- Jan 16, 2018
- 26
- 41
I already has key binding options, only that you confirm with "Space".If at all possible, a key-rebinding option.
Yes, it's a guy! Thank you for putting up the game on here by the way. We're still rather new to it all so it was quite the surprise to find it here, haha. (Also when you put in the name of developers you wrote "Zalvatory" when it's "Zolvatory". It's correct in the title though! Thank you very much again for showing it here.Fixed the protagonist tag. Thanks guys! The protagonist looked girly and I could not play through completely to know that he has a little Johnny down there
these controls feel.. really off is it just me?
otherwise it looks really good i cant wait to see how far this gos
As for gameplay and movement, things are definitely subject to change and already have been adjusted for future versions. We're going to tweak certain aspects until us and people that play are satisfied! It's still a very early version of the game so we expect it to change a lot.This game needs a run key, the character is too slow for the size of the game. Very nice art though.
There is no gallery implemented just yet, but we do plan on it for down the line. Expect it to take a while though, since there are other gameplay features we want to implement first!Is there gallery?
Crisis Point: Extinction is actually currently in a bundle of action game demos with us! We've been in contact with quite a few other devs in the scene and all of them have been incredibly nice and helpful in a lot of ways.This game might be a contender of crisis point
That was a typo which is fixed now. Good luck with your game!Yes, it's a guy! Thank you for putting up the game on here by the way. We're still rather new to it all so it was quite the surprise to find it here, haha. (Also when you put in the name of developers you wrote "Zalvatory" when it's "Zolvatory". It's correct in the title though! Thank you very much again for showing it here.
"tHe VeRsIoN nUmBeR dOeSn'T hAvE tO bE 0.1!!!!TwO iT cAn Be AnYtHiNg!"Title: Lost Case: Monster Girl Takeover [v1.0a] [Zolvatory]
Version: 0.1a
<insert meme here>
For numbers 4, 5, and 6, you can actually avoid getting hit and get up from being stunned before being "grabbed". For 4 and 5, the block button (K for me) allows you to, with proper timing, parry and reflect attacks instead of just blocking them or taking a hit. After reflecting an attack, if you push a movement key, you will dash quickly in that direction.This already has ALL the frustration of similar games:
1. Facerolled keyboard for over a minute to find the "confirm" key (space, for absolutely no reason).
2. Could not select "Quit" for over a minute.
3. These games are always entire about dodging projectiles, and require 100% brain power due to controls and map.
4. You can never, ever just walk up and hit something because point 3.
5. Getting hit disables you for at least 3 seconds.
6. Getting downed is like getting stunned in Monster Hunter World: You're "supposed to" be able to escape, but you literally can't.
7. Minigames when subdued are never fun, especially when they don't have any visual feedback; I figured out it wasn't just another faceroll like most games, but I swear the arrows change before I touch any keys.
8. Demo ends at a dead end without any, "u reched da end lol" sign. (I've only seen one game do this anyways.)
Bonus: Only content in the demo is foot content.