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Wowadoo

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Jun 28, 2020
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See, this the type of people I like to have conversations with <3. They are logical and express their concerns with the game and talk about possible suggestions!

Besides the point haha~

I understand your point on how Lona can magically put her head down for like 1 second and come out with energy the other end with the cost of some hunger, but I think this makes logical sense for the most part.
You can also think about it this way. In real life, athletes work out a lot and burn an excessive amounts of calories to sustain their body. Think about Michael Phelps. He is a world renown swimmer and he apparently ate "between eight and 10,000 calories a day " so he can be in top condition and continue training. Of course, 10,000 calories a day is insane for a normal person as a normal person is only recommended about 2,000 calories a day (depends on every person). But the average person also doesn't abuse their bodies like an Olympic athlete does so it makes sense why they need less food every day.
And just so you know... The on an average day, Lona does a LOT OF STUFF. To quote Tektarra, "...Lona is a good soup combustion engine..." and that is totally accurate. The amount of things she can do in 1 day is absolutely insane and it makes some what logical sense why she would need so much food. Though the logic is a bit stretched for convenience sake, I hope you can understand where I am coming from when I say it makes sense.
I think that this is more for a way for players to regain STA without the use of Blue Potions. I personally find no issue with the the current conversion rate of STA from Food but a buff would be nice. This way we don't need to bring around 40 Units worth of food every time we go off on an adventure haha.

For your suggestion with the STA conversion rate buff, I think right now the conversion rate is fine but a buff to it would be welcome. The injury system to nerf the STA regen might be too oppressive (unless STA recovery ratio is absolutely op) as the injury states already punish the player with their loss of stats. It might be fun for Doom Mode and/or Hard mode though haha.

Now I really need to stop procrastinating haha~ But fun food for thought. I didn't really consider how it would make logical sense that Lona would just poop out energy whenever she needed but after I thought about it haha... it all makes sense (kinda).

P.S. This game is still in early development so there can be changes to how everything works, so Don't be afraid to shoot feed back to the creator~
I see, giving the example of Michael Phelps, and explaining how Lona does A LOT, in one day, therefore requiring her to eat more food definitely makes sense, as she burns way more calories.

Now see, the thing is, I don't mind that at all, its fine for me! When she's moving around the map, it's logical to a certain, agreeable degree on her stamina loss, as well as the hunger she needs to replenish that.

Now, "I understand your point on how Lona can magically put her head down for like 1 second and come out with energy the other end with the cost of some hunger, but I think this makes logical sense for the most part." This part is logical for me, since I mean this is a game, there has to be some sort of thing like this, so this perfectly works for me.

Also I completely agree with, "The amount of things she can do in 1 day is absolutely insane and it makes some what logical sense why she would need so much food. Though the logic is a bit stretched for convenience sake, I hope you can understand where I am coming from when I say it makes sense."

Now, I wouldn't say it's an issue, but just something I dislike, is how I mentioned of in-fight stamina system, rather I'd like an implementation/additional features for that.

When I previously mentioned the "injury system to nerf the STA regen", I wanted it to be more for in-fights. I don't know how to explain it, so I'll give examples of what I'm talking about.

- Lona finds an orc, and lets says she's a ninja. She attacks the orcs from all sides while dodging the orc, and runs out of lets say 80% of her stamina. Therefore, she quickly retreats, and starts to regen it.

and

-Lona finds an orc, and lets say she's, a novice ninja. She attacks the orcs from all sides, but only occasionally dodges the orc, getting hit 20% of the times. She has to stop, as she lost 80% of her stamina. Therefore, she quickly retreats, and starts to regen it.

In these 2 situations, logically, Lona in the first situation, should be able to regen her stamina fast, as she has no injuries, and she has some training in her job.

The 2nd situation however, with injuries, we know that regening stamina would be less, as its painful, and her body tries to cope with it.

Like I said, I only want this to be more specifically for in-fight. When lona's fighting, compared to her map moving, the stamina consumption/food consumption somewhat becomes illogical.

Lona moving through lets see, Noer, to lets say, a day ahead east, would reduce her hunger by half. But, when Lona fights an orc, her hunger goes down by 50-100 average!

What I'm saying is, it's inconsistent, (as I'm writing this my reasons becoming more solid/clear, sorry if its annoying, and thank you for reading it haha). Therefore, adding more to the stamina/hunger system in fights would be a bit better.
 
