- Jun 28, 2020
- 87
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I see, giving the example of Michael Phelps, and explaining how Lona does A LOT, in one day, therefore requiring her to eat more food definitely makes sense, as she burns way more calories.See, this the type of people I like to have conversations with <3. They are logical and express their concerns with the game and talk about possible suggestions!
Besides the point haha~
I understand your point on how Lona can magically put her head down for like 1 second and come out with energy the other end with the cost of some hunger, but I think this makes logical sense for the most part.
You can also think about it this way. In real life, athletes work out a lot and burn an excessive amounts of calories to sustain their body. Think about Michael Phelps. He is a world renown swimmer and he apparently ate "between eight and 10,000 calories a day " so he can be in top condition and continue training. Of course, 10,000 calories a day is insane for a normal person as a normal person is only recommended about 2,000 calories a day (depends on every person). But the average person also doesn't abuse their bodies like an Olympic athlete does so it makes sense why they need less food every day.
And just so you know... The on an average day, Lona does a LOT OF STUFF. To quote Tektarra, "...Lona is a good soup combustion engine..." and that is totally accurate. The amount of things she can do in 1 day is absolutely insane and it makes some what logical sense why she would need so much food. Though the logic is a bit stretched for convenience sake, I hope you can understand where I am coming from when I say it makes sense.
I think that this is more for a way for players to regain STA without the use of Blue Potions. I personally find no issue with the the current conversion rate of STA from Food but a buff would be nice. This way we don't need to bring around 40 Units worth of food every time we go off on an adventure haha.
For your suggestion with the STA conversion rate buff, I think right now the conversion rate is fine but a buff to it would be welcome. The injury system to nerf the STA regen might be too oppressive (unless STA recovery ratio is absolutely op) as the injury states already punish the player with their loss of stats. It might be fun for Doom Mode and/or Hard mode though haha.
Now I really need to stop procrastinating haha~ But fun food for thought. I didn't really consider how it would make logical sense that Lona would just poop out energy whenever she needed but after I thought about it haha... it all makes sense (kinda).
P.S. This game is still in early development so there can be changes to how everything works, so Don't be afraid to shoot feed back to the creator~
Now see, the thing is, I don't mind that at all, its fine for me! When she's moving around the map, it's logical to a certain, agreeable degree on her stamina loss, as well as the hunger she needs to replenish that.
Now, "I understand your point on how Lona can magically put her head down for like 1 second and come out with energy the other end with the cost of some hunger, but I think this makes logical sense for the most part." This part is logical for me, since I mean this is a game, there has to be some sort of thing like this, so this perfectly works for me.
Also I completely agree with, "The amount of things she can do in 1 day is absolutely insane and it makes some what logical sense why she would need so much food. Though the logic is a bit stretched for convenience sake, I hope you can understand where I am coming from when I say it makes sense."
Now, I wouldn't say it's an issue, but just something I dislike, is how I mentioned of in-fight stamina system, rather I'd like an implementation/additional features for that.
When I previously mentioned the "injury system to nerf the STA regen", I wanted it to be more for in-fights. I don't know how to explain it, so I'll give examples of what I'm talking about.
- Lona finds an orc, and lets says she's a ninja. She attacks the orcs from all sides while dodging the orc, and runs out of lets say 80% of her stamina. Therefore, she quickly retreats, and starts to regen it.
and
-Lona finds an orc, and lets say she's, a novice ninja. She attacks the orcs from all sides, but only occasionally dodges the orc, getting hit 20% of the times. She has to stop, as she lost 80% of her stamina. Therefore, she quickly retreats, and starts to regen it.
In these 2 situations, logically, Lona in the first situation, should be able to regen her stamina fast, as she has no injuries, and she has some training in her job.
The 2nd situation however, with injuries, we know that regening stamina would be less, as its painful, and her body tries to cope with it.
Like I said, I only want this to be more specifically for in-fight. When lona's fighting, compared to her map moving, the stamina consumption/food consumption somewhat becomes illogical.
Lona moving through lets see, Noer, to lets say, a day ahead east, would reduce her hunger by half. But, when Lona fights an orc, her hunger goes down by 50-100 average!
What I'm saying is, it's inconsistent, (as I'm writing this my reasons becoming more solid/clear, sorry if its annoying, and thank you for reading it haha). Therefore, adding more to the stamina/hunger system in fights would be a bit better.