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RLJFZ

Member
Sep 10, 2022
192
144
This is misleading, the description says the normal piercings increase both sexy and weak while the gold ones only increase sexy :(
Yup. It appears that the Sexy stat increase in the description isn't true and most of them does the opposite of what is written, the effect of all of the normal piercings mainly increase/decrease Weak stat and decrease Sexy stat for anything on the face. The description needs to be updated.
 
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Flowgenz

Newbie
Mar 13, 2019
34
18
Yup. It appears that the Sexy stat increase in the description isn't true and most of them does the opposite of what is written, the effect of all of the normal piercings mainly increase/decrease Weak stat and decrease Sexy stat for anything on the face. The description needs to be updated.
I wonder how long this error has been going on with no one noticing it
 

Kenny567

Well-Known Member
Oct 10, 2017
1,582
843
Might be an out of the loop question but I haven't checked on this game in years: Is there any kind of estimate on how long before there is a definitive, fully translated, final version? Or development hasn't gotten this far yet? I loved my experience with this game and it was one of the few on F95 that I actually played for the game itself, it's well done and fun!
The only thing in a definitive, fully translated, final state is the demo. Everything else is still in progress.
 
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Kenny567

Well-Known Member
Oct 10, 2017
1,582
843
Ok I don't know what to do anymore. I reinstalled a brand new Lona, I transported over the mods I normally use (not the new ones) and my saves, had no errors pop up, made sure it was installed in Nyx. None of it is working at all. I've been doing the same thing for the past year and nothing is working anymore. Wtf am I doing wrong? The modslist says they're not banned, Nyx has them installed and checked out, so what tf do I do? Were they updated now? Are mods no longer allowed?
Screenshots of mod folder layouts might help anyone wanting to help.

Another thing you can try is to launch the game with the console enabled (tick the console box in nyx), does that list any scripts being loaded from the mods?
 

Yurara

Newbie
Dec 14, 2023
18
33
Yup. It appears that the Sexy stat increase in the description isn't true and most of them does the opposite of what is written, the effect of all of the normal piercings mainly increase/decrease Weak stat and decrease Sexy stat for anything on the face. The description needs to be updated.
I guess it had been change along the way during the development or something. Anyway thanks for taking the time to check yea. Cheers
 

bucefala

Member
Sep 1, 2020
249
193
This is misleading, the description says the normal piercings increase both sexy and weak while the gold ones only increase sexy :(
the face iron piercings drastically reduce sexy, while body iron piercings raise very little sexy, so with full set iron piercings, you nuke sexy stat. This doesnt apply to gold piercings, all, face and body, do the same thing.
 

Flowgenz

Newbie
Mar 13, 2019
34
18
the face iron piercings drastically reduce sexy, while body iron piercings raise very little sexy, so with full set iron piercings, you nuke sexy stat. This doesnt apply to gold piercings, all, face and body, do the same thing.
Ah crap, the iron ear piercings with the moot ears is my favorite design in this game :(
 
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SunHouseRock

Member
Mar 14, 2019
215
50
Screenshots of mod folder layouts might help anyone wanting to help.

Another thing you can try is to launch the game with the console enabled (tick the console box in nyx), does that list any scripts being loaded from the mods?
Nyx shows its there, the boxes are checked, but even with console enabled no.
1707943401408.png
 

Kenny567

Well-Known Member
Oct 10, 2017
1,582
843
Nyx shows its there, the boxes are checked, but even with console enabled no.
View attachment 3354742
Well there's why they aren't working, you didn't follow the install instructions (Top of each download section of the mod post. There is also a video that still applies)

For my version of the Cheats Mod (Modular Cheats Mod / Cheat Menu Framework) everything should be merged into the same folder. MCM is hardcoded to expect the mod folder name to be Cheats Mod, while the latest version (Cheat Menu Framework) makes use of UltraModManager to remove the mod folder name restriction (it can be renamed to whatever the user wants it to be, requires mod v1.0rc1 for the improvement)

MCM is for older versions, while CMF is for newer versions starting from 0.8.7.0 and requires UltraModManager starting from mod v1.0rc1

Once CMF gets to v1.0 I'll look into making it so that CheatModules can be in their own folders (no guarantees that it will happen, any updates after v1.0 of the mod might become bugfix-only... not sure yet)

EDIT: A script-savvy user could change what MCM expects the mod folder name to be, but that still won't let the CheatModules be in separate folders...
 