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ProjectS001

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I see, giving the example of Michael Phelps, and explaining how Lona does A LOT, in one day, therefore requiring her to eat more food definitely makes sense, as she burns way more calories.

Now see, the thing is, I don't mind that at all, its fine for me! When she's moving around the map, it's logical to a certain, agreeable degree on her stamina loss, as well as the hunger she needs to replenish that.

Now, "I understand your point on how Lona can magically put her head down for like 1 second and come out with energy the other end with the cost of some hunger, but I think this makes logical sense for the most part." This part is logical for me, since I mean this is a game, there has to be some sort of thing like this, so this perfectly works for me.

Also I completely agree with, "The amount of things she can do in 1 day is absolutely insane and it makes some what logical sense why she would need so much food. Though the logic is a bit stretched for convenience sake, I hope you can understand where I am coming from when I say it makes sense."

Now, I wouldn't say it's an issue, but just something I dislike, is how I mentioned of in-fight stamina system, rather I'd like an implementation/additional features for that.

When I previously mentioned the "injury system to nerf the STA regen", I wanted it to be more for in-fights. I don't know how to explain it, so I'll give examples of what I'm talking about.

- Lona finds an orc, and lets says she's a ninja. She attacks the orcs from all sides while dodging the orc, and runs out of lets say 80% of her stamina. Therefore, she quickly retreats, and starts to regen it.

and

-Lona finds an orc, and lets say she's, a novice ninja. She attacks the orcs from all sides, but only occasionally dodges the orc, getting hit 20% of the times. She has to stop, as she lost 80% of her stamina. Therefore, she quickly retreats, and starts to regen it.

In these 2 situations, logically, Lona in the first situation, should be able to regen her stamina fast, as she has no injuries, and she has some training in her job.

The 2nd situation however, with injuries, we know that regening stamina would be less, as its painful, and her body tries to cope with it.

Like I said, I only want this to be more specifically for in-fight. When lona's fighting, compared to her map moving, the stamina consumption/food consumption somewhat becomes illogical.

Lona moving through lets see, Noer, to lets say, a day ahead east, would reduce her hunger by half. But, when Lona fights an orc, her hunger goes down by 50-100 average!

What I'm saying is, it's inconsistent, (as I'm writing this my reasons becoming more solid/clear, sorry if its annoying, and thank you for reading it haha). Therefore, adding more to the stamina/hunger system in fights would be a bit better.
Okay, I think I miss understood you the first time haha. I thought you were talking about how regaining stamina through "rest" (20 STA per 10 hunger) costed hunger for some reason. Mb haha.

I want to lay out the situation more in detail before proceeding onto what I want to say. This simulated fight will be based on your proposed STA solution.
Each Lona uses the same weapon (The STICK) and each attack of the enemy will be the same damage and STA cost (-5 hp, -10 STA) and each attack will 100% cause an injury.

Lona A (The God of War Lona) is a skilled and dodges everything, she effectively damages the enemy and burns about 80% of her STA fighting. She needs to retreat because fighting any further will cause her to be exhausted. Lona A deals 80 STA worth of damage and can now recover the full amount of STA because she did not take any damage.
Lona B (Noob Lona) sucks at the game but knows the basics, she can land her attacks but fails to dodge the enemies 4 attacks and once she drops down to 80% of her STA because of the fight. She retreats because she doesn't want to get exhausted. Lona B was only able to do 40 STA worth of damage because she lost 40 STA from getting hit. Lona B also is injured in 4 different places so her stats are debuffed accordingly. Along with that, because she is injured she is unable to recover the full amount of STA.

Now... I think you can already tell that this STA recovery system might be unfair already. This would punish less skilled players more heavily than it is already now because of they not only would gain less STA back during a fight, but did even less damage to the enemy and is more likely to get hit more often do to debuffs.
This will make an already decently hard game into an even harder game. I am not saying this can't work though. It certainly still can work but it will be too punishing for those that like to block with their face. Like, I actually want this proposed STA recovery nerf into doom mode lol.
Because the Lona already gets punished for getting hit (Hp and STA loss and potential injury to debuff stats), I don't think a reduced STA regain would be the right call. Even with a buffed STA regain per hunger, this would be an unnecessary punishment to those that are already punished.

And now for the tricky part. When you meant STA regen, did you mean during the fight(Like you press a button and it quickly regens your STA) or whenever you break away and rest real quick to regain STA?

