in the Mods UI.
Notice:
Cheat Menu Framework does not nor has it ever provided the console. That feature is built into the game (SeeData/Scripts/Frames/RVscript/Console.rbwithin the game files)
Known Issues:
___________________________________________________________________________________________________
- Hive Hearts summoned on maps without H_BIOS storypoints crash the game. Only summon them if you wish to farm them on their actual maps. (If anyone knows how to recreate these storypoints in code if they don't exist in the current area, feel free to make and share a patch to the Summon feature)
- Having all 3 Infinite Stats cheats enabled causes lag to a noticeable degree. (Configurable variant ONLY)
- Some things don't change when changing languages. This is a problem with even the game itself, so restart after switching languages.
- NoFriendlyFire mod causes
Undefined method "+" on nilClasscrash ifCompanion's projectiles hit playercode is uncommented.- [Will NOT be changed] There is no default language fallback implemented in the mod, so if you use the MTL in the game itself, you MUST create the MTL folder in the mod too. This is by design as the mod relies on the language as set by the game. The MTL tool can be tricked into translating the mod, but the language the tool uses as a source is Google Translated from English and will be inaccurate. The only languages included in the mod that are confirmed accurate are English (being my native language) and Russian (see Credits spoiler)
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Dev is from TaiwanThe dev is chinese, some of this is to be expected.![]()