- Apr 5, 2019
- 788
- 174
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/da/date_mall.rpy", line 100, in <module>
File "game/cl/class_person.rpy", line 490, in __getattr__
AttributeError: 'NoneType' object has no attribute 'id'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "start.rpyc", line 331, in script call
File "cl/class_room.rpyc", line 271, in script call
File "cl/class_activity.rpyc", line 244, in script call
File "da/date_mall.rpyc", line 100, in script
File "G:\Games\Adult Games\--- Adult Special ---\-- Untested --\LoSeSb-Patreon-latest-pc 20.7.2c\LoSeSb-Patreon-20.7.2c-pc\renpy\ast.py", line 1183, in execute
show_imspec(self.imspec, atl=getattr(self, "atl", None))
File "G:\Games\Adult Games\--- Adult Special ---\-- Untested --\LoSeSb-Patreon-latest-pc 20.7.2c\LoSeSb-Patreon-20.7.2c-pc\renpy\ast.py", line 1139, in show_imspec
expression = renpy.python.py_eval(expression)
File "G:\Games\Adult Games\--- Adult Special ---\-- Untested --\LoSeSb-Patreon-latest-pc 20.7.2c\LoSeSb-Patreon-20.7.2c-pc\renpy\python.py", line 2059, in py_eval
return py_eval_bytecode(code, globals, locals)
File "G:\Games\Adult Games\--- Adult Special ---\-- Untested --\LoSeSb-Patreon-latest-pc 20.7.2c\LoSeSb-Patreon-20.7.2c-pc\renpy\python.py", line 2052, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/da/date_mall.rpy", line 100, in <module>
File "game/cl/class_person.rpy", line 490, in __getattr__
AttributeError: 'NoneType' object has no attribute 'id'
Windows-7-6.1.7601-SP1
Ren'Py 7.3.5.606
Love & Sex : Second Base - Patreon Edition 20.7.2c
Sat Aug 08 23:44:13 2020
for me it says i need to have date with alexis but i can't click it she refusesYou can change your clothes in your bedroom only (inventory icon and then just click on what you want to wear).
If girls get locked on a certain percentage, you need to do an event with them. Most of those events are quite explicitly captured in the in-game hint system (Story tracker, top right of your screen).
For example, Bree's hint when you hit 10% indicates you have to interact with her in the living room. So go to the living room, event fires, and then you can progress. It works the same for all the other girls.
For that one you will receive a call at 14:00 or 15:00 on either Friday or Saturday. You also need to have at least $500 in your pocket for the event to fire.for me it says i need to have date with alexis but i can't click it she refuses
HAHA Touche' Well played, bro.Haven't you read the previous posts!!!
People are tired of me adding new girls
I'm not really sure what to make of this kind of concern/criticism. I mean your opinion is important and all, but I don't see how it's really a game if these types of challenges and obstacles are not included.I'm kinda torn on this one ... some of the girls and scenes are hot, but the game part is terrible.
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WALL OF TEXT
Kylie's XMas gift is about to be reenact in real live!Oh for f.. Right, time for a murder-suicide.
Oi, what's the address you are currently living at? No reason >.>
How about the home harem 3some revised... I feel sorry for Bree in both fucking scenes. She got relegated into being the 3rd wheel.Haven't you read the previous posts!!!
People are tired of me adding new girls
:<Band harem and home harem won't merge sorry T_T
I think it's just the grind is a lot of effort, and once you put "timed" window to some events it's become annoying. For example, I wanted to get Sasha breast complex 2 but it can only be done in summer, and I only realize that on the 15th of autumn when I got her stats to fit the needed event. So now I'll have to wait for a while before I could advance a single event, why? I enjoy the game, but a "grind" and "timed" events can really grind "gameplay" to a halt. This is something a lot of sandbox games do, and call it gamplay "work" to advance the story. Having resource is fine. The problem is when you rely too much on needing to repeat actions, and pretend that that's is an interesting gameplay.I'm not really sure what to make of this kind of concern/criticism. I mean your opinion is important and all, but I don't see how it's really a game if these types of challenges and obstacles are not included.
I mean it sounds to me if I'm being fair, that you would prefer to turn on the game, click a button, and have all the events happen in a row like a image slideshow?
It's a game that at the core is meant to be about resource and time management while chasing the carrot on the stick. So I don't think I would find a game that had not "gamesmanship" to it to be intriguing or engaging at all.
By all means, please convince me otherwise if I'm wrong - but at this point I think the concerns are unsubstantiated.
There is definitely a grind element to it - and at times too much - I'll grant you - but removing all barriers and replace with all instant gratification seems antithesis of a 'game'.
That's even before the super low trigger chance for some scenes, more specifically Sam path E. Which I've been waiting for over 2 weeks in game for.I'm not really sure what to make of this kind of concern/criticism. I mean your opinion is important and all, but I don't see how it's really a game if these types of challenges and obstacles are not included.
I mean it sounds to me if I'm being fair, that you would prefer to turn on the game, click a button, and have all the events happen in a row like a image slideshow?
It's a game that at the core is meant to be about resource and time management while chasing the carrot on the stick. So I don't think I would find a game that had not "gamesmanship" to it to be intriguing or engaging at all.
By all means, please convince me otherwise if I'm wrong - but at this point I think the concerns are unsubstantiated.
There is definitely a grind element to it - and at times too much - I'll grant you - but removing all barriers and replace with all instant gratification seems antithesis of a 'game'.