I am not sure if you already know this, but you can regen your STA using blue potions during mid fight. You need to equip it on EXT-1 or 2 and equip it into her Skill slot Like so. This way, whenever you use the skill slot the potion is equipped to (for example the blue potion [E]) the effect of that potion will immediately activate regardless of being mid combat or not (Blue potions recover a lot of STA and cures sickness).
Lona Inventory Potion.PNG
Lona Skill Slot 1.PNG Lona Skill Slot 2.PNG

Also, when you are fighting an Orc, have you ever thought about using our lord and savior traps? They are incredible weapons, especially with the trap upgrade perk.
Edit1: Here is a quick gif
Keep in mind i am only using 10 levels of SUR and stones as the trap Material. Lona does have the Trait "Improved Traps" that stuns enemies whenever stepping on Lona's Trap.
 
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XDHGX

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Feb 21, 2018
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I'm sorry, it seems like you missed my post so I'll just link it again just in case you missed it https://f95zone.to/threads/lonarpg-v0-6-6-7-beta-hotfix-eccma417.49993/post-7798390.

Let me just clarify, what bad game design is. Bad game design is when the game does something that is either contradicting to what it is based on or just flat out unfair.
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LonaRPG does not suffer from bad game design (Besides the engine it was built on).
Getting hit stunned and can't do crap? Guess what, you can also hit stun the enemy to death. A bad game would make it one sided where only the player would need to suffer such cruel fates.
Stamina system is oppressive and unfair? Guess what, even the enemy has a STA bar to maintain and you know what is funnier? Lona is literally the only one that can recover her stamina bar mid fight via resting or portions(the hidden benefits of being the protagonist). You can literally use attacks that focus on the enemies' STA and cripple them to a crawl just because. You know what you can do to stop being crippled with negative STA? Maybe you should use the skill "Rest" to recover your STA to full before fighting another enemy~ Wow~ Revolutionary~
You are always out numbered and the enemy just gangs up on you? Have you thought about NOT facing multiple enemies at once? Maybe you know... lead them to a choke point so you can fight them one at a time? Maybe that way you will stop getting hit stunned so much cause you are being hit by less enemies~ Wow~
Oh you are doing pee sized damage? Did you check your inventory? Did you see what weapon you are using? Ya... you are using a . Maybe that is why you do so little damage. Have you tried using your lantern to burn them? I heard fire is very dangerous.
Trust me. You complaining about bad game design is the funniest thing I heard recently. Don't criticizes a game you don't have an understanding about. Heck, you aren't even criticizing the game properly, you are just trash talking it because you fail to understand how to play the game.
You don't play Starcraft like a moba. You are going to have a horrible time if you do that. And what, you are going to complain about bad game design cause you didn't realize it was an RTS and that you needed to build shit to play the game properly?
You don't play LonaRPG like a normal brain dead hentai game like 95% that come out. It is a survival RPG that is actually very much on the player's side.

If you want to have an actual constructive conversation, actually point out what is bad about the game. Then maybe we can have a cup of coffee and discuss why or why not it is bad. Do what Wowadoo did and express your opinion with detail. People are going to shit talk you if you don't elaborate. Heck, this whole reply is me shit talking you because of how much of a joke your comment is to me.

Okay okay, lets address the one actual proper complaint that you had about the game: The STA system. Because that is the only thing you actually talked about is "bad design".
First of all, lets discuss what the current STA system is. STA is basically energy for Lona. Almost every active action Lona does requires STA. Getting hit also drains STA. If at whatever point Lona's STA reaches 0 or lower, she will be forced to crawl until she recovers her stamina, passes out due to reaching -100 STA, or dies. Lona can recover her STA using 3 methods. Resting recovers 20 STA for the cost of 10 hunger. Blue potions recover a large amount of STA for the cost of 10 hp. Sleeping which recovers STA based on your hunger level.
This STA system is very fair and is quite easy to manage. First off, the main concern is to never reach 0 STA or else you are fucked... literally. Having only one dedicated STA bar is fair cause... humans only have one STA bar. If you are exhausted from punching a wall for 30 mins, you won't suddenly get the energy to break out to a full sprint all of a sudden. This is why having a "split" stamina feature doesn't exactly fit. Having a split stamina for attack and one for running literally makes you a super human. Other games use this feature so players can feel more impowered and allows them to get away with stupid shit more. Imagine if Dark souls has a separate STA bar. Guess what, players would just abuse the shit out of roll because it is not related to your attacking STA bar. They would just Roll to dodge everything (cause of I frames) and just continue to attack the enemy like nothing. It breaks the balance of the game. Same with Lona, it doesn't make sense for Lona to have 2 separate STA bars. The whole challenge of it is to maintain your STA bar and trying to avoid extra STA loss through certain tactics. Having "infinite" (one that recharges over time) STA is not the goal as Lona is built around survival and not only managing her STA but her Hunger as well.
Now, getting hit reduces STA... makes sense. Guess what, if you get punched in the jaw perfectly, you are probably gonna get knocked out. If you get punched in the gut, you are probably going to have a bad time on the ground wincing in pain. You are not going to feel like going on a marathon after getting hit, you want to shake it off and rest.
Crawling when you reach 0 stamina or lower... also makes sense. If you literally completely exhausted from doing something, you aren't just going to stand up and run away. No, you are going to be on the floor gasping for air and begging for some form of rest. Guess what, the game does that. Getting hit continuously does not count as rest so it is understandable why it will disrupt your "rest" skill.

