To ameliorate this, save the following into a file in the
game/
directory named
whatever.rpy
.
Code:
init 999:
define slowdissolve = Dissolve(1.0)
Ideally this would reduce it to 0.5, but there are some places where there are two
slowdissolve
s in a row without a
pause
, and 0.5 will breeze through them without much of a chance to see the interstitial image. If you consider that the lesser evil, feel free to adjust appropriately.
Addendum: Never mind; I can't recommend playing this game in its current state. It's badly broken in multiple ways:
maria_aff =+1
instead of maria_aff +=1
means Maria's route advancement is busted...
- ... and even with that fixed, a test for
maria_aff ==15
(&c.) means that you could blow right past the trigger value and never advance the stage...
- ... and even with that fixed, some of the label names are wrong (
mary_second_lovea
vs. maria_second_lovea
, lilith_third_love
vs. lilith_final_love
).
- Also the Moira triggers aren't being hit for some reason I don't care enough to investigate.
- Also at least the Lilith sex scene and the Maria second scene have a number of
scene
statements one after another with no pause
, meaning they get blown past in an instant without ever actually being shown.
For God's sake, OP,
playtest your own game.