to incrase easy your stats and add skill max and money c/user/blabla/AppData/LocalLow/NightCityProduction/Loser: "eat" file is your save file ,go to saveedit .com and open this file and cheange your value. Good Luck!
Saveedit .com is shutting down don't exist ;-) ^^ Other option?
Great Job Thanks for fast ANswer ;-)You must be registered to see the links?
With Stealth level 2, change the scene when you spy on the older sister in the shower. But it's the only thing I've seen different with this statistic.I finally managed to convert mom to a relaxed mother yesterday. It was a major effort. Big Sis actually has the most content though even without having a new archetype to move to. The only new scene I could find for "relaxed mom" is the option to peek on her in the bathtub in the morning. Otherwise it looks like she just changes her outfit.
I don't have all of the stats maxed so there could be stat gated scenes I haven't seen yet but I think the main ones that matter so far are incest level 1-2, stealth level 1, and humor level 1. If you use the video games start then raising either fitness or charisma to level 1 for the appearance boost is needed to talk with little sis as well which means grinding through to trivia level 1 first. I actually still liked the video games start the best anyway though because the focus boost is so useful.
Also a comment on the outfits. I'm hoping Baal doesn't fall into the trap of having a separate outfit for every archetype. That basically forces you to make a separate copy of every event that character is in for every outfit they can have and then go back and add new copies if you add another archetype they can have later. A few different ones isn't that big of a deal but I suspect the plan is to eventually have a LOT of different archetypes as new characters get added. I'd like to see more of a focus on adding additional options to scenes depending on the archetype rather than redoing an identical scene with a different outfit. I could see having groups of archetypes all share the same outfit though for each character. So maybe there's something like a prudish outfit, a casual outfit, and a slutty outfit or whatever.
There's no simple way to do this. A characters schedule changes based off thier archetype. IF I kept a characters schedule static like most games, then it'd be simple, but a characters schedule will change based off thier archetype, and there isn't a "schedule" file. Each event is is independant, and won't check for trigger until you enter a room. So...from a code perspective. The character doesn't enter the room, until you do. Making all rooms check with every scene change, would slow down the game as I add more locations and events to the game, and people are already complaining about the current tranisiton taking too long. (something I'm gonna try and optimize/reduce in 0.02.00)Another thing I would like to see is something in the navigation icons that shows which room the different characters are in (or can be triggered in via event like with sis coming home drunk if you watch movies at midnight) so it's not as necessary to remember everyone's schedule.
Much like Bans, each archtype migration will add small variations to a characters schedule. I'll use Diane as an example here. I eventually plan on adding in a Health Nut type Archetype for Diane. Health Nut will not lay around and watch TV. Nor will she lay around and read. She'll be elsewhere doing other stuff. So It's not like I have to redo "the same scene" over and over again with each outfit. What I have to do is render a new schedule with each archetype. And if that's the case, Then modifying clothes is just a bonus. Plus, it's not limited to clothes. Health Nut Diane will probably be a little slimmer. And Trophy Wife Diane will be drastically different looking.Also a comment on the outfits. I'm hoping Baal doesn't fall into the trap of having a separate outfit for every archetype. That basically forces you to make a separate copy of every event that character is in for every outfit they can have and then go back and add new copies if you add another archetype they can have later. A few different ones isn't that big of a deal but I suspect the plan is to eventually have a LOT of different archetypes as new characters get added. I'd like to see more of a focus on adding additional options to scenes depending on the archetype rather than redoing an identical scene with a different outfit. I could see having groups of archetypes all share the same outfit though for each character. So maybe there's something like a prudish outfit, a casual outfit, and a slutty outfit or whatever.