Now, even though I justified why the current STA system works the way it does, we still got to ask the question... is it bad game design?
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Pewf, welp... I had fun breaking down how LonaRPG's game systems work and I did learn a decent amount from it as well. I don't care if you don't care about anything I just said, but your loss. Ima go start another Doom Play through.
Yeah, the first time i saw his comment, i busted my ass off laughing and asked myself: "Who the fck is this kid?". LÔL. The best thing to do here, guys. Is to stop reply to this "35yearoldsdude" comment. Or even better delete it.
 
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Ferghus

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Aug 25, 2017
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Sleeping Skill/Hunger:
Now, this is the main issue I want to talk about
-Using the sleeping skill, not sleeping on a bed, recovers 20 stamina per 10 hunger.
-Now, lets say I Attacked a dummy, using all 100 stamina, with a 1 stamina consuming attack.
-I'd need to use the sleep skill 5 times, reducing 50% of the amount of food in my stomach I ate.
-Seems weird right? Epically since this is a game, with a reflection to realistical systems, of course in a dangerous world.
-If me, and average joe, swung a sword, light one lets say, 100 times, I'd be tired, but after a small rest I'd probably be able to do that a more times, without being hungry until a couple more hours, and still have stamina to spare.
-Yet in this system, it doesn't do that which is the main flaw.

Now, of course, situations are different. The one I mentioned above, is purely in the form of Lona attacking, without being attacked, sick, broken arm etc.

How could Eccma make this system better?
-Firstly, increasing the base stamina recovery ratio, I don't know how high, but that's why there are test builds.
-Secondly, implement a system, after increasing the base stamina recovery ratio, in which the more wounds, or status effects you have, the less stamina you're able to recover. As an example, the base recovery lets say is 50:10, stamina to hunger, then a head injury, would reduce it to 30, maybe an arm injury to 40, both arms would be 25, and head, with arms 10.

And that about sums it up, I might have things I'm forgetting.

Now I also want to point out, I'm free if you guys want to point out some things I'm either , or things I'm saying wrong, but try not to only ostracize, since we're having a discussion, to come to a common ground afterwards. :)
You should probably differentiate between the Rest skill and Sleep in the future as to avoid confusion.
Could stamina be modeled differently? Absolutely, but I'm not sure how your proposed system is better balanced or modeled for realism. Yes, the game tries to simulate hunger to a degree, but that doesn't mean it's trying to, or even should, simulate how an actual working stomach and body works. Like in real life, 100 swings would absolutely wind you if you're in a fight, especially after all the adrenaline has been worn out. Your muscles would ache and you'd be fatigued. In real life, you can't just go to sleep and be brought back from the brink of death. Even the smallest injuries would take days to heal. People have "arm days" and "leg days" because fatigue also doesn't just go away in a single day. And I'm certain that it's intentional these things don't work like that in this game. I feel like the hunger system is a fair substitute for having to spend days simply recovering after an entire day of trekking on foot or fighting a small army.
 

Ferghus

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Aug 25, 2017
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Yeah, the first time i saw his comment, i busted my ass off laughing and asked myself: "Who the fck is this kid?". LÔL. The best thing to do here, guys. Is to stop reply to this "35yearoldsdude" comment. Or even better delete it.
Seconded.
I think most healthy adults understand that not all content that exists is meant to appeal to a general population and that niches aren't a flaw. I also think that most healthy adults would understand that after 100 reviews, a 4-star+ rating, and over 600 pages of activity in the span of 2 years that the game has a target audience that it resonates with. Clearly this dude is not a healthy, reasonable adult, which is why I avoided spending any effort trying to reason with the dude.
 

