hmm... I was thinking more about adding such a level more visible. For example, when we finish stage 2 a short animation will turn on with Vanilla icon asking for help will appear. Then a path leading to her will be unlocked. The player will be able to rescue her, or not. However, the game will allow you to rescue her even if you play other levels such as stage 3, 4, etc. To be honest, I thought of one more thing I could add. Namely, mostly in games, skipping a quest and coming back to it later doesn't do anything serious. Yet, I thought to myself that I could make it so that the more you procrastinate on rescuing Vanilla (i.e. go through another stage). She will be harassed by more and more enemies and a different animation will play out after rescuing her. In turn, depending on when we save her, she will be more or less angry on us, and this will affect the prices for the items she will be willing to sell. However, I do not know how much such a thing will be accepted by players.