CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

Kenny567

Well-Known Member
Oct 10, 2017
1,706
903
Does anyone know how to fix this?


I dont download and change any mod, is the original mod in modscript do something wrong?

game version is 0.9.0.18
Could you please redo that using Code and not Quote, preserves the text better.

Did you do a clean install?
 
Last edited:
  • Like
Reactions: Qtips

Qtips

New Member
Jan 2, 2021
13
8
Could you please redo that using Code and not Quote, preserves the text better.

Did you do a clean install?
Yup, just extract the game file. Not add, not remove

Here come the code:

■ Error Type :
NoMethodError

■ Message :
undefined method `[]=' for nil:NilClass


■ Backtrace :
(eval):339:in `load_lona_chs_settings_from_dir'
(eval):362:in `load_chs_settings_from_dir'
Data/Scripts/Frames/5_DataManager.rb:420:in `load_chs_datas'
Data/Scripts/Frames/5_DataManager.rb:176:in `load_normal_database'
Data/Scripts/Frames/5_DataManager.rb:132:in `load_database'
Data/Scripts/Frames/5_DataManager.rb:61:in `load_core_data'
Data/Scripts/Frames/5_DataManager.rb:28:in `init'
Data/Scripts/Frames/6_SceneManager.rb:25:in `run'
Data/Scripts/Frames/208_Han_Nama_ErrorLog.rb:383:in `run'
Data/Scripts/Frames/RVscript/460_KHAS_LightLib.rb:2254:in `run'
ModScripts/2_LonaBitmapChanger.rb:849:in `run'
Data/Scripts/Frames/Starter/Main.rb:10:in `block in load_script'
Data/Scripts/Frames/Starter/Main.rb:8:in `call'
Data/Scripts/Frames/Starter/Main.rb:8:in `rgss_main'
Data/Scripts/Frames/Starter/Main.rb:8:in `load_script'
(eval):70:in `eval'
(eval):70:in `load_script'
(eval):38:in `block in load_from_list'
(eval):35:in `each'
(eval):35:in `load_from_list'
(eval):79:in `load_starter'
(eval):30:in `block in <main>'
"LoadUp"(19):in `eval'
"LoadUp"(19):in `block in <main>'
"LoadUp"(15):in `each'
"LoadUp"(15):in `<main>'
ruby:in `eval'


Current In-Game Date :

Game Not Started

■ $PRP_REC trace :
load_script path=Data/Scripts/Frames/RVscript/530_Hime_AllKey.rb
load:(icon block) Data/Scripts/Frames/RVscript/540_GamePad.rb
load_script path=Data/Scripts/Frames/RVscript/540_GamePad.rb
load: Data/Scripts/Frames/RVscript/550_InputMenu.rb
load_script path=Data/Scripts/Frames/RVscript/550_InputMenu.rb
load:
Data/Scripts/Frames/RVscript/560_Mouse_Support.rb
load_script path=Data/Scripts/Frames/RVscript/560_Mouse_Support.rb
load from dir list RV scripts
load:ModScripts/2_LonaBitmapChanger.rb
load_script path=ModScripts/2_LonaBitmapChanger.rb
load:ModScripts/3_LonaBitmapChanger_hugememmonkeyfix.rb
load_script path=ModScripts/3_LonaBitmapChanger_hugememmonkeyfix.rb
load:ModScripts/500_Mod_loader.rb
load_script path=ModScripts/500_Mod_loader.rb
load:ModScripts/65535_PrevSaveSupport.rb
load_script path=ModScripts/65535_PrevSaveSupport.rb
load from dir MODS
load:
Data/Scripts/Frames/Starter/Main.rb
load_script path=Data/Scripts/Frames/Starter/Main.rb
load_system_term_configs
load_system_term_configs_from_dir
load_system_term_configs_from_dir end
load_system_term_configs end
load_mood_from_directory
load_mood_from_directory end
load_chs_settings_from_dir
load_lona_chs_settings_from_dir

Every icon is ":" + "D"