Tektaara

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Mar 15, 2021
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Seconded.
I think most healthy adults understand that not all content that exists is meant to appeal to a general population and that niches aren't a flaw. I also think that most healthy adults would understand that after 100 reviews, a 4-star+ rating, and over 600 pages of activity in the span of 2 years that the game has a target audience that it resonates with. Clearly this dude is not a healthy, reasonable adult, which is why I avoided spending any effort trying to reason with the dude.
1:02-1:35

Appropriate bit of footage
 

XDHGX

Member
Feb 21, 2018
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44
Unbelievable, guys. Did I see it in a wrong view? Please correct me if I'm wrong.

The "guy" post a review telling "eating sh**t" = LonaRPG and tell all of those (including all best efforts) who's making guides, providing tactical genius strategies on how to beat the game... to eat sh*t. Also shaming other people on a meme cultural forum with over 600 pages.

His review is so short compared to other constructive reviews and it's not even tell what's wrong with the gamewhat so ever, give it 1 star and tell those play LonaRPG... to eat sh*t.

In my summary, this dude (who I shall not name) is not a man, he is a complete mess of a whole generation.

If you are reading this, "non-man", "adult kid". You are a sad person.
 
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Ferghus

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Aug 25, 2017
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Unbelievable, guys. Did I see it in a wrong view? Please correct me if I'm wrong.

The "guy" post a review telling "eating sh**t" = LonaRPG and tell all of those (including all best efforts) who's making guides, providing tactical genius strategies on how to beat the game... to eat sh*t. Also shaming other people on a meme cultural forum with over 600 pages.

His review is so short compared to other constructive reviews and it's not even tell what's wrong with the gamewhat so ever, give it 1 star and tell those play LonaRPG... to eat sh*t.

In my summary, this dude (who I shall not name) is not a man, he is a complete mess of a whole generation.

If you are reading this, "non-man", "adult kid". You are a sad person.
Man, ignore his ass. He obviously checked the thread to see if anyone's talking about him and decided to throw a tantrum in the reviews in hopes that he gets responses.

Now onto a real topic: I can't believe it took me so long to find out that you can actually "wear" lanterns on the EXT slot and still get light. I always wondered how the dudes with spears and pitchforks were able to "hold" lanterns. Does anything else work passively like that?
 

ProjectS001

Member
Sep 12, 2020
164
360
Unbelievable, guys. Did I see it in a wrong view? Please correct me if I'm wrong.

The "guy" post a review telling "eating sh**t" = LonaRPG and tell all of those (including all best efforts) who's making guides, providing tactical genius strategies on how to beat the game... to eat sh*t. Also shaming other people on a meme cultural forum with over 600 pages.

His review is so short compared to other constructive reviews and it's not even tell what's wrong with the gamewhat so ever, give it 1 star and tell those play LonaRPG... to eat sh*t.

In my summary, this dude (who I shall not name) is not a man, he is a complete mess of a whole generation.

If you are reading this, "non-man", "adult kid". You are a sad person.
Someone should make a review saying "disregard the review beneath me" xD And link our whole convo we had attempting to convince this guy why he was wrong haha. All jokes aside, its not like 1 bad review will screw the rating of LonaRPG. I wouldn't worry about it. Most level headed adults will skip passed the review because it doesn't inform them on what the game is actually about. The person is just someone that got butt hurt that his/her view was not shared on the thread, therefore he/she insults the game and its players instead. Kind of sad.

Man, ignore his ass. He obviously checked the thread to see if anyone's talking about him and decided to throw a tantrum in the reviews in hopes that he gets responses.

Now onto a real topic: I can't believe it took me so long to find out that you can actually "wear" lanterns on the EXT slot and still get light. I always wondered how the dudes with spears and pitchforks were able to "hold" lanterns. Does anything else work passively like that?
Ya, It took me a bit before I discovered that too. I was reading the description of each item while looking for any untranslated bits in the game files and discovered it that way lol.
Also, I think lantern is the only one.
 

XDHGX

Member
Feb 21, 2018
101
44
Man, ignore his ass. He obviously checked the thread to see if anyone's talking about him and decided to throw a tantrum in the reviews in hopes that he gets responses.

