Cheese_Dude

Newbie
Mar 10, 2019
76
73
Here's another one, to be clear this isn't specific to the item that dropped. Any time I consume one thing, another, seemingly random thing drops out of my inventory for no reason, of course I go to pick it up but if it's a consumable and I go to eat it, this bug happens.
 

incogg700

New Member
Feb 14, 2020
14
6
the game is not bad, but my question is:
I always lack food, where I can get hold of so as not to buy, except how to fight, and for some reason I can’t swing a succubus branch.
You can always hire a companion to do the heavy lifting on quests. Buy the cowboy for a bowl of meat soup and knock out a few undead in cemetery quests. His detect trap ability and whip work well on other quests as well. If he dies he respawns at the inn so no big deal. I find it's easier to build up money and buy food since once you're established it's easier to afford all the food you need.
 
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Cheese_Dude

Newbie
Mar 10, 2019
76
73
the game is not bad, but my question is:
I always lack food, where I can get hold of so as not to buy, except how to fight, and for some reason I can’t swing a succubus branch.
You can catch the little grey rats. The best way to avoid it is to just spend a night at the bar tbh, just keep yourself busy by making money any way you see fit so you can cover the cost of sleeping in the bar when you need to
 

Sabɘ

Newbie
Jul 16, 2020
70
41
Guys, do you know what could be the reason behind everyone attacking me on sight? I didn't kill nor attacked any citizen, but as soon as I enter a building I get attacked. Could it be a trait or equipment?

Edit: if I go to sleep it stops happening the next day, but randomly it starts happening again
 

rbin23

New Member
Oct 24, 2018
5
0
Is 0 a valid pregnancy length? Try leaving it at 1 instead.
Ok thank you man, I was under the expression that 1..1 = 1 day..1 day, not 1-1=0.
I don't really code, no exp on it at all, I'm only following what other people have done.

Thanks for providing a link as well, I definitely missed that one.

I don't understand what's so hard to understand what 11 numbers corresponding to 11 levels of seedbed (from 0 to 10) mean.
Of course by how much days which level of seedbed reduces... I didn't even need to read code to understand...
Wow you are probably the smartest man in this forum, you could have just pointed out that part instead of boasting it. I'm asking for educated people's help here not some asshole answer. Also you did not help anyway, you are just repeating quiboune's reply
 

Teravisor

Member
Jan 23, 2020
178
304
Ok thank you man, I was under the expression that 1..1 = 1 day..1 day, not 1-1=0.
I don't really code, no exp on it at all, I'm only following what other people have done.
Yes, it is array of one element 1..1 == [1]... But what is seedbed reduction? it's 1. Always.
So you take 1 from array. You reduce it by 1 from seedbed. You get 0...
How can you even misunderstand what he wrote in that way? You obviously didn't read what I wrote.
It's not about coding, it's about simple understanding and searching through this topic because I've explained it all before, ZedTed explained it before, so it's multiple hits already.
Wow you are probably the smartest man in this forum, you could have just pointed out that part instead of boasting it. I'm asking for educated people's help here not some asshole answer. Also you did not help anyway, you are just repeating quiboune's reply
Yes I am, because I actually went and did some help to this game. Yes, I'm boasting about it because I want others to be helpful as well. And yes, I am educated person, I actually know how to read and change code. I explained why quiboune's reply is like that. And you aggro on me for choice of words? How about you actually read code yourself then and don't post things like "I don't understand this" with code that will crash game if you're "educated" person?
And you shown that you didn't read what I wrote anyway, so thanks man, should I ask eccma to not include my optmod in game for a while just in your name? ;) Having 15 FPS instead of 60 must be nice if you hate me that much just for stating an opinion.

Didn't know where else to put this.
Update to 0.4.3.6
Here's another one, to be clear this isn't specific to the item that dropped. Any time I consume one thing, another, seemingly random thing drops out of my inventory for no reason, of course I go to pick it up but if it's a consumable and I go to eat it, this bug happens.
EDIT: confirmed that it's a bug, happens if you set keybinding of Confirm to Spacebar. Item dropping code actually checks for Spacebar ignoring binding of skill9. Will report to eccma.
Guys, do you know what could be the reason behind everyone attacking me on sight? I didn't kill nor attacked any citizen, but as soon as I enter a building I get attacked. Could it be a trait or equipment?

Edit: if I go to sleep it stops happening the next day, but randomly it starts happening again
Check your weakness stat. When it's high, people will want to hit and rape you.
Check your morality. If it's below 0, you're a criminal.
 
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RestIn

Member
Aug 15, 2017
374
452
I can't find any reference to it neither in the item data table nor in the English item text file. Did you actually obtain this or is it just something mentioned in dialogue which could just as easily be a mistranslation or something they want to have in an as-of-yet-unimplemented quest?
This is reward from Justice (Necromancer who looks like death with red eyes) for finding Sea Witch. As far as I understand it is fully implemented quest (at least part of it). It is actually called "Saint's Relic" , not "Saints Relic". It is in my inventory as Off Hand equipment. It looks like sorta like detonator (modern time detonator) and has strange avaible skill which doing basically nothing. At this moment I can't provide save file, but I there is how I obtained it:
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P.S. And yeah I'm using CaiNanE translation merger, may be item actually named differently.
 
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Teravisor

Member
Jan 23, 2020
178
304
Can anybody explain what exactly “Saints Relic” Actually do?
Uh... Equip it and use third skill (default D, hold to aim, release to use) and wait a bit and you'll see? I didn't check, but maybe it doesn't work in some locations, try in ones with open air. Effect should be quite visible. I just don't know how that item fits in lore...
Also hint to what it does is in its skill description (open skills, go over "Control" skill and read its description when you have that relic equipped).
 
