Nothing. If it's human or moot, it gets taken away. Because game mechanics demand it be so.
You did nothing wrong so don't worry about that.
Unless you count a pregnant or mommy Lona as wrong.
Ooh i never knew that if Lona has a human or moot baby it'll be taken away. Could you please tell me the plot reason for that? Because I don't have the intent to let Lona get pregnant
Ooh i never knew that if Lona has a human or moot baby it'll be taken away. Could you please tell me the plot reason for that? Because I don't have the intent to let Lona get pregnant
So I actually played the elise quest part of fishtopia for the very first time today. I also tried to find the recipent of the Leeruoi statue, but no luck.. : ) The MTL part was quite horrid. I might fix that.. But Meh. For now I made some very minor editing. Main thing was to fix this bug: https://attachments.f95zone.to/2020/10/890828_text.png someone reported way back. I couldn't test it at the time but now I could.
Uhm, so has anyone noticed that the requests board im the burning keg is empty after you compete in the Noer Arena? Is this intentional? I can't be a mercenary if I competed in the arena once?? I over wrote my save... : O
I have to say this is really well made. From the size of the map to the variety of missions to events that can occur. A few critiques and problems that I have found that make the game unfun to me:
1. Some areas like the colosseum are not translated and certain key dialogue like Milo's quest is left in chinese.
2. Quests/Missions cannot be directly accessed to review what needs to be done upon accepting a task from the guild. This is not only annoying but leads me to guess what needs to be done and how much left of something is needed to fulfill the requirement for completion. A few times where requirements were uncertain (spoilers for audiences who have yet to reach here)
A few considerations: When you pick up a quest and tear it off from the guild board, perhaps should be able to read it permanently or access ongoing quests from your notes?
3. The idea of morale Stamina being tied directly to how much damage you can deal is a cool notion but a depressing feature. Sometimes I feel like I do a lot of damage when hitting enemies and other times when my damage is oddly low. 1 damage per hit even though my damage stated in statistics is supposedly 18 or 20. I understand that there are a variety of reasons or afflictions (clothing as well) that cause Lona to deal reduced damage but I've noticed there are times when she is perfectly fine yet cannot for the life of her do more than 1 damage. For example, I can be a wizard welding both a staff and a book and glasses (K N O W L E D G E). When I shoot a hell storm armada of a fireball at some random hobo in the sewer, they are blasted away and knocked to the ground; stunned, for a whooping 1 damage.
All in all I love this game, seriously great job with it. Love the Goblin Slayer, Indiana Jones, Gordon Ramsey, Overwatch, and a few other obscure references. Keep up the good work.
I have to say this is really well made. From the size of the map to the variety of missions to events that can occur. A few critiques and problems that I have found that make the game unfun to me
1. Some areas like the colosseum are not translated and certain key dialogue like Milo's quest is left in chinese.
2. Quests/Missions cannot be directly accessed to review what needs to be done upon accepting a task from the guild. This is not only annoying but leads me to guess what needs to be done and how much left of something is needed to fulfill the requirement for completion. A few times where requirements were uncertain (spoilers for audiences who have yet to reach here):
...
A few considerations: When you pick up a quest and tear it off from the guild board, perhaps should be able to read it permanently or access ongoing quests from your notes?
3. The idea of morale being tied directly to how much damage you can deal is a cool notion but a depressing feature. Sometimes I feel like I do a lot of damage when hitting enemies and other times when my damage is oddly low. 1 damage per hit even though my damage stated in statistics is supposedly 18 or 20. I understand that there are a variety of reasons or afflictions (clothing as well) that cause Lona to deal reduced damage but I've noticed there are times when she is perfectly fine yet cannot for the life of her do more than 1 damage. For example, I can be a wizard welding both a staff and a book and glasses (K N O W L E D G E). When I shoot a hell storm armada of a fireball at some random hobo in the sewer, they are blasted away and knocked to the ground; stunned, for a whooping 1 damage.
All in all I love this game, seriously great job with it. Love the Goblin Slayer, Indiana Jones, and a few other obscure references. Keep up the good work.
I'm pretty sure #1 is not up to the developer (EccmA417), as the translations are being done independently by one or more users here (CaiNanE and maybe others). Just post what translations you see missing so they can be translated (like I did for that Elise Fishtopia mission).
I agree with your points on #2 and #3. However, if you are going to post something that you believe is a spoiler, use a spoiler tag.
2. Quests/Missions cannot be directly accessed to review what needs to be done upon accepting a task from the guild. This is not only annoying but leads me to guess what needs to be done and how much left of something is needed to fulfill the requirement for completion.
