At the INN in the main town of the Island.Where do I find a man to feed the sea witch?
He runs from me, how do i talk to him?At the INN in the main town of the Island.
Yeah the two options are merged in the translation. Could use a hotfix.You made one huge mistake with the dialogue options. It's supposed to be a , to separate them, not a .
The ones I've seen that are broken is the option to accept the water cave quest and the option to enter the cave itself.
The quest at the refugee camp at Doom Fortress is still broken though.Fixed
Is it though?They force you to buy their own coin because they arent bother to give you proper change.Also who in their right mind would just ''forget'' the trade point they are left with as soon as you head out ouside their store.Even back in the medieval age they where abouth to keep tabs with ''playing card'' that were use as a check,there is literaly no reason for them to at least remember how much they own you for more than a day or give you something that serve as a check you can use at the bank.Trade points aren't meant to be "real". They are supposed to symbolize making trades and exchanging favors in the place without money.
Honestly I think it's a great mechanic.
Yes, it is. This is how barter works. You give that you have and receive what they have. If you don't like the deal - don't accept. The only difference from reality is that you can see exact number of value you lost in trade. More options might be possible for repeating or trustworthy customers but it's no such a mechanics present in the game. Generally I consider in-game trade quite underdeveloped.Is it though?They force you to buy their own coin because they arent bother to give you proper change.
God, whine me a new one. Just go play a normal RPG where money is thrown at you for literally anything.Is it though?They force you to buy their own coin because they arent bother to give you proper change.Also who in their right mind would just ''forget'' the trade point they are left with as soon as you head out ouside their store.Even back in the medieval age they where abouth to keep tabs with ''playing card'' that were use as a check,there is literaly no reason for them to at least remember how much they own you for more than a day or give you something that serve as a check you can use at the bank.
First of all calm down,i was only pointing out that in the medieval era,they already had already figured check (like in abouth 1500 or so) and so there isnt much of a reason to make this convoluted.Like i said earlier,main main gripe with the system is the whole ''the second you are outside,imma forget all abouth the debt i own you'' thing.Im not ''whining'',im just pointing out that it doesnt have to be like that to be ''optimal''.Still,that doesnt prevent me from playing the game,i just find it a little frustrating to ''buy back'' my change with a loss of like 30%.Im also wondering why there isnt any silver coin but that doesnt affect the gameplay too much so who care.Anyway,you dont have to answer me with that much anymosity (also saying im am the only who ''cant seem to accept it'' is a bit melodramatic).God, whine me a new one. Just go play a normal RPG where money is thrown at you for literally anything.
We've been over this topic a bajillion times already and most of everybody but you seems to be able to accept it.
This game forces you to accept the transience of money and actually buy things that you can use elsewhere - the basic tenet of TRADE. You TRADE goods and services for money (or Trade Points in this game which can be TRADEd for usable money).
Compare that to killing trillions of beings (usually without hands or pockets) for money that they somehow carry piles of. Which system actually makes more sense?
"most of everybody" doesn't mean you and you alone.First of all calm down,i was only pointing out that in the medieval era,they already had already figured check (like in abouth 1500 or so) and so there isnt much of a reason to make this convoluted.Like i said earlier,main main gripe with the system is the whole ''the second you are outside,imma forget all abouth the debt i own you'' thing.Im not ''whining'',im just pointing out that it doesnt have to be like that to be ''optimal''.Still,that doesnt prevent me from playing the game,i just find it a little frustrating to ''buy back'' my change with a loss of like 30%.Im also wondering why there isnt any silver coin but that doesnt affect the gameplay too much so who care.Anyway,you dont have to answer me with that much anymosity (also saying im am the only who ''cant seem to accept it'' is a bit melodramatic).
Yoooo thank you, this is what I was looking for. Now I need to figure out how I can get the game to list the actual creature/monster IDs. I've been rolling around in so much .rb script stuff that my head is spinning. But I'm slowly starting to understand what does what. I'll never be a coder, but I like knowing how the game works.The way that the summon menu is built, it cannot be outdated. It is janky though. But the menu itself is a reflection to how the developer has organized the objects in the game itself. The code that populates that menu simply pulls the objects from $data_monster_lib and groups them by the prefix used in the ID.
