ForgeMaster

Newbie
Jul 22, 2019
47
58
Okay, people.

For those who don't like the new forest sprites, you're welcome.
Just replace the game's "Data" folder.
I'm really curious. Why would someone not like the new design? It looks darker, gloomier and thus in line with the rest of the world, but more importantly, it looks less like a cheap RPG design made by a newbie, I think the improvement was very substantial over what it was. Those trees were just cartoonish looking.
 

Moya621

Newbie
Apr 3, 2025
23
6
I'm really curious. Why would someone not like the new design? It looks darker, gloomier and thus in line with the rest of the world, but more importantly, it looks less like a cheap RPG design made by a newbie, I think the improvement was very substantial over what it was. Those trees were just cartoonish looking.
I don't know... It's too... Many details...
This forest weighs 0.3 of the game... It's just crazy.

I've caught myself more than once trying to get a banana from a tree, but it's just part of a sprite, or trying to get some pine cones.
Finding mushrooms or herbs is just as difficult.

Or I've just gotten stuck in branches and couldn't find my way out of the forest because everything around me is blocked by those branches.
I like the minimalist old design much better.
And I really want back the old sprites.
 
  • Like
Reactions: bucefala

Kenny567

Well-Known Member
Oct 10, 2017
1,964
1,067
it does, the one found on the wiki works with version in OP. I think mod placement in queue has its importance, for me it is placed at the bottom
If it had been coded correctly the load order would not matter.

The mod completely replaces the level_up function, when it should be aliasing the original before replacing it (a.k.a: override) and then calling the original function (either before or after the mod does its thing) [also applies to any mod that breaks the "1 lvl = 3 stat point" mod]

This is the same reason why when multiple mods use the code from the unused "DEMO_ModGraphicsPath" mod without changing the alias, only the last loaded of those mods works.

In fact, here's how I would of coded this mod:
You don't have permission to view the spoiler content. Log in or register now.
 
Last edited:
  • Like
Reactions: Don Tebjos

Yukihirou

Well-Known Member
Feb 4, 2018
1,479
1,328
I'm really curious. Why would someone not like the new design? It looks darker, gloomier and thus in line with the rest of the world, but more importantly, it looks less like a cheap RPG design made by a newbie, I think the improvement was very substantial over what it was. Those trees were just cartoonish looking.
It's the usual process of getting used to new stuffs. But mind you, the old forest sprites was still very pretty, I slept to the sound of rain forest and Nier background music, still do.
 
  • Like
Reactions: bucefala

dafab33071

Newbie
Sep 21, 2020
91
135
I slept to the sound of rain forest and Nier background music, still do.
There is something calming about the night crickets in the rainforest.
And those Nier background music pieces are classical music, copyright free.
For example; you may recognize 'Holst: The Planets, OP. 32: II. Venus, the Bringer of Peace'
 
  • Like
Reactions: Yukihirou

DNZL07

New Member
Apr 1, 2023
13
3
1744731130812.png can someone help me with this problem?
i tried to get in to the lost temple at fishtopia island to do some quest, but this happenned
 

jobkeks

Newbie
Jul 25, 2023
90
43
Does the 1 lvl = 3 stat point mod not work anymore?
do you have multiple mods that affect stat point on level up such as roleplay mod?
roleplay mod has a higher priority then normal stat boosting mods

if you are using Roleplay-S
LonaRPG\lonarpg_B09808\LonaRPG\ModScripts\_Mods\RolePlayS\Scripts\25_Skills

find and edit these numbers

def level_up # Для Безликой
Level += 1
# Доп. ед. навыка в зависимости от лвл
if self.stat["Faceless"] == 1
case Level
when 1..33 then @trait_point += 4 <<<
when 34..66 then @trait_point += 3 <<<
when 67..99 then @trait_point += 2 <<<
end
elsif self.stat["Faceless"] == 0
@trait_point += 3 <<<
end
 

ggeez

New Member
Sep 3, 2021
2
4
Error when doing the Evil Scales quest in Fishtopia: cannot locate the file FishTempleOut_BIOS_beginrb. I suspected that the file was incorrectly named and renamed it from FishTempleOut_BIOS_begin.rb to FishTempleOut_BIOS_beginrb.rb, but that didn't help either. Any ideas? Also, I can't locate the guy that's supposedly going to fuck the false Sea Priestess, there's only the furry one in the inn
 

Yukihirou

Well-Known Member
Feb 4, 2018
1,479
1,328
Error when doing the Evil Scales quest in Fishtopia: cannot locate the file FishTempleOut_BIOS_beginrb. I suspected that the file was incorrectly named and renamed it from FishTempleOut_BIOS_begin.rb to FishTempleOut_BIOS_beginrb.rb, but that didn't help either. Any ideas? Also, I can't locate the guy that's supposedly going to fuck the false Sea Priestess, there's only the furry one in the inn
Try this first
https://f95zone.to/threads/lonarpg-v0-9-8-1-0-eccma417.49993/post-16705849
Few pages back, there's a user posting a file edit fix as well
 

RLJFZ

Member
Sep 10, 2022
376
308
lmaoo i can't even kill one goblin, i have the fork weapon or whatever they call it
You can kill those goblins or other NPCs through a numbers of way if you play smartly, one example being getting to a choke point and attack from there free from the risk of being surrounded:
You don't have permission to view the spoiler content. Log in or register now.
so much errors happening ,it didnt crash the game though.. any fix?
Gotta be more clear as to what the errors are.
 
  • Like
Reactions: bucefala
4.10 star(s) 216 Votes