Now onto a real topic: I can't believe it took me so long to find out that you can actually "wear" lanterns on the EXT slot and still get light. I always wondered how the dudes with spears and pitchforks were able to "hold" lanterns. Does anything else work passively like that?
Thank you for your reasoning.
I knew how the latern work the way it is since the patch 6.4.0.
Nothing else work like how the laten do. And that's why the latern is so OP, man. Do you know that when you equip a shield, for a right timing, you can counter your enemie's attack? You can see them stumble a moment before they get back to their pattern again. This work on all human-like form enemies. I haven't test it on abomination yet. I don't think it will work on their "tentacles" attack though.
Man, I was babbling. Anyone who play enough RPG should already know this. I'm sorry.
 
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Ferghus

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Aug 25, 2017
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Thank you for your reasoning.
I knew how the latern work the way it is since the patch 6.4.0.
Nothing else work like how the laten do. And that's why the latern is so OP, man. Do you know that when you equip a shield, for a right timing, you can counter your enemie's attack? You can see them stumble a moment before they get back to their pattern again. This work on all human-like form enemies. I haven't test it on abomination yet. I don't think it will work on their "tentacles" attack though.
Yeah, I noticed. Problem is that they usually slap me faster than I can ready it, so it becomes a cycle of block>counter>get hit> repeat. Playing as a melee character the second time around, I really miss having the fat ass carrying capacity I had as a Nympho with nothing but CON. What good is being able to cut people in 3 hits if I can't carry the loot? :cry:
 
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Ferghus

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hence you build the best build especially suited for the meme sword


you actually don't need to pump combat trait, saber+dagger/kunai by itself does already good enough damage. use halberd if you still haven't got the meme sword.
Man, that thing weights like 3 and a half halberds and my companions have a hard enough time avoiding friendly fire without an aoe attack. I understand the dagger, but why a halberd specifically though?
 

ProjectS001

Member
Sep 12, 2020
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Yeah, I noticed. Problem is that they usually slap me faster than I can ready it, so it becomes a cycle of block>counter>get hit> repeat. Playing as a melee character the second time around, I really miss having the fat ass carrying capacity I had as a Nympho with nothing but CON. What good is being able to cut people in 3 hits if I can't carry the loot? :cry:
Have you ever heard of our lord and savior Traps? All you need are some rocks! With 25 SUR, one rock trap can insta kill goblins. Got no room for loot because you are carrying around a bow, saber, enhanced dagger, a buster sword, and a halberd in your back pocket? Fear not! With our Lord and savior a single trap, it can even make a STICK kill men before they can even raise their shield to block! Need to fight an Orc? Just place a trap in front of them and watch them fall for it every single time~

All jokes aside haha, ya, I always invest like 5 to 10 CON for all my builds because of that sweet inventory capacity. And I always tend to go with 20 SCU stats for stealth cause... I want to lol. And... 25 in SUR for traps cause... traps are op... I've personally never played as a Succubus yet so I am not sure how it feels. Ima have to try it out one day haha.

hence you build the best build especially suited for the meme sword


you actually don't need to pump combat trait, saber+dagger/kunai by itself does already good enough damage. use halberd if you still haven't got the meme sword.
xD that 13 damage haha. Oh man, the struggle~ I can feel it haha.
 
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licher

Newbie
Sep 6, 2018
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I understand the dagger, but why a halberd specifically though?
halberd hits hard and both heavy and control is uninterruptable aside from stun and parry, making it good for going toe to toe or if you're surrounded by all sides and can't get out. downside is 4 sta cost offset by con build so it's better to use starting only once you reach like 150 sta. but most of the time saber+dagger/kunai/shield combo is still the way to go especially if you have companions with you.


xD that 13 damage haha. Oh man, the struggle~ I can feel it haha.
meme sword isn't really built for damage even at 99 combat trait it will deal just 28. it is however ignores def on it's spin attack not to mention each hits give 30% chance to wound arms and also gives +2 def, hence you'll see most are hitting for 1 damage to lona in the vid due to wound stack and considering lona has 200+ sta from con build.
 
