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zecren

Newbie
Dec 12, 2021
21
5
anyone knows whats going wrong here?
error type; NoMethodError

message; undefined method `stealth' for nil:NilClass

View attachment error_log20240609_2019_01.txt

completely crashes the game randomly

edit; it's probably me using the nun mod along with the big boobs mod + big belly mod.
i mean, it clearly said in big bold letters 'NOT COMPATIBLE WITH ___' yet i did not listen. anyways the crashes stopped happening after i disabled them and restarted.
 
Last edited:

Kenny567

Well-Known Member
Oct 10, 2017
1,582
843
anyone knows whats going wrong here?
error type; NoMethodError

message; undefined method `stealth' for nil:NilClass

View attachment 3722181

completely crashes the game randomly

edit; it's probably me using the nun mod along with the big boobs mod + big belly mod.
i mean, it clearly said in big bold letters 'NOT COMPATIBLE WITH ___' yet i did not listen. anyways the crashes stopped happening after i disabled them and restarted.
Game version? Because that error looks more related to the change in 0.9.0.19 (which has no changelog entry, but adds that "stealth" method call to the update_skill_eff function in Data/Scripts/Frames/25_Game_Actor.rb)
 
Last edited:
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Qtips

New Member
Jan 2, 2021
11
8
Does anyone know how to fix this?
■ Error Type : NoMethodError ■ Message : undefined method `[]=' for nil:NilClass ■ Backtrace : (eval):339:in `load_lona_chs_settings_from_dir' (eval):362:in `load_chs_settings_from_dir' Data/Scripts/Frames/5_DataManager.rb:420:in `load_chs_datas' Data/Scripts/Frames/5_DataManager.rb:176:in `load_normal_database' Data/Scripts/Frames/5_DataManager.rb:132:in `load_database' Data/Scripts/Frames/5_DataManager.rb:61:in `load_core_data' Data/Scripts/Frames/5_DataManager.rb:28:in `init' Data/Scripts/Frames/6_SceneManager.rb:25:in `run' Data/Scripts/Frames/208_Han_Nama_ErrorLog.rb:383:in `run' Data/Scripts/Frames/RVscript/460_KHAS_LightLib.rb:2254:in `run' ModScripts/2_LonaBitmapChanger.rb:849:in `run' Data/Scripts/Frames/Starter/Main.rb:10:in `block in load_script' Data/Scripts/Frames/Starter/Main.rb:8:in `call' Data/Scripts/Frames/Starter/Main.rb:8:in `rgss_main' Data/Scripts/Frames/Starter/Main.rb:8:in `load_script' (eval):70:in `eval' (eval):70:in `load_script' (eval):38:in `block in load_from_list' (eval):35:in `each' (eval):35:in `load_from_list' (eval):79:in `load_starter' (eval):30:in `block in <main>' "LoadUp"(19):in `eval' "LoadUp"(19):in `block in <main>' "LoadUp"(15):in `each' "LoadUp"(15):in `<main>' ruby:in `eval' ■ Current In-Game Date : Game Not Started ■ $PRP_REC trace : load_script path=Data/Scripts/Frames/RVscript/530_Hime_AllKey.rb load:Data/Scripts/Frames/RVscript/540_GamePad.rb load_script path=Data/Scripts/Frames/RVscript/540_GamePad.rb load:Data/Scripts/Frames/RVscript/550_InputMenu.rb load_script path=Data/Scripts/Frames/RVscript/550_InputMenu.rb load:Data/Scripts/Frames/RVscript/560_Mouse_Support.rb load_script path=Data/Scripts/Frames/RVscript/560_Mouse_Support.rb load from dir list RV scripts load:ModScripts/2_LonaBitmapChanger.rb load_script path=ModScripts/2_LonaBitmapChanger.rb load:ModScripts/3_LonaBitmapChanger_hugememmonkeyfix.rb load_script path=ModScripts/3_LonaBitmapChanger_hugememmonkeyfix.rb load:ModScripts/500_Mod_loader.rb load_script path=ModScripts/500_Mod_loader.rb load:ModScripts/65535_PrevSaveSupport.rb load_script path=ModScripts/65535_PrevSaveSupport.rb load from dir MODS load:Data/Scripts/Frames/Starter/Main.rb load_script path=Data/Scripts/Frames/Starter/Main.rb load_system_term_configs load_system_term_configs_from_dir load_system_term_configs_from_dir end load_system_term_configs end load_mood_from_directory load_mood_from_directory end load_chs_settings_from_dir load_lona_chs_settings_from_dir ■ Story Stats : Game Not Started
I dont download and change any mod, is the original mod in modscript do something wrong?

game version is 0.9.0.18
 

Kenny567

Well-Known Member
Oct 10, 2017
1,582
843
Does anyone know how to fix this?


I dont download and change any mod, is the original mod in modscript do something wrong?

game version is 0.9.0.18
Could you please redo that using Code and not Quote, preserves the text better.

Did you do a clean install?
 
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Qtips

New Member
Jan 2, 2021
11
8
Could you please redo that using Code and not Quote, preserves the text better.