■ Story Stats :
Game Not Started
 
Last edited:

Kenny567

Well-Known Member
Oct 10, 2017
1,706
903
Yup, just extract the game file. Not add, not remove

Here come the code:

■ Error Type :
NoMethodError

■ Message :
undefined method `[]=' for nil:NilClass


■ Backtrace :
(eval):339:in `load_lona_chs_settings_from_dir'
(eval):362:in `load_chs_settings_from_dir'
Data/Scripts/Frames/5_DataManager.rb:420:in `load_chs_datas'
Data/Scripts/Frames/5_DataManager.rb:176:in `load_normal_database'
Data/Scripts/Frames/5_DataManager.rb:132:in `load_database'
Data/Scripts/Frames/5_DataManager.rb:61:in `load_core_data'
Data/Scripts/Frames/5_DataManager.rb:28:in `init'
Data/Scripts/Frames/6_SceneManager.rb:25:in `run'
Data/Scripts/Frames/208_Han_Nama_ErrorLog.rb:383:in `run'
Data/Scripts/Frames/RVscript/460_KHAS_LightLib.rb:2254:in `run'
ModScripts/2_LonaBitmapChanger.rb:849:in `run'
Data/Scripts/Frames/Starter/Main.rb:10:in `block in load_script'
Data/Scripts/Frames/Starter/Main.rb:8:in `call'
Data/Scripts/Frames/Starter/Main.rb:8:in `rgss_main'
Data/Scripts/Frames/Starter/Main.rb:8:in `load_script'
(eval):70:in `eval'
(eval):70:in `load_script'
(eval):38:in `block in load_from_list'
(eval):35:in `each'
(eval):35:in `load_from_list'
(eval):79:in `load_starter'
(eval):30:in `block in <main>'
"LoadUp"(19):in `eval'
"LoadUp"(19):in `block in <main>'
"LoadUp"(15):in `each'
"LoadUp"(15):in `<main>'
ruby:in `eval'


Current In-Game Date :

Game Not Started

■ $PRP_REC trace :
load_script path=Data/Scripts/Frames/RVscript/530_Hime_AllKey.rb
load:(icon block) Data/Scripts/Frames/RVscript/540_GamePad.rb
load_script path=Data/Scripts/Frames/RVscript/540_GamePad.rb
load: Data/Scripts/Frames/RVscript/550_InputMenu.rb
load_script path=Data/Scripts/Frames/RVscript/550_InputMenu.rb
load:
Data/Scripts/Frames/RVscript/560_Mouse_Support.rb
load_script path=Data/Scripts/Frames/RVscript/560_Mouse_Support.rb
load from dir list RV scripts
load:ModScripts/2_LonaBitmapChanger.rb
load_script path=ModScripts/2_LonaBitmapChanger.rb
load:ModScripts/3_LonaBitmapChanger_hugememmonkeyfix.rb
load_script path=ModScripts/3_LonaBitmapChanger_hugememmonkeyfix.rb
load:ModScripts/500_Mod_loader.rb
load_script path=ModScripts/500_Mod_loader.rb
load:ModScripts/65535_PrevSaveSupport.rb
load_script path=ModScripts/65535_PrevSaveSupport.rb
load from dir MODS
load:
Data/Scripts/Frames/Starter/Main.rb
load_script path=Data/Scripts/Frames/Starter/Main.rb
load_system_term_configs
load_system_term_configs_from_dir
load_system_term_configs_from_dir end
load_system_term_configs end
load_mood_from_directory
load_mood_from_directory end
load_chs_settings_from_dir
load_lona_chs_settings_from_dir

Every icon is ":" + "D"

■ Story Stats :
Game Not Started
I meant insert as Code, that way any text that can be converted to an emoji won't get converted.

Unfortunately I can't reproduce this.

