overall, I've really liked the game so far. The lore is nice, the Translation is good (the parts that are done at least). The mechanics need work, but it's playable and once you get the hang of it it's ok.
My two main complaints are:
-getting anything except black caldron first is punished too hard. Cooking is the most reliable way to survive, which makes sense, but it destroys player freedom in an otherwise great world. I prefer rouge/sniper types myself so cooking is perfect, but I can imagine that being forced down this route will kill enjoyment for a fair few players.
-Things disappear too quickly. Losing everything if you get KO'd/enslaved/arrested,etc makes sense, I have no issue with that. but the fact that I can get hit, stunlocked/raped and my equipment magically vanishes in the time it takes to drink a potion eliminates any incentive to try and continue playing. Get hit/raped? time to load that save. Same thing with enemy loot, you can set up a really clever ambush and get a really good drop but be unable to reach it before it, again, magically vanishes. Once again time to load that save/abuse mechanics. This isn't a fun way to play and it ruins the risk/reward loop. The only smart way to fight becomes repetitive luring of one dude at a time into a corner to club in the head and saving before/after each kill. Drops of any kind for any reason should not vanish at all. The way to make the game gritty or hard is to modify the amount/type of drop not to make it magically disappear.