Did you do a clean install?
Yup, just extract the game file. Not add, not remove

Here come the code:

■ Error Type :
NoMethodError

■ Message :
undefined method `[]=' for nil:NilClass


■ Backtrace :
(eval):339:in `load_lona_chs_settings_from_dir'
(eval):362:in `load_chs_settings_from_dir'
Data/Scripts/Frames/5_DataManager.rb:420:in `load_chs_datas'
Data/Scripts/Frames/5_DataManager.rb:176:in `load_normal_database'
Data/Scripts/Frames/5_DataManager.rb:132:in `load_database'
Data/Scripts/Frames/5_DataManager.rb:61:in `load_core_data'
Data/Scripts/Frames/5_DataManager.rb:28:in `init'
Data/Scripts/Frames/6_SceneManager.rb:25:in `run'
Data/Scripts/Frames/208_Han_Nama_ErrorLog.rb:383:in `run'
Data/Scripts/Frames/RVscript/460_KHAS_LightLib.rb:2254:in `run'
ModScripts/2_LonaBitmapChanger.rb:849:in `run'
Data/Scripts/Frames/Starter/Main.rb:10:in `block in load_script'
Data/Scripts/Frames/Starter/Main.rb:8:in `call'
Data/Scripts/Frames/Starter/Main.rb:8:in `rgss_main'
Data/Scripts/Frames/Starter/Main.rb:8:in `load_script'
(eval):70:in `eval'
(eval):70:in `load_script'
(eval):38:in `block in load_from_list'
(eval):35:in `each'
(eval):35:in `load_from_list'
(eval):79:in `load_starter'
(eval):30:in `block in <main>'
"LoadUp"(19):in `eval'
"LoadUp"(19):in `block in <main>'
"LoadUp"(15):in `each'
"LoadUp"(15):in `<main>'
ruby:in `eval'


Current In-Game Date :

Game Not Started

■ $PRP_REC trace :
load_script path=Data/Scripts/Frames/RVscript/530_Hime_AllKey.rb
load:(icon block) Data/Scripts/Frames/RVscript/540_GamePad.rb
load_script path=Data/Scripts/Frames/RVscript/540_GamePad.rb
load: Data/Scripts/Frames/RVscript/550_InputMenu.rb
load_script path=Data/Scripts/Frames/RVscript/550_InputMenu.rb
load:
Data/Scripts/Frames/RVscript/560_Mouse_Support.rb
load_script path=Data/Scripts/Frames/RVscript/560_Mouse_Support.rb
load from dir list RV scripts
load:ModScripts/2_LonaBitmapChanger.rb
load_script path=ModScripts/2_LonaBitmapChanger.rb
load:ModScripts/3_LonaBitmapChanger_hugememmonkeyfix.rb
load_script path=ModScripts/3_LonaBitmapChanger_hugememmonkeyfix.rb
load:ModScripts/500_Mod_loader.rb
load_script path=ModScripts/500_Mod_loader.rb
load:ModScripts/65535_PrevSaveSupport.rb
load_script path=ModScripts/65535_PrevSaveSupport.rb
load from dir MODS
load:
Data/Scripts/Frames/Starter/Main.rb
load_script path=Data/Scripts/Frames/Starter/Main.rb
load_system_term_configs
load_system_term_configs_from_dir
load_system_term_configs_from_dir end
load_system_term_configs end
load_mood_from_directory
load_mood_from_directory end
load_chs_settings_from_dir
load_lona_chs_settings_from_dir

Every icon is ":" + "D"

■ Story Stats :
Game Not Started
 
Last edited:

Kenny567

Well-Known Member
Oct 10, 2017
1,582
843
Yup, just extract the game file. Not add, not remove

Here come the code:

■ Error Type :
NoMethodError

■ Message :
undefined method `[]=' for nil:NilClass


■ Backtrace :
(eval):339:in `load_lona_chs_settings_from_dir'
(eval):362:in `load_chs_settings_from_dir'
Data/Scripts/Frames/5_DataManager.rb:420:in `load_chs_datas'
Data/Scripts/Frames/5_DataManager.rb:176:in `load_normal_database'
Data/Scripts/Frames/5_DataManager.rb:132:in `load_database'
Data/Scripts/Frames/5_DataManager.rb:61:in `load_core_data'
Data/Scripts/Frames/5_DataManager.rb:28:in `init'
Data/Scripts/Frames/6_SceneManager.rb:25:in `run'
Data/Scripts/Frames/208_Han_Nama_ErrorLog.rb:383:in `run'
Data/Scripts/Frames/RVscript/460_KHAS_LightLib.rb:2254:in `run'
ModScripts/2_LonaBitmapChanger.rb:849:in `run'
Data/Scripts/Frames/Starter/Main.rb:10:in `block in load_script'
Data/Scripts/Frames/Starter/Main.rb:8:in `call'
Data/Scripts/Frames/Starter/Main.rb:8:in `rgss_main'
Data/Scripts/Frames/Starter/Main.rb:8:in `load_script'
(eval):70:in `eval'
(eval):70:in `load_script'
(eval):38:in `block in load_from_list'
(eval):35:in `each'
(eval):35:in `load_from_list'
(eval):79:in `load_starter'
(eval):30:in `block in <main>'
"LoadUp"(19):in `eval'
"LoadUp"(19):in `block in <main>'
"LoadUp"(15):in `each'
"LoadUp"(15):in `<main>'
ruby:in `eval'


