It took me a while to give this a shot because, like a lot of people, the poker part threw me off. Glad I tried it. It feels like a VN first and an adult game second, for sure. Lewd material can have long gaps between them.
The poker aspect is actually a pretty fun 'combat' minigame where you assemble poker hands to activate spells. It's customizable, and overall honestly pretty great. I suck at it but I enjoy how easy it is to understand while having a pretty high skill ceiling.
I also gave pause because my VN experience with Unity has been poor. The way its put together is unobtrusive, works well, and even has some really nice quality of life features like jumping back to the beginning of a conversation if you want.
The day-to-day play is fine. It's slice of life where you decide to socialize with people, improve stats, work for money, and so on. It only falls short in that you don't have that many things to do, realistically. When you exhaust dialogue with someone you just show up and go "hey, okay bye" and then you're left with stat boosters or exploring the elsewhere while waiting for the next event. It's just time between story. Despite grinding my stats I also still felt weak at the end, but that could be because of me not being good at combat.
Now, that's the basics for the systems. The writing is honestly pretty good. The writer is either familiar with the mundane portion of the setting from experience or did a lot of research. I couldn't say beyond that because I'm the "done a lot of research" side of that. It's refreshing to have it set in Scotland which sets it apart from a lot of other VNs, and seems to have been done with care and respect rather than just to be different.
The characters have recognizable voices and personalities that set them apart. They don't really blur together, and they're all fairly fleshed out and three dimensional. Some of the LIs do begin to feel like they lose a bit of their depth as they join the harem, with their goals being pretty much centered on the MC... But it's fine. They're not stripped of their personality, and given the context it makes sense. Still fairly well handled.
There is a main LI and there's no going against that. She's not my favourite, admittedly, but I actually like the romance. A bit hammy, as I've said, but cute. It's refreshing to see the MC and LI communicate, agree, and the harem concept be acknowledged and addressed.
Now the visuals in all categories are a mixed bag for me. Models are good, and some of their designs I love. But they do suffer a bit from what I'll call the "character creator effect". Where in the CC you create a great looking model but in game under different lighting, angles, and poses they end up looking different. Certain expressions give them weird lips, some have really sunken-in cheekbones, so on. Nothing terrible but something I noticed. The MC looks really weird, too. I'll chalk it all up to Fey influence.
Idle animations give the game some life, as the characters move in a puppet-warp style rather than being entirely still and their portraits blink when talking. It's a small and subtle thing but its nice. Some of the movies are also great, like Katie with the fireball, Emily first coming from a portal... Others less so. Two characters with the same walk cycle, choma keyed explosion overlays, and so on. They work, and get the idea across, but for me I ended up having a hard time taking a cool moment seriously because it felt awkward.
With all that said... This looks like its a one-person project. If they built it entirely from the ground up it's mindblowing. Even if some systems, animations, and assets were premade its still a really impressive project. They went all-in with worldbuilding, making characters, and having a cohesive narrative. It oozes passion and effort. Feels like someone who decided to make a porn game but fell in love with a bigger idea and ran with it.
Pretty successfully, in my opinion.
This got way longer than I intended. TL;DR: Good game with a lot of ambition, rough around the edges, but baked with enough love that I can look past the edges more often than not.