Well, we have some reasoning why his itch.io pages are gone, probably best to leave it at that now.
Damn it! I signed up for itch.io a day ago to write to the developer with a proposal to create a game progression system in Lona - so that players would have an incentive to explore the world and suffer, and not just use Save/Load! And now I wake up - the page has been deleted! And I think *Did he really not want to answer me so much that he decided to delete the game page?*.
Well, I’m glad that at least they didn’t delete it because of me.
Okay, I'll leave my idea here - maybe someone can make a mod based on it -
LonaRPG has a rebirth system - it saves experience, but it requires giving birth to a child, and this only lasts once - to re-rebirth you need to give birth to another child.
This can be replaced with something similar to an achievement system - *Lona gives birth to a human child= now she can ALWAYS choose to *Be Reborn as a Human baby*, regardless of whether she has another child or not. In addition, she will ALWAYS retain 10% of the maximum experience gained when reborn*
If Lona later gives birth to a deepone baby, then the possibility of *Reborn as a human baby* will also be added to the possibility of *Being reborn as an smelly human baby*. Permanently. And in addition, the amount of experience saved during rebirth will increase to 20% etc.
Also, the amount of experience saved will increase slightly (1-3%) for achieving any ending (including bad endings), and some achievements. Up to 90% of your maximum reached experience can be saved.
For each of these conditions, you can get only one bonus (no matter how many human children you have, you still won’t be able to save more than 10% of the experience for them), and they accumulate and operate constantly. This encourages players to get into all kinds of troubles, and also not just abuse the *Save/Load* system, but to suffer until the very end, as the game was intended. Otherwise, now in LonaRPG you can suffer when you are VERY bored only.