- Nov 10, 2021
- 314
- 168
No idea. With college stuff starting in 2 days, and with a game project also in the works, it may take longDarn. Any idea on when it'll come out?
No idea. With college stuff starting in 2 days, and with a game project also in the works, it may take longDarn. Any idea on when it'll come out?
Very hot.I decided to make a compilation of all my sprites.
Old:
View attachment 2281417 View attachment 2281449
New:
View attachment 2281420 View attachment 2281435 View attachment 2281454
Old:
View attachment 2281459 View attachment 2281472
New:
View attachment 2281436 View attachment 2281489 View attachment 2281437
Old:
View attachment 2281490 View attachment 2281493
New:
View attachment 2281429 View attachment 2281427 View attachment 2281506
maybe I'll make another one but I don't know
From what I've noticed I don't think this is possible. When starting the level, you have to determine yourself which assets should be added to the cache (mainly enemys, projectiles). However, after the level is completed, they are removed from the cache.Speaking about "game runs smoother".
Is possible for the game to leave pre-loaded assets in the cache? (even after the game is closed)
That should help with the loading times and so. Since i noticed that the game's files are composed of a ton of separated things
You're right I haven't posted anything specific lately. At the moment I'm trying pretty hard to improve the mod, literally rewriting all the scripts. I've managed to get most things done, although there are still things I need to finish before the update. On the other hand, it seems to me that once I finish fixing bugs, adding missing animations and other things. I will finally be able to prepare for stage 6 design.redeye hasn't published anything these days, that means to me that either he's working extra hard for a good update or that he simply doesn't want to give us advances of the new update to keep it all as a surprise, and for me both options seem perfect except for the first It's okay if he wants to get more serious about the project but hopefully he's not overexerting himself to finish it
Stage six is said to take place in mewfertiti park. what exactly did you come up with?From what I've noticed I don't think this is possible. When starting the level, you have to determine yourself which assets should be added to the cache (mainly enemys, projectiles). However, after the level is completed, they are removed from the cache.
You're right I haven't posted anything specific lately. At the moment I'm trying pretty hard to improve the mod, literally rewriting all the scripts. I've managed to get most things done, although there are still things I need to finish before the update. On the other hand, it seems to me that once I finish fixing bugs, adding missing animations and other things. I will finally be able to prepare for stage 6 design.
I feel thankfully for your efforts in preparing the next update. Just try to not push yourself too much.From what I've noticed I don't think this is possible. When starting the level, you have to determine yourself which assets should be added to the cache (mainly enemys, projectiles). However, after the level is completed, they are removed from the cache.
You're right I haven't posted anything specific lately. At the moment I'm trying pretty hard to improve the mod, literally rewriting all the scripts. I've managed to get most things done, although there are still things I need to finish before the update. On the other hand, it seems to me that once I finish fixing bugs, adding missing animations and other things. I will finally be able to prepare for stage 6 design.
Well, I'm not sure what the original creators' exact ideas were about stage 6. I know that they planned to make Mewfertiti Park. However, I'm gonna go straight to creating city stage.Stage six is said to take place in mewfertiti park. what exactly did you come up with?
from what i remember, it was planned to be a casino, it was a shortcut to get to doctor akari (i think that was her name) then take her out and rescue her from a city, from then on i have no fucking idea how it is supposed to that the plot was going to developWell, I'm not sure what the original creators' exact ideas were about stage 6. I know that they planned to make Mewfertiti Park. However, I'm gonna go straight to creating city stage.
Sir, I really like the improvements you've madeI decided to make a compilation of all my sprites.
Old:
View attachment 2281417 View attachment 2281449
New:
View attachment 2281420 View attachment 2281435 View attachment 2281454
Old:
View attachment 2281459 View attachment 2281472
New:
View attachment 2281436 View attachment 2281489 View attachment 2281437
Old:
View attachment 2281490 View attachment 2281493
New:
View attachment 2281429 View attachment 2281427 View attachment 2281506
maybe I'll make another one but I don't know
There are seven chaos emeralds according to the files. There has to be seven stages if all the emeralds are to be used. Also they feel like an after thought. Can you find a way to make the emeralds feel special like a secret ending if you get all the emeralds?Well, I'm not sure what the original creators' exact ideas were about stage 6. I know that they planned to make Mewfertiti Park. However, I'm gonna go straight to creating city stage.
That's called "Evil Mod" is being made by chip1155I'm not calling for action, I'm just saying my thoughts. It would be cool if there was a mode where the main characters are villains and rape the uninfected inhabitants of the world. Kind of reverse gameplay. And there are also not enough male characters, for example charmy bee. It would also be interesting if the characters, when losing the entire health bar, would not just fall, but would produce a climax animation, where the character surrenders to the feeling of sex and, at will, continues sexual intercourse, which is the loss of 1 life. And it’s not clear how the characters, with all that is happening, do not give in to sexual desires. I understand that all this requires a ton of work, I just voiced my thoughts
I'm not sure either. However, I plan to put stage 6 in the city at night, where we have to rescue Dr. Akari. Stage 7 will be to enter the skyscraper and find the scientists responsible for creating the pink cloud. And stage 8 will be just one level with a boss fight.from what i remember, it was planned to be a casino, it was a shortcut to get to doctor akari (i think that was her name) then take her out and rescue her from a city, from then on i have no fucking idea how it is supposed to that the plot was going to develop
I was thinking of making the ending of the game different depending on whether we get all the emeralds. But it's just an idea and I don't know if I'll eventually include something like that in the mod.There are seven chaos emeralds according to the files. There has to be seven stages if all the emeralds are to be used. Also they feel like an after thought. Can you find a way to make the emeralds feel special like a secret ending if you get all the emeralds?
Well... I used this animation in the game, but not now, only in the next update. Some people mentioned this animation a few weeks or months ago. That's why, I contacted Mykiio and talked about what he thinks about it.So i wanted to ask this since i saw that Blaze doesnt have animations for the Raptor and Zeena yet, but i saw that these animations were posted on e6.
Do you think you'll be adding those to the game? View attachment 2285810 View attachment 2285815 View attachment 2285807
This idea seems nice. However, I'm starting to wonder that if I try to add it, where exactly will it be placed, how hard will it be to find and how many enemies will it have. For now, I'm propably not implement something like this in the upcoming updates, but maybe later I'll come back to this idea and think once more about it.View attachment 2285862 View attachment 2285863
I have an idea so you can unlock the store first you have to rescue Vanilla
It would be a secret area where you would fight with many enemies
Maybe that's what (at least one of) the branching paths on the world map are forThis idea seems nice. However, I'm starting to wonder that if I try to add it, where exactly will it be placed, how hard will it be to find and how many enemies will it have. For now, I'm propably not implement something like this in the upcoming updates, but maybe later I'll come back to this idea and think once more about it.