What scares me about this game is that it is branching too much, now for example we have love, submission, voyeur, dag-team etc. And that it's not only for one character, I believe it is too much work for one person to pull through. I hope he won't abandon the game.
I was just going to post about this, but I agree 100%. To me, there are two basic ways to build a game like this:
1. A game where each love-interest is treated separately as if they don't exist together. This is fine to have a lot of branches because each branch is somewhat individual path and not affecting the others.
2. A game where there's a central storyline with important characters there and added with side characters. In this type of game (including LaS), it's best to focus on the central storyline and kept side character content minimal.
My worry is that LaS have quite a few side characters (Becky, Lily, and Jenn ... add Sara to the list if you consider her as side character), and they seem to have even more branches too which makes the game bigger and bigger and bigger. Of course I can't say what the dev is really capable of doing and what is "too much work", but I think it's always best to keep a game development progress to be something that is manageable.
A lot of the mistakes done in many games is that they are too ambitious and then burned out before they could finish it, or simply don't have the capability to finish it because the game ends up being more than what they can do. It's much easier to start small and then expand, rather than start too big and then shrink the game.
On a personal basis, I'd like the game to focus more on the main storyline, keep the love-interest tighter on the Dales and Barons, and only include the side characters as they get involved in the main storyline (e.g.: Jenn helping out with hacking if needed, Becky helping out with Duke, and Lily being friends with Amy) rather than the side characters having their own mini-story.