I think eccma should add more armor/garbs is game,like mage's robe and hat,nun's robe,chainmail shirt/hauberk,and respective traits to wear it(on lvl 20-25)
That's already in the game though (rebirth), ya just gotta earn it by birthing both and selling the babies to a nun in the monastery.
Though that gives me an idea for the NG+ mod I just made...
Current NG+ features:
Adds a new option to the title menu once you have left Noer on the ship: New Game+
Works the same as the normal New Game, but skips straight to the sewers (the quest for which can be skipped by going through the gate at the start); or the current dev-start location if $TEST = true.
That's already in the game though (rebirth), ya just gotta earn it by birthing both and selling the babies to a nun in the monastery.
Though that gives me an idea for the NG+ mod I just made...
Current NG+ features:
Adds a new option to the title menu once you have left Noer on the ship: New Game+
Works the same as the normal New Game, but skips straight to the sewers (the quest for which can be skipped by going through the gate at the start); or the current dev-start location if $TEST = true.
Rebirthing is already Newgame+, it skips to the sewers without the tutorial, you just need to make sure you choose a race out of the available options when you die and that you have had a child (x2 abom to Elise for abom, x1 human/moot etc).
You also can skip the rat tail quest immediately upon entering the dungeon, nothing is stopping you from leaving you just won't get the reward money.
Rebirthing is already Newgame+, it skips to the sewers without the tutorial, you just need to make sure you choose a race out of the available options when you die and that you have had a child (x2 abom to Elise for abom, x1 human/moot etc).
You also can skip the rat tail quest immediately upon entering the dungeon, nothing is stopping you from leaving you just won't get the reward money.
Modular Cheats Mod (a.k.a MCM)
An updated, module-based version of the Cheats Mod.
Compatibility:
Minimum required game version: 0.8.4.3+
For game versions below 0.8.1.0, lines with _state("Tail") need to be commented out.
For game versions below 0.8.4.0, instances of _state("AbomSickly") need to be replaced with _state("Sickly")
Before installing the mod:
Ensure that the old cheat mod and the dependency are not installed as they are not compatible with this mod and will result in crashes.
Now make sure you can answer yes to the following question:
Have you set the game path in NyxLauncher?
Have you launched the game to the title screen at least once?
After installing the mod:
Did your archive extractor of choice add a folder with the archive filename? <------- For this one, if you answered yes, the mod will NOT work regardless of if it shows up in nyxlauncher.
Notice:
Modular Cheat Mod does not nor has it ever provided the console. That feature is built into the game (See Data/Scripts/Frames/RVscript/520_YanflyF10.rb within the game files)
Important Information:
Any archive I share must be extracted how I say (if applicable), not into a folder with the archive name. The file/folder structure within is exactly how it needs to be for where it is to be extracted.
Known Issues:
Hive Hearts summoned on maps without H_BIOS storypoints crash the game. Only summon them if you wish to farm them on their actual maps. (If anyone knows how to recreate these storypoints in code if they don't exist in the current area, feel free to make and share a patch to the Summon feature)
Having all 3 Infinite Stats cheats enabled causes lag to a noticeable degree. (Configurable variant ONLY)
Some things don't change when changing languages. This is a problem with even the game itself, so restart after switching languages.
NoFriendlyFire mod causes Undefined method "+" on nilClass crash if Companion's projectiles hit player code is uncommented.
[Will NOT be changed] There is no default language fallback implemented in the mod, so if you use the MTL in the game itself, you MUST create the MTL folder in the mod too. This is by design as the mod relies on the language as set by the game. The MTL tool can be tricked into translating the mod, but the language the tool uses as a source is Google Translated from English and will be inaccurate. The only languages included in the mod that are confirmed accurate are English (being my native language) and Russian (see Credits spoiler)
Planned changes (lower number = highest priority):
Move features into their own CheatModules. (The Pregnancy addon is a sample of how that will look) - Once this change is fully implemented I'll be giving the mod version numbers starting from 1.0
Rename the mod to Cheats Menu Framework (CMF for short) once the mod reaches v1.0
Major optimization of the Infinite Stats cheats (Configurable variant ONLY) [On-hold]
Redesign the menu to match the pause menu (maybe even add a Cheats entry to the pause menu to free up a hotkey) [TBD]
Installing these is as simple as if you were installing the main mod as above. (Extract as is to ModScripts/_Mods/). Click here for the folder with all modules.
Infinite Money Cheat - While cheat is active, and in an active save, Trade Points stay at 99,999.
Unlock Tool - Adds console commands to unlock/reset CG's and Achievements. This version does so silently (no more ear rape), allow it to overwrite the files in the main download.
Abomination Skills - Adds Abomination skills when race is Abomination, removes if not.
Auto-Bandage - Adds the Auto-Bandage cheat (Wounds are automatically healed)
Inventory Editor - Adds the inventory editors for Items, Weapons and Armor.
Installing these is as simple as if you were installing the main mod as above. (Extract as is to ModScripts/_Mods/). Click here for the folder with all modules.
Stats Editor by UltraRev - Adds an editor for adding/removing States. States cover everything from traits, status effects, piercings, etc.
Pregnancy by niemand95 - Replaces the old Pregnancy submenu. Now with improved pregnancy stuff.
Note: Once tested and checked over I will add a mirror of these addons.
You have to choose: either Big booba Lona or Big belly mod. Big booba version already contains sprites of a big belly.
If you are asking about the Nyx version and the regular version of Big Booba, then choose the regular version if you want to overwrite the original files; The Nyx version does not overwrite the original files, but makes the game access files inside the _Mods/Lona_Big_Booba folder.
You have to choose: either Big booba Lona or Big belly mod. Big booba version already contains sprites of a big belly.
If you are asking about the Nyx version and the regular version of Big Booba, then choose the regular version if you want to overwrite the original files; The Nyx version does not overwrite the original files, but makes the game access files inside the _Mods/Lona_Big_Booba folder.
You have to choose: either Big booba Lona or Big belly mod. Big booba version already contains sprites of a big belly.
If you are asking about the Nyx version and the regular version of Big Booba, then choose the regular version if you want to overwrite the original files; The Nyx version does not overwrite the original files, but makes the game access files inside the _Mods/Lona_Big_Booba folder.
Btw, you shouldn't need to have any files move around. PaletteChanger settings can be loaded from the mods folder and once the new function for the Bitmap class has changed, the change should be in effect for all files loaded (including any that don't exist in the game files)
Here's some sample code of how to load the PaletteChanger settings without copying the files to the ModScripts/PaletteChanger/ folder: (borrowed and adapted from the DESU_MODE mod (Nyx version) that was included with the game for a few versions. Modify as needed)
The outdated message stays until you rebirth the save. Always has and probably always will.
If you absolutely must have the message disappear without going through rebirth, use the following console command: $story_stats["VerInfo"] = "#{$data_system.game_title}.#{$data_system.version_id.to_s(16).upcase}"
Just don't expect any support after the use of this command.
The outdated message stays until you rebirth the save. Always has and probably always will.
If you absolutely must have the message disappear without going through rebirth, use the following console command: $story_stats["VerInfo"] = "#{$data_system.game_title}.#{$data_system.version_id.to_s(16).upcase}"
Just don't expect any support after the use of this command.
And are there any cosmetic/armor or weapon mods? Like it almost a couple of years and there have only been a couple of Armour and weapons and nothing new ;-(