Morrigan12345
Newbie
- Feb 5, 2021
- 67
- 187
- 110
I remember 3 games like this - Culture Shock, Couple's Adventure, Pandora's Box. And they all run into the same problems that delay the release of the update, giving out small content for several months. 1. Scenario, excessive number of characters, in this game it seems to me that it was possible to easily throw out the girl from the beach and the sister? of the main character, leave Vanessa Ann and Alex Joe and Chris. 2. The sameness of the storytelling tools, photos on Instagram, SMS, calls, send photos - this is good, but you can add more original ideas, for example, something like the inscription on the wall of the house "whore" or something like that, traces of love found on clothes, in general, small details, or small scenes that do not suggest strong costs. 3. Technical, any author behaves like an author, he works with graphics and begins to obsess over improving it, and self-realization of his skills becomes more valuable to him, there is a strong emphasis on super 10k quality and animated videos, although if all this game was made in 600x800 resolution it would not have changed anything for me, and if instead of video there were only pictures, I would not have noticed any difference, as I think most people would have. 4. The narration sags and the game turns into just animated porn, after all, each sexual act should be preceded by a certain series of events that makes such interaction unique. 5. A lot of text, I've played all the games here, and I can barely remember two or three games out of a thousand in which I read the text in full, almost always I quickly run through it through the clamped control, after all, in such games the text should be capacious. not descriptive, brief in scenes and a little slogan-like. These are probably the 5 sins that kill these great games, yes, the Short Long Story is more closely related to the 3rd reason - but it's really true, no matter how technically cool a scene is, I'd rather exchange it for 5 scenes, albeit in poor quality and without animation. Otherwise, such projects simply fail, and it's not a matter of lack of time or opportunity, but simply incorrect optimal planning.