To ameliorate this, save the following into a file in the
game/ directory named
whatever.rpy.
Code:
init 999:
define slowdissolve = Dissolve(1.0)
Ideally this would reduce it to 0.5, but there are some places where there are two
slowdissolves in a row without a
pause, and 0.5 will breeze through them without much of a chance to see the interstitial image. If you consider that the lesser evil, feel free to adjust appropriately.
Addendum: Never mind; I can't recommend playing this game in its current state. It's badly broken in multiple ways:
maria_aff =+1 instead of maria_aff +=1 means Maria's route advancement is busted...
- ... and even with that fixed, a test for
maria_aff ==15 (&c.) means that you could blow right past the trigger value and never advance the stage...
- ... and even with that fixed, some of the label names are wrong (
mary_second_lovea vs. maria_second_lovea, lilith_third_love vs. lilith_final_love).
- Also the Moira triggers aren't being hit for some reason I don't care enough to investigate.
- Also at least the Lilith sex scene and the Maria second scene have a number of
scene statements one after another with no pause, meaning they get blown past in an instant without ever actually being shown.
For God's sake, OP,
playtest your own game.