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Tektaara

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309
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Have you ever heard of our lord and savior Traps? All you need are some rocks! With 25 SUR, one rock trap can insta kill goblins. Got no room for loot because you are carrying around a bow, saber, enhanced dagger, a buster sword, and a halberd in your back pocket? Fear not! With our Lord and savior a single trap, it can even make a STICK kill men before they can even raise their shield to block! Need to fight an Orc? Just place a trap in front of them and watch them fall for it every single time~

All jokes aside haha, ya, I always invest like 5 to 10 CON for all my builds because of that sweet inventory capacity. And I always tend to go with 20 SCU stats for stealth cause... I want to lol. And... 25 in SUR for traps cause... traps are op... I've personally never played as a Succubus yet so I am not sure how it feels. Ima have to try it out one day haha.


xD that 13 damage haha. Oh man, the struggle~ I can feel it haha.
Try a full metal harness trap, it kills almost anything including Lona so beware.
View attachment full metal harness trap.mp4
 

Ferghus

Engaged Member
Aug 25, 2017
2,896
4,450
Have you ever heard of our lord and savior Traps? All you need are some rocks! With 25 SUR, one rock trap can insta kill goblins. Got no room for loot because you are carrying around a bow, saber, enhanced dagger, a buster sword, and a halberd in your back pocket? Fear not! With our Lord and savior a single trap, it can even make a STICK kill men before they can even raise their shield to block! Need to fight an Orc? Just place a trap in front of them and watch them fall for it every single time~

All jokes aside haha, ya, I always invest like 5 to 10 CON for all my builds because of that sweet inventory capacity. And I always tend to go with 20 SCU stats for stealth cause... I want to lol. And... 25 in SUR for traps cause... traps are op... I've personally never played as a Succubus yet so I am not sure how it feels. Ima have to try it out one day haha.


xD that 13 damage haha. Oh man, the struggle~ I can feel it haha.
I'm well acquainted. Traps were my staple for a while, since Juicing wasn't very efficient or effective until the later levels. I decided to not rely too much on traps this time around, unless it's some kind of bullshit fight, like the skeleton berserker. I currently have 20 points in Con, but it still feels like it's not enough.

Playing as a succubus is pretty interesting. It's very good at killing weak enemies, but very bad at fighting anything that either lacks a penis or has a shit ton of stamina. You absolutely need to invest in traps and a gun if you hope to tackle any of the endgame content. It's great for carrying loot and grinding levels and money. If you don't automatically get a Game Over for letting the world difficulty get too high, it's also ironically the easiest class to play as if you're going for the "We've Got a Badass Over Here!!!" achievement, since you basically never have to leave the inn.
 
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Wowadoo

Newbie
Jun 28, 2020
87
71
Okay, I think I miss understood you the first time haha. I thought you were talking about how regaining stamina through "rest" (20 STA per 10 hunger) costed hunger for some reason. Mb haha.

I want to lay out the situation more in detail before proceeding onto what I want to say. This simulated fight will be based on your proposed STA solution.
Each Lona uses the same weapon (The STICK) and each attack of the enemy will be the same damage and STA cost (-5 hp, -10 STA) and each attack will 100% cause an injury.

Lona A (The God of War Lona) is a skilled and dodges everything, she effectively damages the enemy and burns about 80% of her STA fighting. She needs to retreat because fighting any further will cause her to be exhausted. Lona A deals 80 STA worth of damage and can now recover the full amount of STA because she did not take any damage.
Lona B (Noob Lona) sucks at the game but knows the basics, she can land her attacks but fails to dodge the enemies 4 attacks and once she drops down to 80% of her STA because of the fight. She retreats because she doesn't want to get exhausted. Lona B was only able to do 40 STA worth of damage because she lost 40 STA from getting hit. Lona B also is injured in 4 different places so her stats are debuffed accordingly. Along with that, because she is injured she is unable to recover the full amount of STA.

Now... I think you can already tell that this STA recovery system might be unfair already. This would punish less skilled players more heavily than it is already now because of they not only would gain less STA back during a fight, but did even less damage to the enemy and is more likely to get hit more often do to debuffs.
This will make an already decently hard game into an even harder game. I am not saying this can't work though. It certainly still can work but it will be too punishing for those that like to block with their face. Like, I actually want this proposed STA recovery nerf into doom mode lol.
Because the Lona already gets punished for getting hit (Hp and STA loss and potential injury to debuff stats), I don't think a reduced STA regain would be the right call. Even with a buffed STA regain per hunger, this would be an unnecessary punishment to those that are already punished.

And now for the tricky part. When you meant STA regen, did you mean during the fight(Like you press a button and it quickly regens your STA) or whenever you break away and rest real quick to regain STA?

