Unity2D is still miles behind Spine2D in terms of authoring environment and tools. It IS free, though, which helps.
I'm still using Spine, since I paid for it 3 years ago... if I started today, I would have looked harder at Unity2D to see if it could do what I needed.
I'm still using Spine, since I paid for it 3 years ago... if I started today, I would have looked harder at Unity2D to see if it could do what I needed.