Nope. The only time they will walk somewhat faster is if they didn't get touched or damaged at all.Is there a way to make npc walk/crawl quickly?
View attachment 3118897
Just clear way for them, better clear whole map, then talk to them. Works best. Bit annoying thou, but hey, realism of whatever.Is there a way to make npc walk/crawl quickly?
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So, what's wrong with it? See no problem here. Hell, make it triple, all over the place! Well, maybe it will be bit excessive. Anyway, nothing wrong with it and if you don't like game, gameplay, banner or whatever, make own game, better, more interesting, with cozy game mechanics, you can be sure, I will pirate it in no time, lol.About Taiwan.
If you have heal skill taken, you can heal them, but not to the point of them walk on their own. Just heal to crawl faster.Nope. The only time they will walk somewhat faster is if they didn't get touched or damaged at all.
The heal itself is limited to acolyte build.If you have heal skill taken, you can heal them, but not to the point of them walk on their own. Just heal to crawl faster.
ooh, when I was looking in the game files, I think I found the file that controls trait availability... hang on...The heal itself is limited to acolyte build.
yeah... thats file 92_Game_Actor_Traits in data/scripts/editablesdef trait_NunKnowledge_addable?(current_selected) #145 #NunKnowledge
return 2 if current_selected.include?(134) #ManaKnowledge
return 2 if current_selected.include?(135) #WeaponryKnowledge
return 2 if current_selected.include?(127) #cannibal
return 2 if current_selected.include?(125) #bloodlust
return 2 if state_stack(134) == 1 #ManaKnowledge
return 2 if state_stack(135) == 1 #WeaponryKnowledge
return 2 if state_stack(127) == 1 #cannibal
return 2 if state_stack(125) == 1 #bloodlust
return 3 if state_stack(145) == 1 #self
return 1 if self.constitution_trait < 5 #CON
return 1 if @level < 15
return 0
end
def trait_SaintFieldSupporter_addable?(current_selected) #146 #SaintFieldSupporter
return 2 if current_selected.include?(134) #ManaKnowledge
return 2 if current_selected.include?(135) #WeaponryKnowledge
return 2 if current_selected.include?(127) #cannibal
return 2 if current_selected.include?(125) #bloodlust
return 2 if state_stack(134) == 1 #ManaKnowledge
return 2 if state_stack(135) == 1 #WeaponryKnowledge
return 2 if state_stack(127) == 1 #cannibal
return 2 if state_stack(125) == 1 #bloodlust
return 3 if state_stack(146) == 1 #self
return 4 if current_selected.include?(145)
return 1 if state_stack(145) != 1 #NunKnowledge
return 1 if self.constitution_trait < 10 #CON
return 1 if @level < 35
return 0
end
It will definitely go with succubus build. Actually I take mutually exclusive cannibal build with mage or fighter builds. For succubus it's much more important, because you need to rely more on your party, so heal is important. Actually never tested it outside succubus build. But I'm pretty sure you can take it instead of cannibal skill.The heal itself is limited to acolyte build.
There's actually a mod that allows you to bypass the restriction imposed by the trait.ooh, when I was looking in the game files, I think I found the file that controls trait availability... hang on...
yeah... thats file 92_Game_Actor_Traits in data/scripts/editables
someone can probably work out what needs to be changed in that file (or another) so it can be used easily enough regardless of build.
Here's an updated version of the Unblocked Traits mod.
Extract the100_Unblocked_Traits.rb
file from the archive and place it in theModScripts
folder. (Or inModScripts/_Mods/Cheats Mod/othermods
if also using Modular Cheats Mod, since the ModScripts folder is supposed to only be for official mods)
This mod allows all traits to be obtained, provided the unlock requirements are met. (Player Level, Basic Traits Levels, Pre-requisite Traits)
View attachment 2508067
Confirmed working, however, if having all personality traits is buggy I'll restore the blocks for those 3 only.
The hostages? Because their pathfinding is absolutely attrocious. Not only are they slow but they too often go in literally every other locaiton except the one they are supposed to go to follow Lona. It takes 10 minutes + just to save multiple women.If you have heal skill taken, you can heal them, but not to the point of them walk on their own. Just heal to crawl faster.
Well, consider they in shock, so it's probably by design, to add challenge. Still, best tactic to clear out whole map before monsters kill hostages. Then get hostages out.The hostages? Because their pathfinding is absolutely attrocious. Not only are they slow but they too often go in literally every other locaiton except the one they are supposed to go to follow Lona. It takes 10 minutes + just to save multiple women.
But the enemies? Oh they will follow you to the end of the Earth perfectly while also dodging your attacks. I am absolutely convinced that those hostages simply don't want to leave and we are just forcing them to do it. Fine by me, i am considering not rescuing them at all. More toys for the goblins.
A challenge that is within my power to take on is fine, but how the hostages move is entirely out of my control so it has no purpose. The challenge should be to clear the dungeon, not wait for NPCs to figure out where the path is.Well, consider they in shock, so it's probably by design, to add challenge. Still, best tactic to clear out whole map before monsters kill hostages. Then get hostages out.
I think they look really hot, I dont know if its gay for me to say that.If you want to spend a long time drawing "beautiful" cocks, then be my guest.
LonaRPG is a sequel???I had to go look for myself and you're right! Notice how the gate area is totally ruined compared to Feira Quest:
View attachment 908142
The mountains have grown into the city so I guess that is under construction.. But yeah, it is Sybaris alright.
Edit: Aaw, Sybaris was such a bright and happy place and Lisa sold trinkets before following in her fathers foot steps:
View attachment 908150
View attachment 908163
Then the dark mist came...
LonaRPG is a sequel???
Because it is not pure RPGM functionality but made using Windows system libraries, which don't exist/work in JoiPlay.And also why the night cycle doesn't work?