Skylaroo
Engaged Member
- May 28, 2017
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Honestly, I don't understand what you're trying to say. This is a really weird choice of exaggerated analogy because it can be a great example of the different amount of detail for the same content.Wrong. They're co-dependent as they both provide to the whole which is the complete story.
Taking away details would be like "contextually" going through a stop sign without looking left or right. Maybe you brake? Maybe you don't? What is a brake? What is a stop sign? Was my foot even on the accelerator pedal? Who's car is this?
Content = you go through a stop sign
Detail = whether you look left or right or not, brake or not, explaining what a brake is, explaining what a stop sign is, whether your foot is on the accelerator or not, whose car you're driving, what color the car is, what the weather is like at that time, what music was playing in the car, was there someone else in the car with you, who they were, where you were from and going to, etc.
As the storyteller, you get to decide how much detail you want to put to tell the "go through a stop sign" scene. The audience can then decide whether it's too much detail or not enough detail.
I just want to make it clear that I'm not asking for less content in this game.