If you want to summon manually, the summon command used in the cheat menu is:
$game_map.summon_event(name, $game_player.x, $game_player.y)
In my view it's just the method used by the dev to add inflation/deflation into the world's economy, and everyone uses coin to trade, the trading points are just a subsistem. Don't need to think too much about it.What's realistic about using blue rocks and green gas, that can be found in abundance on just about every rock in the known galaxy, as a universal currency for the entire universe that is not just valuable, but equally valuable to three entirely different races that are designed to be as disimilar to each other as humanly comprehensible.
I'd talk about how central and fundamental these elements have been in the design of so many other things, but I'm too distracted by how bizarrely nauseating it feels beholding the sincere discussion before me as if anything in it has anything to do with anything. I know I'm just wasting my breath, but tf do we know about realistic currency and trade systems? I think we should take a moment to try and realise just how unrealistic "real" money is. Starcraft may be total bull, but it can't hold a candle to the ways in which our very own society "works". Real life would make the most fucked up game of all with the most fucked up economic system that is so colossally fucked up that the human mind isn't anywhere near creative enough to fathom just how fucked up it is to any significant extent.
Please understand nothing in this post is personal. Regardless of my personal opinion on things it's not like I'm any different from anyone else, and I'll probably join the conv later as if nothing's wrong, but I just wanted to get this off my chest.
Its alright,i do know that you contributed a lot when it come to this game and on f95.I got used to it its just that i think it might need a little bit of work on it.Honestly,i got other thing to be frustrated abouth since im playing on doom mode (cause i hate myself),and im stuck with trying to get into the necromance room...dont know if both skeleton soldier will proc if i sneak between them,any tips?"most of everybody" doesn't mean you and you alone.
Perhaps I was a little antagonistic but you have to know just how many times we've talked about the TP system and how member such-and-such would "do it better".
Sorry I lumped you in with such a group but even though I didn't make this game, I-don't-know-how-many posts about the same thing just irk me to an unreasonable degree. That and posts along the lines of "Can we get a big boob Lona" I find ridiculous at this point.
I won't lie. The TP system did tick me off initially. If I can get used to it, I know you can too.
Thing is, LonaRPG isn't just a medieval survival RPG. There's an underlying threat about a world-ending evil thing slowly devouring the land and killing countless people. It'll eventually consume Noer, too. You can be am uber-hero, an amoral dick, something in between or just get the hell out of Dodge.
It's game logic.Its alright,i do know that you contributed a lot when it come to this game and on f95.I got used to it its just that i think it might need a little bit of work on it.Honestly,i got other thing to be frustrated abouth since im playing on doom mode (cause i hate myself),and im stuck with trying to get into the necromance room...dont know if both skeleton soldier will proc if i sneak between them,any tips?
I think you may have the wrong quote here...?It's game logic.
Fallout 4, you can get woods out of a singe wooden board, or you can get 1 metal from a nail, but you can only get 1 metal from a very big machine (my memory of the game is rusty, don't bite me, but you get the gist of it)
Dying light, night goes from 9pm to 6am but only last for 5 minutes.
You're not supposed to question it, just go with it, since most of the time it stop bothering you after a while:
-Fallout: you get more scraps than you ever care for, in the end you get 1 metal scrap from a nail that weight less than 0.1 kg or 10 metals from it does not matter at all, woa a big pile of rusted metal that weight 20 kg get you 1 metal scrap, still does not matter, something else will conpensate for it.
-Dying light: the night is there to scare you, having a long night system while player can just sleep it away in 3 seconds is just stupid, so they opted for short af night, but it's intense.
The trading system is there to "simulate" the situation, don't read iton it too much unless you want to mod a realer economy system in.
When you say Necromancer's room, is this the "Strange Source of Energy from the Cemetery" quest?Its alright,i do know that you contributed a lot when it come to this game and on f95.I got used to it its just that i think it might need a little bit of work on it.Honestly,i got other thing to be frustrated abouth since im playing on doom mode (cause i hate myself),and im stuck with trying to get into the necromance room...dont know if both skeleton soldier will proc if i sneak between them,any tips?