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4.60 star(s) 11 Votes

Who is the hottest main girl?

  • Alex

    Votes: 1,045 18.9%
  • Ann

    Votes: 1,449 26.2%
  • Emily

    Votes: 1,089 19.7%
  • Jenny

    Votes: 304 5.5%
  • Vanessa

    Votes: 1,635 29.6%

  • Total voters
    5,522

GetOutOfMyLab

Conversation Conqueror
Modder
Aug 13, 2021
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20,461
Alright guys, opinion time. I had started reworking the choice menu to match the new UI. Here's the old one (with and without walkthrough enabled):
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And the new one:
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Consider the background color/background image, font, readability, etc.

I probably won't go back to the old one exactly, but could create something similar.

Which do you prefer?
 
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RNasc4444

Well-Known Member
Aug 16, 2022
1,040
4,278
Alright guys, opinion time. I had started reworking the choice menu to match the new UI. Here's the old one (with and without walkthrough enabled):
You don't have permission to view the spoiler content. Log in or register now.

And the new one:
You don't have permission to view the spoiler content. Log in or register now.

Consider the background color/background image, font, readability, etc.

I probably won't go back to the old one exactly, but could create something similar.

Which do you prefer?
I think the font is an improvement. Everything else a downgrade.

Personally I always prefer the text on the render to be the least intrusive possible. It should be readable but kinda blend in at the same time. Also the straight black background is much less agressive on the eyes than any shade of purple. Maybe this could work if it were very small and tucked away in a corner but otherwise I'd much prefer the old style.
 

GetOutOfMyLab

Conversation Conqueror
Modder
Aug 13, 2021
7,430
20,461
I think the font is an improvement. Everything else a downgrade.

Personally I always prefer the text on the render to be the least intrusive possible. It should be readable but kinda blend in at the same time. Also the straight black background is much less agressive on the eyes than any shade of purple. Maybe this could work if it were very small and tucked away in a corner but otherwise I'd much prefer the old style.
Yeah, it's in the same location as the old one:
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I also prefer the font, but was unsure about the button background. I could play with more neutral colors and have a subtle highlight with mouse hover like the old one.
 

RNasc4444

Well-Known Member
Aug 16, 2022
1,040
4,278
Yeah, it's in the same location as the old one:
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I also prefer the font, but was unsure about the button background. I could play with more neutral colors and have a subtle highlight with mouse hover like the old one.
I always like the highlight approach! When the buttons have a lighter tone to them until you actually mouse over them to make it darker and more readable. Can't go wrong with that.

Just do your thing honestly. I'm sure it's gonna be fine anyways.
 

xapican

Devoted Member
May 11, 2020
10,543
15,971
Alright guys, opinion time. I had started reworking the choice menu to match the new UI. Here's the old one (with and without walkthrough enabled):
You don't have permission to view the spoiler content. Log in or register now.

And the new one:
You don't have permission to view the spoiler content. Log in or register now.

Consider the background color/background image, font, readability, etc.

I probably won't go back to the old one exactly, but could create something similar.

Which do you prefer?
I prefer the Old style, Maybe a bit more transparency on the black background would be nice
on the other hand what, RN pointed out has it's charme, (highlight when hoovered upon) as for the font if you can increase the outlining it becomes more readable, for me as such it isn't that hard or small to read, (I play on a big monitor)
 

Mist.

Member
Mar 15, 2021
283
441
Alright guys, opinion time. I had started reworking the choice menu to match the new UI. Here's the old one (with and without walkthrough enabled):
You don't have permission to view the spoiler content. Log in or register now.

And the new one:
You don't have permission to view the spoiler content. Log in or register now.

Consider the background color/background image, font, readability, etc.

I probably won't go back to the old one exactly, but could create something similar.

Which do you prefer?
Without a doubt, the old version is a thousand times better.
  • In the new version, nothing's right. Between a pretty shape and a big opaque rectangle, I prefer the old pretty shape. When it comes to font, ok, the most important thing is that it's functional and easy to read. Not everyone speaks English, so it has to be decipherable for translation softwares (although, personally, I would have chosen a font closer to the old one). And finally, and most importantly, the colors. It lacks contrast, making the walkthrough difficult to read for some people, especially on a smaller screen. If, at least, the background rectangle were black.
  • In the old version... er... hard to find a fault. Perhaps use a font more compatible with screen translation softwares.
To conclude: The old version is much better, even if the font needs improvement. If, despite everything, you use the new version, please use a black background.

Third solution, you can also put an option in "Preference" to let the player choose for himself. I've done it for "Surrendering to My Crush", If you need you can have my code or I can create a file for you for this game. After reading the comments on this subject, I might also be able to add a variable opacity, defined by the player.
 
Last edited:

GetOutOfMyLab

Conversation Conqueror
Modder
Aug 13, 2021
7,430
20,461
Without a doubt, the old version is a thousand times better.
  • In the new version, nothing's right. Between a pretty shape and a big opaque rectangle, I prefer the old pretty shape. When it comes to font, ok, the most important thing is that it's functional and easy to read. Not everyone speaks English, so it has to be decipherable for translation software (although, personally, I would have chosen a font closer to the old one). And finally, and most importantly, the colors. It lacks contrast, making the walkthrough difficult to read for some people, especially on a smaller screen. If, at least, the background rectangle were black.
  • In the old version... er... hard to find a fault. Perhaps use a font more compatible with screen translation software.
To conclude: The old version is much better, even if the font needs improvement. If, despite everything, you use the new version, please use a black background.

Third solution, you can also put an option in "Preference" to let the player choose for himself. I've done it for "Surrendering to My Crush", If you need you can have my code or I can create a file for you for this game.
Good points... and based on RNasc's feedback, I already decided that the new version needs to be tweaked quite a bit. I think what I'll do is something similar to the old version, but with some slight changes to match the new UI color scheme (black-ish background, but colored/highlighted when hovering). Will also keep the contrast in mind. I wasn't a huge fan of the old font, so I chose something I thought would be cleaner/easier to read, but not against going back to it. It's the same font I'm using with the other UI changes.

I actually want to redo how the walkthrough is implemented, but that I'll save for another time.
 

ifss

Member
Mar 3, 2019
274
301
I too like the old vs the new. But I wouldn't mind purple or yellow background if the scene is about Vanessa. Hope this helps.
 

Joshy92

Devoted Member
Mar 25, 2021
11,288
24,973
Good points... and based on RNasc's feedback, I already decided that the new version needs to be tweaked quite a bit. I think what I'll do is something similar to the old version, but with some slight changes to match the new UI color scheme (black-ish background, but colored/highlighted when hovering). Will also keep the contrast in mind. I wasn't a huge fan of the old font, so I chose something I thought would be cleaner/easier to read, but not against going back to it. It's the same font I'm using with the other UI changes.

I actually want to redo how the walkthrough is implemented, but that I'll save for another time.
It's really awesome you created a renpy port of this because it lets users who don't have a laptop experience the wonderful game.
And I like how you integrated a walkthrough as well. Basically, everything you've done with this port is awesome.

It's good to know if my laptop ever stops working, I can still play this on my tablet.
 

GetOutOfMyLab

Conversation Conqueror
Modder
Aug 13, 2021
7,430
20,461
It's really awesome you created a renpy port of this because it lets users who don't have a laptop experience the wonderful game.
And I like how you integrated a walkthrough as well. Basically, everything you've done with this port is awesome.

It's good to know if my laptop ever stops working, I can still play this on my tablet.
It's nice to know people appreciate and enjoy something I've worked on.
 
4.60 star(s) 11 Votes