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RLJFZ

Member
Sep 10, 2022
192
144
Should try again with a couple of Lightning Rods in there, might make it even faster. Just don't get too close...:unsure:
Tried it but I can't get any faster than this. Warboss always jumps up in the air before all of the lightnings can whittle all of its health.

EDIT: Alright I killed Warboss faster by 1 less jump lmao. Now I don't think I can get any faster than this unless there's some special tips.
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I'm really loving the various amount of deep mechanics involving Mage build. Its skill having an effect on terrain such as water is really great, hope to see more like that. If it was just a one note OP build with one move spam in every situation I wouldn't even be playing it at all.
 
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bucefala

Member
Sep 1, 2020
249
193
That huge field of water really made Warboss the easiest boss to deal with with Mage build lol
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is juicing him a viable skill? Cause it sucks that for a lot of bosses succubus lona basically plays most optimally like lv 1 lona with sword and lantern and bomb. You get one shot if you try juicing that one dude from arena, for example.
 

RLJFZ

Member
Sep 10, 2022
192
144
is juicing him a viable skill? Cause it sucks that for a lot of bosses succubus lona basically plays most optimally like lv 1 lona with sword and lantern and bomb. You get one shot if you try juicing that one dude from arena, for example.
I haven't really tried juicing a boss so I'm not really sure, actually I haven't really used Succubus build for a long time now aside from some testing. But I'll go and take a guess that it's not. Bosses usually have insane amount of stamina (excluding that Skeleton boss, though this one can't be juiced) so I don't think juicing them is an effective way to kill them. The only time I was able to take on a boss without the use of a bomb with a Succubus build is when I went Hybrid build (no personality) Physical (weapon expert) + Juicing, Bloodlust trait, full on COM, so that I can do both good physical damage and good sex damage, but at the cost of having less STA and carry capacity.
 
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SunHouseRock

Member
Mar 14, 2019
215
50
Well there's why they aren't working, you didn't follow the install instructions (Top of each download section of the mod post. There is also a video that still applies)

For my version of the Cheats Mod (Modular Cheats Mod / Cheat Menu Framework) everything should be merged into the same folder. MCM is hardcoded to expect the mod folder name to be Cheats Mod, while the latest version (Cheat Menu Framework) makes use of UltraModManager to remove the mod folder name restriction (it can be renamed to whatever the user wants it to be, requires mod v1.0rc1 for the improvement)

MCM is for older versions, while CMF is for newer versions starting from 0.8.7.0 and requires UltraModManager starting from mod v1.0rc1

Once CMF gets to v1.0 I'll look into making it so that CheatModules can be in their own folders (no guarantees that it will happen, any updates after v1.0 of the mod might become bugfix-only... not sure yet)

EDIT: A script-savvy user could change what MCM expects the mod folder name to be, but that still won't let the CheatModules be in separate folders...
I'm confused, normally I just stick it into _mods and it works just fine?
 

Kenny567

Well-Known Member
Oct 10, 2017
1,582
843
I'm confused, normally I just stick it into _mods and it works just fine?
I fail to see how it could be confusing.

I gave instructions for install on the mod post.
When followed, mod works properly.
When not followed, mod no worky.



Sidenote for the dev of UMM: Please add a Mod Installer.
 

Print0o

Member
May 1, 2018
178
66
Tried it but I can't get any faster than this. Warboss always jumps up in the air before all of the lightnings can whittle all of its health.

EDIT: Alright I killed Warboss faster by 1 less jump lmao. Now I don't think I can get any faster than this unless there's some special tips.
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I'm really loving the various amount of deep mechanics involving Mage build. Its skill having an effect on terrain such as water is really great, hope to see more like that. If it was just a one note OP build with one move spam in every situation I wouldn't even be playing it at all.
The fastest way is to bring Orkind Slayer with you along with a bottle of piss.
Fun way for me is using the Beserk Pill rewarded by Elise. Also you get a special defeat emote for the OgreWarboss if you drain his strength to zero.
 

RLJFZ

Member
Sep 10, 2022
192
144
The fastest way is to bring Orkind Slayer with you along with a bottle of piss.
Fun way for me is using the Beserk Pill rewarded by Elise. Also you get a special defeat emote for the OgreWarboss if you drain his strength to zero.
Yeah I already know about all of that. By fastest way I meant fastest way to kill him without using any cheese tricks like bringing Orkind Slayer, using Berserk Pill or bombs. Just using the abilities provided by the build and equipment.
 
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