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underoath27

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Nov 22, 2020
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So, red choices are "bad" and blue are "good"? Those choices will make important impact if I choose more red or blue? Or are those impacts just for the moment?
 

Dimitri57

Oldest Dev on F95
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Dec 12, 2017
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So, red choices are "bad" and blue are "good"? Those choices will make important impact if I choose more red or blue? Or are those impacts just for the moment?
Initially, the game was structured "Blue" path = Gentle, Love ending, "Red" Harsh, Biker path. This is my first game so I'm learning as I go. As it progressed, I realized that those paths didn't work for the way I wanted the game to flow.

Starting 0.4.0 (MC and Jessy arriving in San Berdoo) The "Red choices" gain respect with the Biker Club and affinity with the Club member you are engaging at the time of the choice. "Blue" choices gain disrespect with with the Biker club and you do not gain affinity with the Club member you are engaging at the time of the choice. That being said, you don't have to make every "Red" choice to stay on the Biker path. It will change how they engage with you and how much you learn about them. It will also give you the option to engage with some of the side girls.

Starting 0.4.0, the "Pinkish" choices gain affinity with the girl you are engaging with at the time of the choice. Based on your choice, you have different conversations and open opportunities for additional scenes.

The change in structure seems to be working well. I don't envision making anymore changes as it broke older saves and caused a lot of confusion for players.
 

Aner878787

Member
Nov 17, 2018
280
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So, red choices are "bad" and blue are "good"? Those choices will make important impact if I choose more red or blue? Or are those impacts just for the moment?
My recommendation is making a first play through 100% blue options to get the "good guy ending" in the first half . Then jump back to the choice in the cafe to check the blonde girl's ass (forgot her name) and then pick also the red options when going to buy clothes with Jessy.
In the second part of the game red options seems like the way to go, but i haven't yet explored the blue paths in depth.
 

underoath27

Well-Known Member
Nov 22, 2020
1,590
1,299
307
Initially, the game was structured "Blue" path = Gentle, Love ending, "Red" Harsh, Biker path. This is my first game so I'm learning as I go. As it progressed, I realized that those paths didn't work for the way I wanted the game to flow.

Starting 0.4.0 (MC and Jessy arriving in San Berdoo) The "Red choices" gain respect with the Biker Club and affinity with the Club member you are engaging at the time of the choice. "Blue" choices gain disrespect with with the Biker club and you do not gain affinity with the Club member you are engaging at the time of the choice. That being said, you don't have to make every "Red" choice to stay on the Biker path. It will change how they engage with you and how much you learn about them. It will also give you the option to engage with some of the side girls.

Starting 0.4.0, the "Pinkish" choices gain affinity with the girl you are engaging with at the time of the choice. Based on your choice, you have different conversations and open opportunities for additional scenes.

The change in structure seems to be working well. I don't envision making anymore changes as it broke older saves and caused a lot of confusion for players.
Hmmm, got it! Thank you for those information!
 

underoath27

Well-Known Member
Nov 22, 2020
1,590
1,299
307
My recommendation is making a first play through 100% blue options to get the "good guy ending" in the first half . Then jump back to the choice in the cafe to check the blonde girl's ass (forgot her name) and then pick also the red options when going to buy clothes with Jessy.
In the second part of the game red options seems like the way to go, but i haven't yet explored the blue paths in depth.
Ok! I'll follow what you said here, thanks!
 

Dimitri57

Oldest Dev on F95
Donor
Game Developer
Dec 12, 2017
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Others have reported the same issue. Not sure why compressing it causes the text box to go black. Try putting the file I've attached in your LongRoadHome0.5.1\game\gui file and let it over write. It should make the text box transparent.
 
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Aioto

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Oct 31, 2018
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Others have reported the same issue. Not sure why compressing it causes the text box to go black. Try putting the file I've attached in your LongRoadHome0.5.1\game\gui file and let it over write. It should make the text box transparent.
Worked, thanks.
 
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