- Feb 4, 2018
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If you're stuck, refer to first post for guide.The actual hell? This game doesn't have a quest log once you accepted a quest?
If you're stuck, refer to first post for guide.The actual hell? This game doesn't have a quest log once you accepted a quest?
It kind of have in 0.5.0.2. It is divided into Text backlog and Board backlog. With a history of 3000 smthng chars.The actual hell? This game doesn't have a quest log once you accepted a quest?
Thank you for this review Yukihirou! I wasn't even sure what all those fixes meant and since I have so little time playing nowdays and plus my old save died and I started a new one I couldn't test most of these.Alright, after 6 hours rip and tear to my pleasure, here's my first hand experience with this combat update:
-*fixed, Holding skill cancel: from skill keys to menu or trigger key.
This actually make it harder to cancel skill with default keyboard setup. Normally, skill that require cancelling are always S or D buttons, whenever you want to cancel them, you can always easily press A button right next to them to cancel the skill (All PC gamers are used to AWSD). But now that the buttons to cancel skills are Z and X, it's very hard to cancel skill without releasing it by accident.
-*fixed, Goblin melee ai: a bit less dodge and direction fix b4 they attack.
Goblins are good fighters now, they attack more often and their pattern are refined, they evade then lunge in to attack you like a pro boxer counter jabbing. Spear Goblins are a pain in the ass thank to this update : strife left --> strife right --> take a step back --> thrust hard for double range/damage.
Well, I feel bad for the rookies now, they're gonna fear the gobs even more.
-*fixed, now u can use skill while holding ALT or CTRL key.
It's very fluid and intuitive, a little bit hard to get used to, but you'll learn to love it. Pressing Alt also stop your running, you can make a mad dash at an opponent and 90 degree slash him right afterward. Or if you so will it, sprint away from opponent --> ALT + Up/down 360 no scope the mofo. There's more...
-*added, Direction input Delay: 3 frame.(Core TEST)
No idea why Eccma implemented this, but I can fathom why, It makes Lona movement feel heavy and impactful, if not sluggish. it adds a slight degree of difficulty if you're not used to it.
-*added, When successed skill launch, will record another skill by holding skill key, and launch recorded skill after current skill finished(test)
Yorokobe, shounen !
Ahem, rejoice everyone, the mad lad did it, with this, combos, follow up, attack while guarding, heavy attack after dodging... and more are possible now. Of all the addiction, I love this one the most.
Thank to that last addiction, your skills won't be delayed by about 2-3 frames, and that's a very good improvement for light and fast weapons. Even a slow weapon like saber can still benefit from it if time it with dodge or shield bash.Thank you for this review Yukihirou! I wasn't even sure what all those fixes meant and since I have so little time playing nowdays and plus my old save died and I started a new one I couldn't test most of these.
The last one seems cool. I was always a halberd user where dodging is not possible. With this I will probably become a sword and shield maiden. I can't remember if the steal spear by bubba allows dodging. I have a faint memory it did. But that will also be discovered in the future when I progress.
https://f95zone.to/threads/lonarpg-v0-5-0-1-eccma417.49993/post-4996553How to turn Lona into true deepone? I already resurrect her so she has blue eye and body odor status but speaking with sea witch does nothing, is there any prerequisite i am missing?
Screen caps or nothingNew version, 0.5.10, adds the shore map.
Treat it like a fire bomb and hold as you aim and fire.I try to use skill of saint relic item but is look like is not working at all. Is this a bug?
Yeah, I never liked that one. my Lona usually frees slaves. Not go and report them to be slaughtered. So, I ended up not doing that quest and the following sea witch stuff I have never seen.have any guide at fish island?
the first quest was to find 3 slave and the end was bad....have a way to avoid?
New version, 0.5.10, adds the shore map.
There is indeed a 0.5.1.0 (not 0.5.10 as previously stated) and also a patch 0.5.1.0.1.Screen caps or nothing
Eccma said:LonaRPG.Beta.0.5.1.0 ---JPN branch test, no change if u r in international branch---
thanks, I didn't check skillhttps://f95zone.to/threads/lonarpg-v0-5-0-1-eccma417.49993/post-4996553
and
https://f95zone.to/threads/lonarpg-v0-5-0-1-eccma417.49993/post-4958486
You sure you don't have the skill ?
for the word danger : it takes time for the difficulty to ramp up so it should be fine you could bear a child and reincarnate , it does take time but it also resets the world difficulty back to zeroHello, I just started playing the game and I got some questions...
Is the "world danger" mechanic too punitive? Can I mod it to lessen the pressure?
And to confirm: Whenever I get "money" inside a map instance I need to barter and trade it for coins or items right? If I can't the "money" is lost?
not just the bank , any npc can trade coins , cause if i leave a zone that current go back to zeroas for the money: yes you need to exchange it for gold or items so as not to lose it
the best place to do this is the bank because the coins value is better hope this helped you
Taken from text-file when you for the very first time receive money:Hello, I just started playing the game and I got some questions...
Is the "world danger" mechanic too punitive? Can I mod it to lessen the pressure?
And to confirm: Whenever I get "money" inside a map instance I need to barter and trade it for coins or items right? If I can't the "money" is lost?
Well, to clarify, you sell copper/items to get TP which you then buy gold coins for. But yes. TP for coins or items or vice versa....
as for the money: yes you need to exchange it for gold or items so as not to lose it
the best place to do this is the bank because the coins value is better hope this helped you