Best girl?

  • Ann

    Votes: 5,792 25.5%
  • Vanessa

    Votes: 5,446 23.9%
  • Alex

    Votes: 3,261 14.3%
  • Emily

    Votes: 3,094 13.6%
  • Jenny

    Votes: 595 2.6%
  • Amber

    Votes: 219 1.0%
  • Merry

    Votes: 54 0.2%
  • Vanessa's Mom

    Votes: 2,031 8.9%
  • Fat Joe

    Votes: 2,257 9.9%

  • Total voters
    22,749

Leongen43

Devoted Member
Dec 4, 2022
8,484
89,662
822
Yeah, it didn't feel right to be honest.

And I forgot to say too I want Chris to ruin all the pussy not just Ann's.
But wouldn't it be more interesting if Mc/Chris ruined Ann's vagina with continuous double vaginal and if we add Joe they could also name themselves after the three musketeers who ruin vaginas, true brotherhood? :unsure:
porn-gifs-porn-group-porn-vaginal-porn-3192151.gif vaginal-porn-porn-porn-sandbox-anal-porn-3033796.gif
 

Pr0GamerJohnny

Devoted Member
Sep 7, 2022
8,903
14,040
812
When I use the term "hobby", I use that more for devs who are mostly doing it for fun. The subscription model supports both hobbyists and those who are trying to start a serious business. Patreon, for example, will list what benefits you receive at each tier. Things like a role on discord, access to monthly renders, status updates, etc. That is what you get for your money. Each person that subscribes should understand fully well that it's no guarantee for a completed project.

I also wouldn't say TTrick treats it as a casual project.
I'm saying the very act of accepting money for anything carries an implication of production or service, regardless of how one disclaims it.

Anyways ttrick is hardly the most egregious, so I'll go back to talking about how I want an Alex event where she fucks and sucks MC until he's chafed for a full weekend. o_O
 

GetOutOfMyLab

Conversation Conqueror
Modder
Aug 13, 2021
7,981
23,247
832
I'm saying the very act of accepting money for anything carries an implication of production or service, regardless of how one disclaims it.

Anyways ttrick is hardly the most egregious, so I'll go back to talking about how I want an Alex event where she fucks and sucks MC until he's chafed for a full weekend.
lol fair enough
 

Joshy92

Message Maven
Mar 25, 2021
13,961
35,404
967
I'm saying the very act of accepting money for anything carries an implication of production or service, regardless of how one disclaims it.

Anyways ttrick is hardly the most egregious, so I'll go back to talking about how I want an Alex event where she fucks and sucks MC until he's chafed for a full weekend. o_O
Oh boy if Ann lets me, I'll be all over Alex.
 

Filipis

Engaged Member
Nov 15, 2022
2,439
4,387
386
I'm saying the very act of accepting money for anything carries an implication of production or service, regardless of how one disclaims it.
This is something I see a lot of people overlooking trying to stay "civil". And a lot of Patreon devs hide behind "The money is supporting the development, you're not buying the game" excuse. Things get even more muddled when said product is released for free, maybe even by the devs themselves. But I'd argue there is still some form of unwritten contract for "services payed/rendered" between those that decide to start a Patreon page for their project.
 

SonsOfLiberty

Community Champion
Compressor
Sep 3, 2022
30,384
279,470
957
Still no news about the update?
Did you miss the public post or something?



Hey guys!

I assume most of you know this by now, but the game will officially launch on Steam on the 24th of October!

I also wanted to write a public post so that everyone would be aware of that.

I still have some minor things to finish, but I believe I can wrap them up in the next week.

I'm very excited about the launch and, honestly, I'm dying to write some new scenes for the game. Hopefully, things will move much faster in terms of content after the launch.

For my supporters—if you haven't already, make sure to check out my last for more specific info about the launch.
Here is the plan:


View attachment 4008476



Hey guys!
I just wanted to share why I've been a bit quieter than usual lately.
Basically, not much has changed since my last post, and I felt kind of silly making posts when there wasn't really any news to share. If you scroll through my past updates, you’ll see times when I posted daily because I had exciting things to announce.