Things to check:
  • Is the extractor using the correct encoding? WinRAR has a dedicated setting, most others don't and have to be started in the right language (in the case of from a terminal [Command Prompt, PowerShell, etc...]; started with the right codepage active)
  • Is the game installed to a folder that has restrictive permissions.
  • Is the Japanese language pack installed and working properly? (Because Japanese-based game engine)
 
  • Like
Reactions: Qtips

uwochka

New Member
Mar 12, 2023
4
0
how to know how to use discrete gpu in lonarpg, i set in nvidia control panel and in windows settings but it doesnot work
 
Last edited:

Kenny567

Well-Known Member
Oct 10, 2017
1,706
903
how to know how to use discrete gpu in lonarpg, i set in nvidia control panel and in windows settings but it doesnot word
Because it doesn't use it.

There was a mod in the past to make it use DirectX, but that mod is has been dead for a while.
 

FrontalZp

Member
Aug 6, 2018
116
35
what i should do
A while ago I came across a forum thread for another game that discussed how to do just that. Your first best guess for Google search is to lookup “startup command for game to use vgpu not cpu”.
Sorry if that’s not enough but recalling more is impossible for me. I’m just a normal human.
 
  • Like
Reactions: uwochka

zecren

Newbie
Dec 12, 2021
23
5
anyone know how to directly edit my movespeed? cause i ended up getting it a bit too high and i dunno how to actually change it through the console or saveediting.


edit; found it

$game_player.actor.actStat.set_stat("move_speed",3,3)

mess around with the first '3' in ("move_speed",3,3) for different base movespeed values. (preferably 4.5 is the best)

also you have to unequip and reequip items that change your speed values for your speedvalue in your statwindow to update


keywords for those searching through this thread for something like this;
speed cheat , speedcheat , speed console , movement , movespeed , playerspeed , speed console command , speed cmd ,
 
Last edited:

Kenny567

Well-Known Member
Oct 10, 2017
1,706
903
$game_player.actor.actStat.set_stat("move_speed",3,3)

also you have to unequip and reequip items that change your speed values for your speedvalue in your statwindow to update
Pretty sure that second 3 is why it doesn't update straight away. You actually want that parameter to be 0.

3 is actually an invalid value for that parameter (it doesn't error because the function has zero handling for invalid types)

The following are the valid values for the type (which is what the second number is telling the function to work with):
  • 0=CURRENT_STAT
  • 1=MAX_STAT
  • 2=MAX_TRUE
Note:
Either side of the = can be used. For example:​
Code:
$game_player.actor.actStat.set_stat("move_speed",3,0)
or
Code:
$game_player.actor.actStat.set_stat("move_speed",3,CURRENT_STAT)
 
  • Like
Reactions: zecren

MeEHSUCK

Newbie
Dec 13, 2021
53
9
when i tried to put the loona booba graphics on the -mods and opened the nyx launcher i cant see the mod someone help me?
 

ArulCfx

Newbie
Sep 4, 2020
41
26
anyone know how to fix gamepad bug? idk why my bluetooth gamepad is buggy, it change the default setting controls and like to move to the left and right rapidly even if i didn't move the d-pad/analog stick
 

Kenny567

Well-Known Member
Oct 10, 2017
1,706
903
anyone know how to fix gamepad bug? idk why my bluetooth gamepad is buggy, it change the default setting controls and like to move to the left and right rapidly even if i didn't move the d-pad/analog stick
Depends on the gamepad.

First thing to try is to calibrate it, and if possible increase the dead-zone until the movement stops.

(Personally I've only ever experienced such behaviour from controllers for the Switch, but for every control; the solution I went with to stop the misbehaviour was to use BetterJoy)
 
Last edited:

Squark ⚧❤️

Conversation Conqueror
Jun 16, 2017
7,191
7,975
anyone know how to fix gamepad bug? idk why my bluetooth gamepad is buggy, it change the default setting controls and like to move to the left and right rapidly even if i didn't move the d-pad/analog stick
If it's battery operated, the batteries might be dead or dying.
Sometimes though, RPGM can bug out like that for no reason and the only out in that case is to reboot your system.
 
4.10 star(s) 197 Votes