A bunch of mods need updating for it.Hm, even the updated game doesn't play well with the booba mod.
No eyes during h.
A bunch of mods need updating for it.Hm, even the updated game doesn't play well with the booba mod.
No eyes during h.
Now that i'm thinking about it, what's the normal schedule for the dev? An update per month?As a special once-off, here's the new version... earlier than normal (back to the normal schedule for future releases)
Download:
LonaRPG B.0.8.5.0: lonarpg-B.0.8.5.0.zip
Due to sharing so early, there will be no download from the Official Text Project as there were no changes newer than in the release.
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Do NOT use the English patch until it gets updated, use the MTL tool instead.
I don't think the dev has a schedule other than "When EccmA uploads update"Now that i'm thinking about it, what's the normal schedule for the dev? An update per month?
It's not enough to just change that.$game_player.actor.race=race Anyone know how to use this? and race id?
Data/Scripts/Editables/91_Game_Actor_Inheritance.rb
for details on what needs to be set to what for each race. (Specifically the reBirthSetRace
function)It seems to be a recent and known bug with some RPGMaker games running through Joiplay.on the phone and also i did the folder myself
MyUI Library works for me... I use it with LooM HUDsome mods not work: MyUI Library, Orgasm addication HUD
The Pregnancy addon (by niemand95) for MCM gives better pregnancy progression commands, you can skip to the last day, then sleep twice (once if already night)I stopped playing because I was unable to use the mod to have a baby without waiting the insane amount of days in game, did the dev solve this issue? I mean reducing the pregnancy days?
MCM has all the ones that can actually be summoned, I cleaned it up because there were many that would not summon at all.Danm, can't figure it out how to summon monsters with the console, cheat-one don't have all the monster's, so it's useless.
Just in context of the game it's look's ridiculous, i have hard belly laughYou don't need to keep the included mods, they are for mod (and api) development purposes.
okey forget LooM HUD on secondMyUI Library works for me... I use it with LooM HUD
Make sure it is installed correctly and is early in the load order (safe bet is to give it load order 0 in the gamemods.ini) because it is a dependency and needs to be loaded before anything that uses it.
Script-wise that shouldn't be too difficult (aside from locating all the spots in the code that handle the animations for races), but graphic-wise that's gonna be a lot of work, it's all displayed through layering.Tbh, would be neat if each race and the beasts got unique animations to themselves rather than sharing the exact same thing just an image swap out. Beast all got a default semi transparent image.
scat is optionalCan someone tell me if the scat is avoidable or optional? I really wanna try this, but that scat tag is a serious turn off for me...
Optional as in, i can simply turn it off on the options menu?scat is optional