When I use the term "hobby", I use that more for devs who are mostly doing it for fun. The subscription model supports both hobbyists and those who are trying to start a serious business. Patreon, for example, will list what benefits you receive at each tier. Things like a role on discord, access to monthly renders, status updates, etc. That is what you get for your money. Each person that subscribes should understand fully well that it's no guarantee for a completed project.I always felt like using the word hobby is inappropriate in any context where someone is getting paid for something. No, the states aren't mutually exclusive, but as chuck detailed above far too many devs use this as a folksy fallback.
The issue with treating this as a purely liberatarian contract (customer chooses how much to pay, dev chooses how much to work) - is the information gap between the two parties often exploited on the dev end. It's often in their interests to misrepresent the state of development, and indeed we often see this in practice - teaser posts trying to keep attention in lieu of real game content.
To go back on topic for this game, while I certainly wouldn't put ttrick in the same category as such famous milkers as the big bro/bad bobby/and all their remakes, I think he does a disservice by treating it as a casual project yet simultaneously acting very proprietous.
But wouldn't it be more interesting if Mc/Chris ruined Ann's vagina with continuous double vaginal and if we add Joe they could also name themselves after the three musketeers who ruin vaginas, true brotherhood?Yeah, it didn't feel right to be honest.
And I forgot to say too I want Chris to ruin all the pussy not just Ann's.
I'm saying the very act of accepting money for anything carries an implication of production or service, regardless of how one disclaims it.When I use the term "hobby", I use that more for devs who are mostly doing it for fun. The subscription model supports both hobbyists and those who are trying to start a serious business. Patreon, for example, will list what benefits you receive at each tier. Things like a role on discord, access to monthly renders, status updates, etc. That is what you get for your money. Each person that subscribes should understand fully well that it's no guarantee for a completed project.
I also wouldn't say TTrick treats it as a casual project.
lol fair enoughI'm saying the very act of accepting money for anything carries an implication of production or service, regardless of how one disclaims it.
Anyways ttrick is hardly the most egregious, so I'll go back to talking about how I want an Alex event where she fucks and sucks MC until he's chafed for a full weekend.
Oh boy if Ann lets me, I'll be all over Alex.I'm saying the very act of accepting money for anything carries an implication of production or service, regardless of how one disclaims it.
Anyways ttrick is hardly the most egregious, so I'll go back to talking about how I want an Alex event where she fucks and sucks MC until he's chafed for a full weekend.![]()
Stay in your lane, Joshy. Alex is a goddess to be savored, not shared.Oh boy if Ann lets me, I'll be all over Alex.
Joshy, Alex wants your dick in AND around her mouth. Who are you to refuse such a warm-hearted girl?Oh boy if Ann lets me, I'll be all over Alex.
Don't worry bro if I fall in love with her, I'll bang her.Joshy, Alex wants your dick in AND around her mouth. Who are you to refuse such a warm-hearted girl?
I think Chris is way better than the usual idiots you see in sharing games. Most of them are just so awful.Sharing Alex is caring. Sadly that dumbass Chris don't deserves her.
His face is very punchable bro.I think Chris is way better than the usual idiots you see in sharing games. Most of them are just so awful.
But he's still written better than most other dudes in these games imo.His face is very punchable bro.
I will share with Chris just not Emily im gonna be a greedy bastard she is all mineChris is a bro, and sharing with your bros is just good manners. Be it your girlfriend, sister or whatever![]()
I agree with that, even if he's still a douche.I think Chris is way better than the usual idiots you see in sharing games. Most of them are just so awful.
This is something I see a lot of people overlooking trying to stay "civil". And a lot of Patreon devs hide behind "The money is supporting the development, you're not buying the game" excuse. Things get even more muddled when said product is released for free, maybe even by the devs themselves. But I'd argue there is still some form of unwritten contract for "services payed/rendered" between those that decide to start a Patreon page for their project.I'm saying the very act of accepting money for anything carries an implication of production or service, regardless of how one disclaims it.
lol why haven't I seen this? remove bobblehead from this game man she can't compete against that ASS
Did you miss the public post or something?Still no news about the update?
Hey guys!
I assume most of you know this by now, but the game will officially launch on Steam on the 24th of October!
I also wanted to write a public post so that everyone would be aware of that.
I still have some minor things to finish, but I believe I can wrap them up in the next week.
I'm very excited about the launch and, honestly, I'm dying to write some new scenes for the game. Hopefully, things will move much faster in terms of content after the launch.
For my supporters—if you haven't already, make sure to check out my lastYou must be registered to see the linksfor more specific info about the launch.
Here is the plan:
View attachment 4008476
Hey guys!
I just wanted to share why I've been a bit quieter than usual lately.
Basically, not much has changed since my last post, and I felt kind of silly making posts when there wasn't really any news to share. If you scroll through my past updates, you’ll see times when I posted daily because I had exciting things to announce.
Now, on to the actual news:
I've officially decided that the Steam release will happen in mid-late-October—I'm aiming for somewhere between the 16th and 20th. But rest assured, it'll be in October.
Once the Steam release is done, things will get back to normal, and I'll focus entirely on creating new scenes.
Now, because Steam has its own rules, a few things will need to change a bit.
But first, a quick refresher on something I've mentioned before:
The game will be priced at $9.99 on Steam (this is after a launch discount, with the full price being $14.99). If your total support has already reached $9.99 or more, just DM me, and I'll send you a Steam key after the game launches.
By total support, I mean that even if you were on the $1 tier for 10 months, you can also dm me for a key.
Here's my (hopefully humble) request:
Steam relies heavily on positive reviews for exposure and helping the game reach more players. So, if you can, I’d really appreciate it if you could leave a positive review when the game launches. I’ll remind you about this again when we get closer to the release date.
However, if you leave a review using a free key, Steam will flag it as such, and the review won’t have as much weight as a paid review. I’ve decided to pause payments for October, so if you were planning to stay a supporter, you might consider using those funds to buy the game on Steam instead. That way, your review won’t have the "got the product for free" flag, and it would help me a lot.
That said, if you don't want to do that, it's totally fine. I'll still send you a key, no matter what you decide. It’s your choice, and I respect that.
Second, Steam doesn’t allow the game to be sold on other platforms at a lower price. Right now, the final version is available for the Instagram tier at $5, but I won’t be able to continue that anymore. Betas and alphas are still fine, but the final version has to stay above the Steam price.
I didn’t think this would be much of an issue since you can just play the final releases on Steam. The only problem is that the game isn’t available in all countries. For example, people from Germany have already reached out saying they won’t be able to buy it on Steam. I’m trying to find a solution for that.
Needless to say, for the Playa tier and above, everything will stay the same because it's above the Steam price, and I'll continue releasing the game here as well.
I've spent a lot of time thinking about how I can make the Steam release fair to all of you who have been with me for so long.
Let me know what you think, and if you have any better ideas, I’d love to hear them.
Cheers ,
TTrick.