No, you are not and that is not the point. You did a great job. The cg call line NEEDS a translation and if that breaks the game it is a bug. Plain and simple. And I also think the 13_1, 13_3, 13_4, 13_5, 13_5 scene numbering is a mistake from DEV. I've looked through a lot of other scenes and in various txt-files and I didn't find a single one with two different scenes having the same name like 13_5 had in CompCocona.txt.Anyway, quest finishes now translation below, if someone can do better, please, please do because I'm an idiot...
Possible, but quite a bit of places to change. You can search for :S1 or :S2 or up to :S9 - those are key bindings for skills.How difficult would it be to make a mod for extra hotkeys? Or alternatively, add them with console.
It is and will be fixed later, if that makes you relax.And I also think the 13_1, 13_3, 13_4, 13_5, 13_5 scene numbering is a mistake from DEV.
Except it works for me with your translation files and packed 0.4.4.1.I think me and blackchimaera both use the packed 0.4.4.1 release and [map_scroll] isn't touched by translation.
Well, that just makes it even weirder... I'll see what 0.4.4.2 gives and perhaps I'll sort it out then....
Except it works for me with your translation files and packed 0.4.4.1.
In this map, there is a chest with 1 human meat and 1 red potion beside the guards on the right campfire| > Go to the exit and enter the next zone, in this area you will no longer have the 2 mercenaries following you. Follow the linear path and, upon reaching a camp, dialog will play where you need to choose between stealth and non-stealth again. The choice you can take in this section is not affected by the choice you made in the previous section.
I looked through code and found that bug, and it should've crashed for me too so idk, magic. The thing is, if there's english : then it separates line into name and text and replaces all underscores _ in name with spaces. Also display is a bit different, name is in separate line so two versions of fix, idk which one is best. If you search through CHT translation files, english : was used literally 1 time.And shoutout to Teravisor who has a magic computer which doesn't care about colons origin. AKA locale. Which perhaps work when set to CHN.
Already fixed in later versions.Getting "Wrong number of arguments" error window while doing the Cocona Quest.
Yea just figured out.Already fixed in later versions.
Gamepad code that detects it didn't change between 0.4.3.5 and 0.4.4.1. It uses XInput, and from personal experience game doesn't recognize it gamepad is idle during game start (although I tested it on virtual gamepad and it seemed to be XInput issue).Yea just figured out.
Only problem now is that 4.4.1 isn't recognizing my PS4 gamepad...
Are you sure you're throwing on the correct field? The white indicators appear somewhat above the trap so you might be throwing 1 field too high. The traps should have a visible trigger animation when the rock hits.I'm on the rescue Cecily quest and even after i throw rocks on the mines/traps they're still active. What am I doing wrong?
Go to the shrine to the east of Fishtopia town/market and do the block puzzle, a ladder should appear. She's somewhere to the north after descending the ladder, not sure whether you need to complete the puzzle in this room too as I did so beforehand during Elise's quest.how can i meet the Sea Witch ?
*him, you should be aware of that by the time this quest becomes available.I went there on Elise's mission where we got betrayed by the fishkind. I got out and rescued her
Indeed, not sure why I made that mistake lol*him, you should be aware of that by the time this quest becomes available.
If you mean the "bad end" one in the badlands the main entrance I know is pretty much straight north from Noer. You hit the fortress at the northern coast and head east from there past a guarded checkpoint (nothing stopping you from just walking through) and into the badlands. Getting into the den itself without being abducted is a bit of a challenge as the surrounding tiles drain a lot of stamina and are full of abomination enemies.is the abomination den in the east? that's the only one I haven't come across yet