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RestIn

Member
Aug 15, 2017
374
452
Uh... Equip it and use third skill (default D, hold to aim, release to use) and wait a bit and you'll see? I didn't check, but maybe it doesn't work in some locations, try in ones with open air. Effect should be quite visible. I just don't know how that item fits in lore...
Well... now I feel really stupid. It actually works pretty fine. I tried one more time and yeah it is basically the plane which drop bombs. Maybe it did't work correctly because before I used it in dungeon. But it is actually working inside of Tavern.... so it is very strange piece of equipment, and I'm not sure if it's effective one. And lore wise... yeah it is strange at many levels.
 

Sphere42

Active Member
Sep 9, 2018
956
1,020
Code:
VespeneMineral/item_name
High-purity Mineral

VespeneMineral/description
\}What's the difference between this and low purity?\n
I approve. I approve of this very much. Now to paint it green or yellow.
 

Gierka

Member
Dec 2, 2017
193
157
I'm pretty sure I've seen it somewhere in the thread before, but the search function refuses to work, so here I ask:

Which file contains dirt values? It's pretty ridiculous you can't walk across like 3 world tiles without turning into a mud figure. I only managed to find values for resting and removing some health statuses, but nothing else
 

Teravisor

Member
Jan 23, 2020
178
304
I'm pretty sure I've seen it somewhere in the thread before, but the search function refuses to work, so here I ask:

Which file contains dirt values? It's pretty ridiculous you can't walk across like 3 world tiles without turning into a mud figure. I only managed to find values for resting and removing some health statuses, but nothing else
If you want to remove dirt completely, there's easier way.
Simply press F10 and $game_player.actor.actStat.set_stat("dirt",0,3)
It persists through saving/loading.
To return back to having dirt $game_player.actor.actStat.set_stat("dirt",255,3)
Otherwise, you'll have to also change all items (consumable items also add dirt) to not apply dirt and repack them into rvdata2 (see my posts on last few pages) or call FileGetter::COMPRESSED = false in a mod to make game load data from .json files.
Not sure what else adds dirt.

EDIT: just realized that my optimization won't let portrait get updated instantly so also need to make lona change expression for it to remove dirt from portrait (for example, try to exit zone). Might need to fix it later.
 
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Sep 9, 2020
14
12
what could be the reason behind everyone attacking me on sight? I didn't kill nor attacked any citizen, but as soon as I enter a building I get attacked. Could it be a trait or equipment?
Check your morality, if it goes down too much, you'll be attacked on sight.

If your sexy and weak are too high, people will attack on sight and attempt to force themselves on you.

getting full piercings are a mistake for this reason imo. I got piercings because I thought higher sexy = higher pay. Nope, just get kidnapped.
 
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Sphere42

Active Member
Sep 9, 2018
956
1,020
Who the hell thought a STEALTH ESCORT MISSION was a good idea?! And not just an escort, this dumb bastard Elise who previously was content to sit and hide from a small group of goblins now thinks it's a Good IdeaTM to lob fireballs towards the fishmen, in their temple, ON THE ISLAND THEY HAVE FULL CONTROL OF! And of course it's full of narrow corridors so the fire is very friendly indeed. You also lose your companions so going loud is far from a done deal either. And you need to actually get the fucker to the exit for it to count. The exit where the reinforcements spawn. Reinforcements which this moron will engage and then flee from instead of approaching close enough to count for the escape. The fish waifus don't stand a chance of fully clearing the place either.

Honestly this would be a fun and interesting quest if we were merely retrieving an item, the stealth gameplay actually is pretty fun. But the inability to make Elise sneak past a guard, even a distracted or KO'd one, makes this an utter nightmare.

Edit: as of 4.3.6 just don't bother. Elise won't even pay for the trip back but will happily let YOU pony up to get his sorry ass back to Noer where the reward seems to be basically nothing. Some xp but who cares, you can get those by taking a nap.
 
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CaiNanE

Active Member
Nov 19, 2018
536
983
Okay, so I am playing my meek mage Lona and it is a struggle compared to shinobi whip Lona. But it is okay (water mage is a disapointment but perhaps higher WIS will maybe make it better, fire mage is okay). I got the musket though from a carrige (lucky af) also a rescued woman gave me the abomination thingie which is a bit fun to play around with.

So playing around with the musket got me thinking, It would be really, really nice to be able to abort an action with shift key (or what ever key, but shift seems logical with defualt keyboard layout). Like, when throwing a stone and the target wanders off. Why wouldn't I be able to just put the stone down again? Same goes for the strong bow shot (rail gun) and the musket shot, and the the second and third actions as mage.

Soo many times the target wanders off and I stand there with the finger on the trigger/bow string/mage book, and can't abort. It would really be cool if Lona could do that. Give a STA -1 penalty or what ever since I had to aim for a while, that seems fair.

Also, when in hiding, and I open a door or dismantle a trap. Lona stops hiding and kinda stands up and "look at mee" and becomes visible for anyone looking in my general direction. Would be cool if she could stay in hiding mode until I press crtl again to unhide.

Also, when aiming the musket Lona is fixed in the direction when first aiming, and if I then aim all the way backwards she still is fixed in the opposite direction. So when I fire it looks quite impossible as she fires backwards. Would be cool if she could follow the sight with her body.

So, those are some ideas that I have encountered and thought about a great deal so far playing this great action RPG : )
 
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