Is there a bug in the current posted version that a skele can go missing or not count towards a kill during the graveyard quest? Been through this map and reloading saves repeatedly, can't manage to find the last skeleton to finish the graveyard quest. Don't remember having this issue a long time ago. Been running around forever, running over all tiles. Leaving and returning to the map would require a complete reclear, so I'm really not keen on that as a mage build pre staff. Made sure to run behind the wagons and all the stone tiles too since I know they love camouflaging on them.
Have the whip dude with me too to alert to nearby enemies, though he ends up crawling on the floor by the time I've patrolled half way around the map the first time. The ai really got nerfed huh. Will they alert to nearby enemies in some way even while crawling on the floor? Because I haven't heard him or noticed him spotting an enemy yet while crawling.
Edit: Alright, is there some debug code or something to check how many enemies are in the current map with you? Cause I'm pretty sure they've all been cleared at this point.
Edit Edit: Yeah, I finally managed to keep the whip dude alive through all the enemies I can find. He can't find a final enemy either. Shit's bugged. Well, that was a waste of almost 2 hours.