Now, on to the actual news:
I've officially decided that the Steam release will happen in mid-late-October—I'm aiming for somewhere between the 16th and 20th. But rest assured, it'll be in October.
Once the Steam release is done, things will get back to normal, and I'll focus entirely on creating new scenes.
Now, because Steam has its own rules, a few things will need to change a bit.
But first, a quick refresher on something I've mentioned before:

The game will be priced at $9.99 on Steam (this is after a launch discount, with the full price being $14.99). If your total support has already reached $9.99 or more, just DM me, and I'll send you a Steam key after the game launches.
By total support, I mean that even if you were on the $1 tier for 10 months, you can also dm me for a key.


Here's my (hopefully humble) request:
Steam relies heavily on positive reviews for exposure and helping the game reach more players. So, if you can, I’d really appreciate it if you could leave a positive review when the game launches. I’ll remind you about this again when we get closer to the release date.
However, if you leave a review using a free key, Steam will flag it as such, and the review won’t have as much weight as a paid review. I’ve decided to pause payments for October, so if you were planning to stay a supporter, you might consider using those funds to buy the game on Steam instead. That way, your review won’t have the "got the product for free" flag, and it would help me a lot.
That said, if you don't want to do that, it's totally fine. I'll still send you a key, no matter what you decide. It’s your choice, and I respect that.

Second, Steam doesn’t allow the game to be sold on other platforms at a lower price. Right now, the final version is available for the Instagram tier at $5, but I won’t be able to continue that anymore. Betas and alphas are still fine, but the final version has to stay above the Steam price.
I didn’t think this would be much of an issue since you can just play the final releases on Steam. The only problem is that the game isn’t available in all countries. For example, people from Germany have already reached out saying they won’t be able to buy it on Steam. I’m trying to find a solution for that.
Needless to say, for the Playa tier and above, everything will stay the same because it's above the Steam price, and I'll continue releasing the game here as well.

I've spent a lot of time thinking about how I can make the Steam release fair to all of you who have been with me for so long.
Let me know what you think, and if you have any better ideas, I’d love to hear them.

Cheers ,
TTrick.
 
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Filipis

Engaged Member
Nov 15, 2022
2,439
4,387
386
Did you miss the public post or something?

Unless I am gravely mistaken, Steam doesn't allow developers to sell Steam Keys of the game for less than they would on Steam itself - which is exactly the reason why he will be distributing these Steam keys to Patreon members that have already donated an equivalent amount before the Steam launch (a common practice).

Right? The only thing that would have to change is that, those that subscribe via Tiers priced less than the nominal 10€ (the worth of the Steam Key) will have to wait until they have "spent" the equivalent worth in Patreon subscriptions (if you subscribe at the 5€ Tier, you would again have to wait at least 2 months before you could request a Steam Key from the developer) post-launch.

Not to mention, he could just keep giving people access to "raw" game builds, instead of Steam Keys - as they have done so far.
 

SonsOfLiberty

Community Champion
Compressor
Sep 3, 2022
30,384
279,470
957
Unless I am gravely mistaken, Steam doesn't allow developers to sell Steam Keys of the game for less than they would on Steam itself - which is exactly the reason why he will be distributing these Steam keys to Patreon members that have already donated an equivalent amount before the Steam launch (a common practice).

Right? The only thing that would have to change is that, those that subscribe via Tiers priced less than the nominal 10€ (the worth of the Steam Key) will have to wait until they have "spent" the equivalent worth in Patreon subscriptions (if you subscribe at the 5€ Tier, you would again have to wait at least 2 months before you could request a Steam Key from the developer) post-launch.

Not to mention, he could just keep giving people access to "raw" game builds, instead of Steam Keys - as they have done so far.

Now, because Steam has its own rules, a few things will need to change a bit.
But first, a quick refresher on something I've mentioned before:

The game will be priced at $9.99 on Steam (this is after a launch discount, with the full price being $14.99). If your total support has already reached $9.99 or more, just DM me, and I'll send you a Steam key after the game launches.
By total support, I mean that even if you were on the $1 tier for 10 months, you can also dm me for a key.
 
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