Current In-Game Date :

Game Not Started

■ $PRP_REC trace :
load_script path=Data/Scripts/Frames/RVscript/530_Hime_AllKey.rb
load:(icon block) Data/Scripts/Frames/RVscript/540_GamePad.rb
load_script path=Data/Scripts/Frames/RVscript/540_GamePad.rb
load: Data/Scripts/Frames/RVscript/550_InputMenu.rb
load_script path=Data/Scripts/Frames/RVscript/550_InputMenu.rb
load:
Data/Scripts/Frames/RVscript/560_Mouse_Support.rb
load_script path=Data/Scripts/Frames/RVscript/560_Mouse_Support.rb
load from dir list RV scripts
load:ModScripts/2_LonaBitmapChanger.rb
load_script path=ModScripts/2_LonaBitmapChanger.rb
load:ModScripts/3_LonaBitmapChanger_hugememmonkeyfix.rb
load_script path=ModScripts/3_LonaBitmapChanger_hugememmonkeyfix.rb
load:ModScripts/500_Mod_loader.rb
load_script path=ModScripts/500_Mod_loader.rb
load:ModScripts/65535_PrevSaveSupport.rb
load_script path=ModScripts/65535_PrevSaveSupport.rb
load from dir MODS
load:
Data/Scripts/Frames/Starter/Main.rb
load_script path=Data/Scripts/Frames/Starter/Main.rb
load_system_term_configs
load_system_term_configs_from_dir
load_system_term_configs_from_dir end
load_system_term_configs end
load_mood_from_directory
load_mood_from_directory end
load_chs_settings_from_dir
load_lona_chs_settings_from_dir

Every icon is ":" + "D"

■ Story Stats :
Game Not Started
I meant insert as Code, that way any text that can be converted to an emoji won't get converted.

Unfortunately I can't reproduce this.

Things to check:
  • Is the extractor using the correct encoding? WinRAR has a dedicated setting, most others don't and have to be started in the right language (in the case of from a terminal [Command Prompt, PowerShell, etc...]; started with the right codepage active)
  • Is the game installed to a folder that has restrictive permissions.
  • Is the Japanese language pack installed and working properly? (Because Japanese-based game engine)
 
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uwochka

New Member
Mar 12, 2023
3
0
how to know how to use discrete gpu in lonarpg, i set in nvidia control panel and in windows settings but it doesnot work
 
Last edited:

Kenny567

Well-Known Member
Oct 10, 2017
1,582
843
how to know how to use discrete gpu in lonarpg, i set in nvidia control panel and in windows settings but it doesnot word
Because it doesn't use it.

There was a mod in the past to make it use DirectX, but that mod is has been dead for a while.
 

FrontalZp

Newbie
Aug 6, 2018
94
30
what i should do
A while ago I came across a forum thread for another game that discussed how to do just that. Your first best guess for Google search is to lookup “startup command for game to use vgpu not cpu”.
Sorry if that’s not enough but recalling more is impossible for me. I’m just a normal human.
 
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zecren

Newbie
Dec 12, 2021
21
5
anyone know how to directly edit my movespeed? cause i ended up getting it a bit too high and i dunno how to actually change it through the console or saveediting.


edit; found it

$game_player.actor.actStat.set_stat("move_speed",3,3)

mess around with the first '3' in ("move_speed",3,3) for different base movespeed values. (preferably 4.5 is the best)

also you have to unequip and reequip items that change your speed values for your speedvalue in your statwindow to update


keywords for those searching through this thread for something like this;
speed cheat , speedcheat , speed console , movement , movespeed , playerspeed , speed console command , speed cmd ,
 
Last edited:

Kenny567

Well-Known Member
Oct 10, 2017
1,582
843
$game_player.actor.actStat.set_stat("move_speed",3,3)

also you have to unequip and reequip items that change your speed values for your speedvalue in your statwindow to update
Pretty sure that second 3 is why it doesn't update straight away. You actually want that parameter to be 0.

3 is actually an invalid value for that parameter (it doesn't error because the function has zero handling for invalid types)

The following are the valid values for the type (which is what the second number is telling the function to work with):
  • 0=CURRENT_STAT
  • 1=MAX_STAT
  • 2=MAX_TRUE
Note:
Either side of the = can be used. For example:​
Code:
$game_player.actor.actStat.set_stat("move_speed",3,0)
or
Code:
$game_player.actor.actStat.set_stat("move_speed",3,CURRENT_STAT)
 
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MeEHSUCK

Newbie
Dec 13, 2021
53
9
when i tried to put the loona booba graphics on the -mods and opened the nyx launcher i cant see the mod someone help me?
 
4.10 star(s) 193 Votes