Every quest/mission you accept has every bit of information you need to full fill them. And the other part you are supposed to already know from the tutorial mission which explains hiding, traps, and knockout. You are given the freedom to execute the mission how you see fit.
...
A few considerations: When you pick up a quest and tear it off from the guild board, perhaps should be able to read it permanently or access ongoing quests from your notes?
3. The idea of morale being tied directly to how much damage you can deal is a cool notion but a depressing feature. Sometimes I feel like I do a lot of damage when hitting enemies and other times when my damage is oddly low. 1 damage per hit even though my damage stated in statistics is supposedly 18 or 20. I understand that there are a variety of reasons or afflictions (clothing as well) that cause Lona to deal reduced damage but I've noticed there are times when she is perfectly fine yet cannot for the life of her do more than 1 damage. For example, I can be a wizard welding both a staff and a book and glasses (K N O W L E D G E). When I shoot a hell storm armada of a fireball at some random hobo in the sewer, they are blasted away and knocked to the ground; stunned, for a whooping 1 damage.
You mean STAmina not MORALE. If your arms are bent, and head pounded or have any other injury you will not deal damage. You can't even wank someone off. For the mage part you need to hit the tile the enemy is going to. Not moving from. The hitbox is a bit premature in that sense. But yeah, mage is hard. I leveled my mage to 30 WIS, but it is still hard to do what a melee Lona does easily at level 15.
All in all I love this game, seriously great job with it. Love the Goblin Slayer, Indiana Jones, and a few other obscure references. Keep up the good work.
I'm pretty sure #1 is not up to the developer (EccmA417), as the translations are being done independently by one or more users here (CaiNanE and maybe others). Just post what translations you see missing so they can be translated (like I did for that Elise Fishtopia mission).
I agree with your points on #2 and #3. However, if you are going to post something that you believe is a spoiler, use a spoiler tag.
EccmA417 has a team who do translations. I follow the gitgud page for changes. Sugoi soy boy recently cleaned the burning keg up a bit and it was officially released. The comments on gitgud suggest they do have used "anons MTL" stuff for release before though. Perhaps those were good enough to be included in the relase back then. I have no idea if all the fixes and bugs and translations I've made will reach their gitgud page. I have no account there. Maybe I should start making some pullrequests.. In the mean time I will continue to do my updates and fixes here : ).
EccmA417 has a team who do translations. I follow the gitgud page for changes. Sugoi soy boy recently cleaned the burning keg up a bit and it was officially released. The comments on gitgud suggest they do have used "anons MTL" stuff for release before though. Perhaps those were good enough to be included in the relase back then. I have no idea if all the fixes and bugs and translations I've made will reach their gitgud page. I have no account there. Maybe I should start doing some pullrequests.. In the mean time I will continue to do my updates and fixes here : ).
So, I just fired this up and the rats in the tutorial knocked me down... and now I can't get up, I can't attack, and I can't seem to use any abilities. I'm basically just getting 1hp damage every other second by a rat as I lay there. Am I missing something here? I don't get the controls of this, especially with the Skills menu. Can't equip any skills or stand up? My stamina is -31 and I'm in the damn tutorial vs rats. Can someone give me a couple pointers on the basics of the controls of this game?
So, I just fired this up and the rats in the tutorial knocked me down... and now I can't get up, I can't attack, and I can't seem to use any abilities. I'm basically just getting 1hp damage every other second by a rat as I lay there. Am I missing something here? I don't get the controls of this, especially with the Skills menu. Can't equip any skills or stand up? My stamina is -31 and I'm in the damn tutorial vs rats. Can someone give me a couple pointers on the basics of the controls of this game?
Uhm, so has anyone noticed that the requests board im the burning keg is empty after you compete in the Noer Arena? Is this intentional? I can't be a mercenary if I competed in the arena once?? I over wrote my save... : O
It literally never came up. I started a new game and it did that time. I've played further since, but the stamina tutorial didn't trigger on the first run for some reason. Left me very confused. Also, I apparently had to use ASDFQWER to assign the abilities rather than the 1-8 that the menu displays.
You know what. I just tried to reproduce the bug, and this time it didn't happen. I tried sleeping in between since I am pretty sure i did that the other time. But, yeah. Now I can pick quests like before. If you save after contending in the arena you're a "Gladiator". And if you do a quest and save you're back at being a Mercenary again. The title changes after what action you did last. And I thought that messed up the guild quests. But I'll keep an eye on it. Or myself. At this point I can't trust either.. : )