I am not sure if you already know this, but you can regen your STA using blue potions during mid fight. You need to equip it on EXT-1 or 2 and equip it into her Skill slot Like so. This way, whenever you use the skill slot the potion is equipped to (for example the blue potion [E]) the effect of that potion will immediately activate regardless of being mid combat or not (Blue potions recover a lot of STA and cures sickness).
View attachment 1724574
View attachment 1724577 View attachment 1724578

Also, when you are fighting an Orc, have you ever thought about using our lord and savior traps? They are incredible weapons, especially with the trap upgrade perk.
Edit1: Here is a quick gif
Keep in mind i am only using 10 levels of SUR and stones as the trap Material. Lona does have the Trait "Improved Traps" that stuns enemies whenever stepping on Lona's Trap.
Okay, so before getting into it, I'll answer some of the questions.

"And now for the tricky part. When you meant STA regen, did you mean during the fight(Like you press a button and it quickly regens your STA) or whenever you break away and rest real quick to regain STA?"

No, I meant it as in when you break away and rest real quick, but now that you bring it up, a mid-fight regeneration would be cool.

"I am not sure if you already know this, but you can regen your STA using blue potions during mid fight. You need to equip it on EXT-1 or 2 and equip it into her Skill slot Like so."

Nope, I did not know this at all, I thought those were for traps only. Either way though, I don't use potions cause I remember something about potion addiction, and I don't use potions unless its dire, usually not in fights at that.

"Also, when you are fighting an Orc, have you ever thought about using our lord and savior traps? They are incredible weapons, especially with the trap upgrade perk."

Oho, trust me, I am a trap master(not really), I love traps, easily bruises the enemy, slows them down, and way simpler to take them down, it also helps a looot with hordes if you plan it out properly, and now how to avoid it.

Now, to continue our discussion.

I can certainly see how my proposed stamina system would be punishing for beginner players, without any rpg experience, of course.

The main reason I brought upon this system though, was because of the compared stamina and hunger loss to moving through the map, traveling to different cities etc, compared to the hunger/stamina loss in battles. Like I said before, some posts ago maybe, that it felt inconsistent.

Back to the punishing point, I don't want the stamina recovery through the skills in battle after damage to be something like 10, but I want the very least amount of recovery to remain at 20 stamina, and the highest, without damage to self, to be at something like 30, and decreasing the more damage you get. So the stamina regain wouldn't be too high, but I feel it'd be a bit better, logical, etc.

I also want to clear up, that I only want the stamina gain to change, not the damage debuffs, or speed debuffs, just the stamina.

In this sense, if this was added, compared to now, if only the stamina regen changed, then the system wouldn't have change in the punishment to newbies, rather it'd basically be the same.
 

Wowadoo

Newbie
Jun 28, 2020
87
71
You should probably differentiate between the Rest skill and Sleep in the future as to avoid confusion.
Could stamina be modeled differently? Absolutely, but I'm not sure how your proposed system is better balanced or modeled for realism. Yes, the game tries to simulate hunger to a degree, but that doesn't mean it's trying to, or even should, simulate how an actual working stomach and body works. Like in real life, 100 swings would absolutely wind you if you're in a fight, especially after all the adrenaline has been worn out. Your muscles would ache and you'd be fatigued. In real life, you can't just go to sleep and be brought back from the brink of death. Even the smallest injuries would take days to heal. People have "arm days" and "leg days" because fatigue also doesn't just go away in a single day. And I'm certain that it's intentional these things don't work like that in this game. I feel like the hunger system is a fair substitute for having to spend days simply recovering after an entire day of trekking on foot or fighting a small army.
Yeah I'll be trying to differentiate them more so in the future.

To start of, yeah, the game is a fantasy, and it's not real life, but many aspects of it, do mimic reality a bit more, like the injury system, or the hunger system, eating food, even how after a nights sleep, injuries don't completely heal.

But, we can clearly see, how the recovery rate is way faster, meaning that Lona is like a superhuman, so she could recover fast of course, therefore, I feel like we could exclude feeling sore, and the somewhat basic stuff we feel.

Now, we know that Lona, is technically an adventurer, and all rounder, considering we don't escape fast with hacks or what not, her stamina is well, fine, or rather we know she can recover fast, therefore the 100 swings, in a fight, she should be able to recover fast, as we can see that in game too.

Through many many parts, we can see that although the game might not be trying to simulate to actual stomachs, it still is, like you said to a certain degree, and that degree, is not like other typical rpg games, I cant think one of the top of my head, but it's sense of reality is a more then others.

This is why I dislike, not that I have an issue, but dislike the in battle hunger system, since the game feels way more embedded in this type of irl system.

I'm not sure if I made proper connections and sense, my heads in a jumble right now, so if there's something weird I said don't hesitate to point it out.
 
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