Mod Others Completed Love Potion Disaster Mod Edition [v3.2] [RedEye Samurai]

4.80 star(s) 12 Votes

What should I focus on first besides completing Stage 5?

  • Finish the Pregnancy Mod

    Votes: 34 44.2%
  • Add the ability to choose different skins for characters

    Votes: 9 11.7%
  • Add a new character

    Votes: 34 44.2%

  • Total voters
    77
  • Poll closed .

LeruArt

Member
Nov 10, 2021
319
187
anyone know where you can find the music as part of the scripts? noticed the game blasts the life up music way too loud
 

sonic3

Newbie
Jun 25, 2019
28
35
Got the general idea of what's not needed now. How about ones being kept? Should I redo them as well? What ones could be improved?
Is it possible to update futa enemy animations? They were putting only tip of their dicks in the original animation and cum so little, could you update it as deeper penetration? And maybe more inflation cum?
 

Johnstell

Newbie
Apr 6, 2019
34
49
Playing the 2.1 i found some bugs:
-The image of the Mdactyl in sand mode has a color palette glitch
-The image of the horse in arena mode uses the old design.
-The sperm minigame usually gets stuck and no sperm appear. At first they come out in rounds of 2 or 3 and then they don't come out anymore or you have to wait a long time.
(You could make the sperms appear in hordes to destroy so you can advance to the final boss).

Suggestions:
Since some of the npc animations have been improved, the enemies sprites of the stage 1 could also be improved a bit (an example would be the tentacle trap that doesn't mix well with the new level 1 floor).
 
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ARU1048

Member
Apr 30, 2022
194
180
redeye hasn't published anything these days, that means to me that either he's working extra hard for a good update or that he simply doesn't want to give us advances of the new update to keep it all as a surprise, and for me both options seem perfect except for the first It's okay if he wants to get more serious about the project but hopefully he's not overexerting himself to finish it
 

RedEye Samurai

Active Member
Jul 14, 2022
611
2,154
Speaking about "game runs smoother".
Is possible for the game to leave pre-loaded assets in the cache? (even after the game is closed)
That should help with the loading times and so. Since i noticed that the game's files are composed of a ton of separated things
From what I've noticed I don't think this is possible. When starting the level, you have to determine yourself which assets should be added to the cache (mainly enemys, projectiles). However, after the level is completed, they are removed from the cache.

redeye hasn't published anything these days, that means to me that either he's working extra hard for a good update or that he simply doesn't want to give us advances of the new update to keep it all as a surprise, and for me both options seem perfect except for the first It's okay if he wants to get more serious about the project but hopefully he's not overexerting himself to finish it
You're right I haven't posted anything specific lately. At the moment I'm trying pretty hard to improve the mod, literally rewriting all the scripts. I've managed to get most things done, although there are still things I need to finish before the update. On the other hand, it seems to me that once I finish fixing bugs, adding missing animations and other things. I will finally be able to prepare for stage 6 design.
 
4.80 star(s) 12 Votes