Here is the plan:
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Hey guys!
I just wanted to share why I've been a bit quieter than usual lately.
Basically, not much has changed since my last post, and I felt kind of silly making posts when there wasn't really any news to share. If you scroll through my past updates, you’ll see times when I posted daily because I had exciting things to announce.
Now, on to the actual news:
I've officially decided that the Steam release will happen in mid-late-October—I'm aiming for somewhere between the 16th and 20th. But rest assured, it'll be in October.
Once the Steam release is done, things will get back to normal, and I'll focus entirely on creating new scenes.
Now, because Steam has its own rules, a few things will need to change a bit.
But first, a quick refresher on something I've mentioned before:
The game will be priced at $9.99 on Steam (this is after a launch discount, with the full price being $14.99). If your total support has already reached $9.99 or more, just DM me, and I'll send you a Steam key after the game launches.
By total support, I mean that even if you were on the $1 tier for 10 months, you can also dm me for a key.
Here's my (hopefully humble) request:
Steam relies heavily on positive reviews for exposure and helping the game reach more players. So, if you can, I’d really appreciate it if you could leave a positive review when the game launches. I’ll remind you about this again when we get closer to the release date.
However, if you leave a review using a free key, Steam will flag it as such, and the review won’t have as much weight as a paid review. I’ve decided to pause payments for October, so if you were planning to stay a supporter, you might consider using those funds to buy the game on Steam instead. That way, your review won’t have the "got the product for free" flag, and it would help me a lot.
That said, if you don't want to do that, it's totally fine. I'll still send you a key, no matter what you decide. It’s your choice, and I respect that.
Second, Steam doesn’t allow the game to be sold on other platforms at a lower price. Right now, the final version is available for the Instagram tier at $5, but I won’t be able to continue that anymore. Betas and alphas are still fine, but the final version has to stay above the Steam price.
I didn’t think this would be much of an issue since you can just play the final releases on Steam. The only problem is that the game isn’t available in all countries. For example, people from Germany have already reached out saying they won’t be able to buy it on Steam. I’m trying to find a solution for that.
Needless to say, for the Playa tier and above, everything will stay the same because it's above the Steam price, and I'll continue releasing the game here as well.
I've spent a lot of time thinking about how I can make the Steam release fair to all of you who have been with me for so long.
Let me know what you think, and if you have any better ideas, I’d love to hear them.
Cheers ,
TTrick.