ver 1.0b is available here:
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No new content released though, from zolvatory.itch.io/:
A new update with bug fixes and quality of life changes. Please make sure to read the ReadMe and don't force the game to fullscreen resolution.
Bug Fixes
- Key bindings should now be definitely overwritten when changed.
Disabled all old control themes and made a small custom UI navigation system that only listens to my own Input Manager. There is no blacklist for buttons yet, be careful which button you assign!
- Controls were still possible during scene, which caused problems.
Controls are now completely disabled during all transitions (Menus, doors, etc.)
- Player Character not sliding on the floor anymore after escaping the fairy.
- Climax animation should now loop properly
- Player air attack was lingering, now made shorter
- Not able to load a room multiple times by using movements during transition
- Player now takes damage when i-frames run out when inside the fairy.
- Fixed dialogue tree bug, it was looking for node when there is none.
- Fairy should now be able to count...although she will probably still get it wrong. Maths isn't her strong suit.
Quality of Life
- New check point system. Save rooms only!
- Down + Jump is now the way to go through semi-solid platforms instead of double tapping down.
- There is now a short animation of the fairy actually getting a certain something out of the main characters pants before starting.
- Gravity increased. This affects (wall-)jumping. Feedback is appreciated!
- Mashing when on the floor is now dual button (either left&right or attack&block). Can be swapped between in the controls menu.
- New dev tricks (press these in the main menu for certain effects):
F1 to reset enemy encounter.
F2 to reset player position to the beginning.
F3 to reset all keybinds.
F4 to reset everything (including your save file)
- When clinging to a wall, the camera now pans away from the wall giving you more sight! (When on a wall on the left, camera pans to the right and vice versa)